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        <title>Documentation Center public:software:hexagon:2:userguide:modeling_props:window</title>
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       <dc:date>2026-04-26T05:13:29+00:00</dc:date>
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        <dc:date>2015-07-24T00:13:05+00:00</dc:date>
        <title>Window</title>
        <link>/public/software/hexagon/2/userguide/modeling_props/window/start</link>
        <description>
&lt;h1 id=&quot;window&quot;&gt;Window&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
A tutorial by Orlan Lyle (Grendel).
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/window/step1.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Open the 3d Primitives tab and create a grid with a single polygon.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/window/step2.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Select the single polygon and open the Vertex modeling tab.
&lt;/p&gt;

&lt;p&gt;
Select the Quad Tesselation tool from the Tesselate dropdown menu: This will
automatically divide your poly into quarters.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/window/step3.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Select the vertices we have just created with the Quad tesselate tool and copy/
paste them.
&lt;/p&gt;

&lt;p&gt;
Then open the surface modeling tab and select the Thickness tool. Change the
number of points to four.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/window/step4.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Select your four polygon grid and use the Thickness tool again to create the
glass for your window pane.
&lt;/p&gt;

&lt;p&gt;
Then select outer diameter polygons and copy/paste them as well and scale
slightly so they are deeper to form the window frame.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/window/step5.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
With the frame polygons selected use the Thickness tool again to grow the
frame outward.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/window/step6.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Position the cross piece back to the center of the window pane and we are finished.
&lt;/p&gt;

&lt;p&gt;
Materials that are transparent can be added for the window glass.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/window/window.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
A simple render with our four pane window we just created.
&lt;/p&gt;

&lt;/div&gt;
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