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        <title>Documentation Center public:software:hexagon:2:userguide:modeling_props:spine</title>
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       <dc:date>2026-04-25T15:14:40+00:00</dc:date>
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        <dc:date>2015-07-24T00:50:17+00:00</dc:date>
        <title>Spine</title>
        <link>/public/software/hexagon/2/userguide/modeling_props/spine/start</link>
        <description>
&lt;h1 id=&quot;spine&quot;&gt;Spine&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
A tutorial by Orlan Lyle (Grendel).
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/spine/vertebra.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
We will be creating a spinal tail similar to the Alien movies and numerous other
science fiction settings.
&lt;/p&gt;

&lt;p&gt;
Start with simple vertebra object.
&lt;/p&gt;

&lt;p&gt;
It doesn’t have to be medically accurate just similar.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/spine/step1.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
We will use the Multiple Copy tool found in the Utilities tab.
&lt;/p&gt;

&lt;p&gt;
Depending on the length of your tail enter the number of copies you require and
the amount each copy will be offset from the last I used twenty copies and enough offset
to give the appearance of connective tissue between the segments.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/spine/step2.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
In the Scene palette open the new group, ensure all the segments are highlighted
and then use the Weld tool in the Surface modeling tab to create a single object.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/spine/step3.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
With the single form still selected we will use the Taper tool found in the Utilities
tab in the deformer dropdown menu.
&lt;/p&gt;

&lt;p&gt;
Select the axis required and scale down one end of the group to form a tapered
end and validate.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/spine/step4.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Create a s-curve with one of either the interpolated, spline, or Bezier curve tools
found in the Lines tab.
&lt;/p&gt;

&lt;p&gt;
Increase the smoothing of the line in the Vertex modeling tab to increase the
number of points over the line.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/spine/step5.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
With the tapered vertebra group selected use the Bend tool found in the Utilities
tab and then select your curve.
&lt;/p&gt;

&lt;p&gt;
You should now have the bent the vertebra into the s-shape you created.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/spine/spine.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Just add a barb or another tip for your tail and your ready to attach it to another
model for a gruesome addition.
&lt;/p&gt;

&lt;/div&gt;
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