User Tools

Site Tools


Sidebar


Product Index


Drops Generator

Click for original

Product Name: Drops Generator
Product ID: 105443
Published Artist(s): V3Digitimes
Created By: N/A
Release Date: 2024-11-01

Product Information

  • Required Products: None

Need drops or drips to add a touch of realism or even a magic touch to your scene? Drops Generator is your solution! Drops Generator will allow you to add drops or drips on your selected faces, in a very customizable and flexible way. Drops Generator was conceived to be very intuitive and very easy to use. You simply select faces and launch the Generator you want. A dedicated interface allows you to define and customize both the number and size of drops (or drips) added per face, either by specifying an exact value or by setting a range for random variation. Additionally, you can select from multiple starting shapes (12 for drops and 6 for classic drips props or figures) and decide which you want to use, as well as specify whether to use instances or not. Don't worry about the shapes you choose, since the drops and drips can anyway be morphed after you generate them. You can also automatically orient the drops or drips using gravity (Y-axis) or randomly orient them. Furthermore, you can parent each drop/drip or their individual instances to the bone, figure, or prop on which the face is selected. All these choices can be saved as preferences for future sessions. There are three types of drips: props, figures, and a specific figure (called HR), which has more than 50 bones. Both the regular and HR Drips figures are fully poseable. After closing the generator, numerous utilities are included. Once the drops have been generated, consolidators are available to group them into instance groups while respecting both their targets and their parents. For example, for each target, an instance located on the face of a hand can be grouped with all instances parented to the hand that share the same target, with the instance group parented to the hand. Additionally, utility scripts are provided to manage the visibility of drops, drips, and their instances, as well as for their removal. These scripts also facilitate the easy selection of targets by type (drops and/or drips), which is important because they can all be heavily customized. Indeed, numerous morphs and shaders are available to significantly alter the appearance (shapes, size, offset, etc..) of drops and drips. Windows, windshields, trench coats, skin, umbrellas, glass surfaces, clothing, or any object or figure you choose - these drops and drips can be applied to virtually anything to create realistic wet effects. You simply need to select the faces where you want to add them. And it doesn't stop with water! You can extensively customize them, whether you're simulating blood, a tear falling from an eye, or a pink milkshake dripping down the side of a cup (shader not included). With the included shaders and morphs, or your own shaders, the possibilities for creating unique, highly detailed effects are endless. With drops generators, you're not just adding droplets–you're giving your scenes an extra layer of vivid, lifelike detail, no matter the material or surface.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Drops Generator (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Scripts:V3Digitimes:Drops Generator”
    • “Scripts:V3Digitimes:Drops Generator:Base Drops Props”
    • “Scripts:V3Digitimes:Drops Generator:Drops Shaders”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Documents”
    • “Props:Effects:Liquid”
    • “Shaders:Iray:Liquid”
    • “Shaders:Iray:Utilities:Opacity”
    • “Utilities:Scripts”

Additional Details

  • Please read the documentation included or contact V3Digitimes on Daz Forums (either Commercial Thread or via PM) for any question, issue of feedback.
  • The orientation using gravity means that : the drip or drop remain parallel to its destination face but is locally oriented to the ground (because a local rotation along its Y axis will maintain the parallelism to the original face).
  • Drips were basically created to be used on plane surfaces (walls, windows, sides of a glass or of a bottle). For curvy surfaces, you can use the drips figures allowing you to follow soft curves.
  • The HR Drip Generation does not come with the choice of the shape. The idea was that these drops with more than 50 bones would come in a very limited amount in the scene (rather for closeups) and would specifically be posed and shaped one by one. If you need to create various shapes of HR Drips, either generate them in “non-instance” mode (you will be able to customize drip by drip), or if you are using the instance mode, create a few instances, close the HR Drip interface, rename the target (so that a new target is reloaded next script session) by adding a suffix preferably, and relaunch the HR Drip interface. You can also generate instances or instance groups using the “classic” drips props and replace the target by specific HR Drips (or anything you want) as mentioned in the documentation.
  • The HR Drip are not higher resolution than the other figure drip, the difference rely on the topology and the number of bones included. HR was a shortcut, even if it is not the best shortcut to represent reality. It only represents the software slow down linked to the number of bones if a lot of HR Drips are loaded.)

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats