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LI dForce Pelt Poncho for Genesis 9 Plus

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Product Name: LI dForce Pelt Poncho for Genesis 9 Plus
Product ID: 104660
Published Artist(s): Laticis Imagery
Created By: N/A
Release Date: 2024-10-15

Product Information

  • Required Products: None

Introducing LI dForce Pelt Poncho for Genesis 9! Add a new outerwear asset to your runtime with LI dForce Pelt Poncho, a truly versatile and customizable shawl for Genesis 9 and more. While it's perfect for rugged, primitive, or ancient renders, this poncho goes far beyond that. With a large range of wearable presets and materials, you can effortlessly use it for elegant or even futuristic styles, offering endless creative potential for all kinds of scenes. Built and fitted on Genesis 9, the poncho also includes a Solo Asset version that offers reduced functionality and an adaptable fit on other characters, or it can serve as an additional overlay drape. Whether your scene calls for something wild and untamed or sleek and refined, this poncho has you covered - literally! (Shame about the hole in the middle it would make a great rug too! The LI dForce Pelt Poncho also comes loaded with a massive array of tileable textures, material, and shader presets. And these aren't limited to the poncho alone! Mix and match these assets anywhere in your scenes to add more depth and visual interest. From fur-lined looks to seamless textures driven by grayscale maps, the customization possibilities are endless. Bonus Content: As a special extra, I've included a water droplet material for the Shawl Shell. This sparked a creative journey that resulted in an additional Shell asset for Genesis 9, where I've tried to take advantage of the materials to produce some cool layering effects for skin. Note: While the textures are seamless and tileable when used on Genesis 9 you will notice UV seams, but I've carefully crafted the presets to minimize this as much as possible. Key Features and Tips: Style Versatility: Easily switch between rugged, elegant, futuristic, or ancient looks with wearable presets and textures. The shawl's design is extremely customizable for any aesthetic. Advanced Texture Control: Most materials are driven by seamless, grayscale texture maps with color control, which can be tiled for high customizability. Simulation Flexibility: Run simulations with or without fur—apply the fur after simulating or hide it in the scene panel for quicker setups. The fur is also dForce Hair letting you explore endless and alternative styling options and comes packed with a huge array of Strand-based presets. Faster Simulations: Hiding the fur will speed up simulation times, but applying it afterward adds detail and realism. Displacement Tips: When using shells and displacement maps, balance them carefully to avoid surface imperfections or interlacing issues. Morph Tips: The shawl also comes packed with a variety of morphs—some work better before simulating, others after—letting you create adjustments and varied looks. Whether you're crafting a rugged wilderness explorer, an elegant traveler, or a futuristic warrior, the LI dForce Pelt Poncho is a versatile asset that adds richly textured and dynamic looks. It's not just a poncho shawl thingymabob… Happy simulating and styling!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

LI dForce Pelt Poncho for Genesis 9 Plus (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Materials Hierarchical”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Materials Hierarchical:LI X Droplets Shell - H.MATS Iray”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Materials Hierarchical:LI dFPP Shawl - H.MATS Iray Base”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Materials Hierarchical:LI dFPP Shawl - H.MATS Iray Borders”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Materials Hierarchical:LI dFPP Shawl - H.MATS Iray Shell”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Materials Hierarchical:LI dFPP Shawl - H.MATS Omni Fur”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Materials”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Materials:LI dFPP Shawl - MATS Iray Base”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Materials:LI dFPP Shawl - MATS Iray Borders”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Shaders”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Shaders:LI Shaders - Creature Like”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Shaders:LI Shaders - Fabric Like”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Shaders:LI Shaders - Metal Like”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Shaders:LI Shaders - Plastic Like”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Shaders:LI Shaders - Techno Like”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Shaders:LI Shaders - Water Drops”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - MATS Omni-surface”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - MATS Omni-surface:MATS Omni - Color Presets”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - MATS Omni-surface:MATS Omni - Color Weights”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - MATS Omni-surface:MATS Omni - Dye Weights”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - MATS Omni-surface:MATS Omni - IOR Glossy”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - MATS Omni-surface:MATS Omni - Line End Widths”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - MATS Omni-surface:MATS Omni - Line Start Widths”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - MATS Omni-surface:MATS Omni - Melanin Levels”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - MATS Omni-surface:MATS Omni - Melanin Redness”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - MATS Omni-surface:MATS Omni - Root Tip Blend”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - MATS Omni-surface:MATS Omni - Root Tip Ratio”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - MATS Omni-surface:MATS Omni - Roughness Azimuthal”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - MATS Omni-surface:MATS Omni - Roughness”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - MATS Omni-surface:MATS Omni - X Diversity Images”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Root Radius”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Root Radius:PS - RR ! Generation Mode”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Root Radius:PS - RR Hair Bias”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Root Radius:PS - RR Hair Distribution Radius”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Root Radius:PS - RR Hair Gain”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Root Radius:PS - RR Hair Tip Separation”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Root Radius:PS - RR Hairs (Per Guide)”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Root Radius:PS - RR Points (Per Hair)”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS ! Generation Mode”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Clumping 1 Bias”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Clumping 1 Density”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Clumping 1 Percentage”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Clumping 2 Bias”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Clumping 2 Density”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Clumping 2 Percentage”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Frizz Base Amount”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Frizz Tip Amount”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Hair Growth ID”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Hair Scale”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Hairs Density”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Interpolation Segments”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Random Length Amount”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Reduce Length Amount”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Scraggliness 1 Mode”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Scraggliness 1”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Scraggliness 2 Mode”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Strand-based Fur:LI S-B Presets - SIMS Target Surface:PS - TS Scraggliness 2”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Textures”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Textures:LI Add - Base Bump”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Textures:LI Add - Base Color”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Textures:LI Add - Cutout Opacity”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Textures:LI Add - Gloss Roughness”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Textures:LI Add - Overlay Color”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Textures:LI Add - Overlay Weight”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Tile Materials”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Wearable Assets”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Wearable Combo Furs”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Wearable Combo Kits (B)”
    • “People:Genesis 9:Clothing:Laticis Imagery:LI dForce Pelt Poncho:Wearable Shawls (H)”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Documents”
    • “Materials:Iray:Effects:Liquid”
    • “Materials:Iray:Hair:Settings”
    • “Materials:Iray:Wardrobe”
    • “Shaders:Iray:Effect:Liquid”
    • “Shaders:Iray:Fabric”
    • “Shaders:Iray:Hair”
    • “Shaders:Iray:Leather”
    • “Shaders:Iray:Metal”
    • “Shaders:Iray:Pattern”
    • “Shaders:Iray:Plastic”
    • “Shaders:Iray:Utilities:Bump”
    • “Shaders:Iray:Utilities:Color Weights”
    • “Shaders:Iray:Utilities:Color”
    • “Shaders:Iray:Utilities:Diffuse Overlay Color”
    • “Shaders:Iray:Utilities:Diffuse Overlay Weight”
    • “Shaders:Iray:Utilities:Dye Weights”
    • “Shaders:Iray:Utilities:Glossy Roughness”
    • “Shaders:Iray:Utilities:IOR Glossy”
    • “Shaders:Iray:Utilities:Line End Widths”
    • “Shaders:Iray:Utilities:Line Start Widths”
    • “Shaders:Iray:Utilities:Melanin Levels”
    • “Shaders:Iray:Utilities:Melanin Redness”
    • “Shaders:Iray:Utilities:Opacity”
    • “Shaders:Iray:Utilities:Root Tip Blend”
    • “Shaders:Iray:Utilities:Root Tip Ratio”
    • “Shaders:Iray:Utilities:Roughness Azimuthal”
    • “Shaders:Iray:Utilities:Roughness”
    • “Shaders:Iray:Utilities:Tiling”
    • “Shaders:Iray:Utilities:X Diversity Images”
    • “Simulation-Settings”
    • “Simulation-Settings:Root Radius”
    • “Simulation-Settings:Root Radius:Hair Bias”
    • “Simulation-Settings:Root Radius:Hair Distribution Radium”
    • “Simulation-Settings:Root Radius:Hair Gain”
    • “Simulation-Settings:Root Radius:Hair Tip Separation”
    • “Simulation-Settings:Root Radius:Hairs Per Guide”
    • “Simulation-Settings:Root Radius:Points Per Hair”
    • “Simulation-Settings:Target Surface”
    • “Simulation-Settings:Target Surface:Clumping 1 Bias”
    • “Simulation-Settings:Target Surface:Clumping 1 Density”
    • “Simulation-Settings:Target Surface:Clumping 1 Percentage”
    • “Simulation-Settings:Target Surface:Clumping 2 Bias”
    • “Simulation-Settings:Target Surface:Clumping 2 Density”
    • “Simulation-Settings:Target Surface:Clumping 2 Percentage”
    • “Simulation-Settings:Target Surface:Frizz Base Amount”
    • “Simulation-Settings:Target Surface:Frizz Tip Amount”
    • “Simulation-Settings:Target Surface:Hair Growth ID”
    • “Simulation-Settings:Target Surface:Hair Scale”
    • “Simulation-Settings:Target Surface:Hairs Density”
    • “Simulation-Settings:Target Surface:Interpolation Segments”
    • “Simulation-Settings:Target Surface:Random Length Amount”
    • “Simulation-Settings:Target Surface:Reduce Length Amount”
    • “Simulation-Settings:Target Surface:Scraggliness 1 Mode”
    • “Simulation-Settings:Target Surface:Scraggliness 1”
    • “Simulation-Settings:Target Surface:Scraggliness 2 Mode”
    • “Simulation-Settings:Target Surface:Scraggliness 2”
    • “Simulation-Settings:Target Surface:Scraggliness”
    • “Utilities:Visibility”
    • “Wardrobe:Full-Body”
    • “Wardrobe:Outerwear:Tops”

Additional Details

Resolved Issues

  • None

Known Issues

  • None

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1)
The contents of this package are in DAZ Studio Native formats