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Below is a list of files provided by the Disconsolation product.

DS

Content Files: Common

  • \data\Jack Tomalin\Discon\Bench\dsc_bench_3501.dsf
  • \data\Jack Tomalin\Discon\Bench\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\Discon\Lifebuoy\dsc_lifebuoy_2440.dsf
  • \data\Jack Tomalin\Discon\Lifebuoy\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\Discon\Light\dsc_light_3289.dsf
  • \data\Jack Tomalin\Discon\Light\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\Discon\Phone\dsc_phone_1142.dsf
  • \data\Jack Tomalin\Discon\Phone\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\Discon\Pier_End\dsc_pier_end_548.dsf
  • \data\Jack Tomalin\Discon\Pier_End\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\Discon\Pier_Sec\dsc_pier_sec_496.dsf
  • \data\Jack Tomalin\Discon\Pier_Sec\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\Discon\Railings_End\dsc_railings_end_8780.dsf
  • \data\Jack Tomalin\Discon\Railings_End\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\Discon\Railings_Sec\dsc_railings_sec_13614.dsf
  • \data\Jack Tomalin\Discon\Railings_Sec\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\Discon\Shelter\dsc_shelter_5312.dsf
  • \data\Jack Tomalin\Discon\Shelter\UV Sets\Jack Tomalin\Base\default.dsf
  • \data\Jack Tomalin\Discon\Trash_Can\dsc_trash_can_352.dsf
  • \data\Jack Tomalin\Discon\Trash_Can\UV Sets\Jack Tomalin\Base\default.dsf
  • \Environments\Architecture\Disconsolation\Materials\Bench.duf
  • \Environments\Architecture\Disconsolation\Materials\Bench.png
  • \Environments\Architecture\Disconsolation\Materials\Lifebuoy.duf
  • \Environments\Architecture\Disconsolation\Materials\Lifebuoy.png
  • \Environments\Architecture\Disconsolation\Materials\Light.duf
  • \Environments\Architecture\Disconsolation\Materials\Light.png
  • \Environments\Architecture\Disconsolation\Materials\Phone.duf
  • \Environments\Architecture\Disconsolation\Materials\Phone.png
  • \Environments\Architecture\Disconsolation\Materials\Pier_End.duf
  • \Environments\Architecture\Disconsolation\Materials\Pier_End.png
  • \Environments\Architecture\Disconsolation\Materials\Pier_Sec.duf
  • \Environments\Architecture\Disconsolation\Materials\Pier_Sec.png
  • \Environments\Architecture\Disconsolation\Materials\Railings_End.duf
  • \Environments\Architecture\Disconsolation\Materials\Railings_End.png
  • \Environments\Architecture\Disconsolation\Materials\Railings_Sec.duf
  • \Environments\Architecture\Disconsolation\Materials\Railings_Sec.png
  • \Environments\Architecture\Disconsolation\Materials\Shelter.duf
  • \Environments\Architecture\Disconsolation\Materials\Shelter.png
  • \Environments\Architecture\Disconsolation\Materials\Trash_Can.duf
  • \Environments\Architecture\Disconsolation\Materials\Trash_Can.png
  • \Environments\Architecture\Disconsolation\Scene\!Pre_All.duf
  • \Environments\Architecture\Disconsolation\Scene\!Pre_All.png
  • \Environments\Architecture\Disconsolation\Scene\!Pre_Pier.duf
  • \Environments\Architecture\Disconsolation\Scene\!Pre_Pier.png
  • \Environments\Architecture\Disconsolation\Scene\!Pre_Shelter.duf
  • \Environments\Architecture\Disconsolation\Scene\!Pre_Shelter.png
  • \Environments\Architecture\Disconsolation\Scene\Bench.duf
  • \Environments\Architecture\Disconsolation\Scene\Bench.png
  • \Environments\Architecture\Disconsolation\Scene\Lifebuoy.duf
  • \Environments\Architecture\Disconsolation\Scene\Lifebuoy.png
  • \Environments\Architecture\Disconsolation\Scene\Light.duf
  • \Environments\Architecture\Disconsolation\Scene\Light.png
  • \Environments\Architecture\Disconsolation\Scene\Phone.duf
  • \Environments\Architecture\Disconsolation\Scene\Phone.png
  • \Environments\Architecture\Disconsolation\Scene\Pier_End.duf
  • \Environments\Architecture\Disconsolation\Scene\Pier_End.png
  • \Environments\Architecture\Disconsolation\Scene\Pier_Sec.duf
  • \Environments\Architecture\Disconsolation\Scene\Pier_Sec.png
  • \Environments\Architecture\Disconsolation\Scene\Railings_End.duf
  • \Environments\Architecture\Disconsolation\Scene\Railings_End.png
  • \Environments\Architecture\Disconsolation\Scene\Railings_Sec.duf
  • \Environments\Architecture\Disconsolation\Scene\Railings_Sec.png
  • \Environments\Architecture\Disconsolation\Scene\Shelter.duf
  • \Environments\Architecture\Disconsolation\Scene\Shelter.png
  • \Environments\Architecture\Disconsolation\Scene\Trash_Can.duf
  • \Environments\Architecture\Disconsolation\Scene\Trash_Can.png
  • \Runtime\Support\DAZ_3D_10820_Disconsolation.dsa
  • \Runtime\Support\DAZ_3D_10820_Disconsolation.dsx
  • \Runtime\Support\DAZ_3D_10820_Disconsolation.png
  • \Runtime\Textures\Disconsolation\dsc_bench.jpg
  • \Runtime\Textures\Disconsolation\dsc_lifebuoy.jpg
  • \Runtime\Textures\Disconsolation\dsc_light.jpg
  • \Runtime\Textures\Disconsolation\dsc_phone.jpg
  • \Runtime\Textures\Disconsolation\dsc_railings.jpg
  • \Runtime\Textures\Disconsolation\dsc_shelter.jpg
  • \Runtime\Textures\Disconsolation\dsc_shelter_gl.jpg
  • \Runtime\Textures\Disconsolation\dsc_shelter_roof.jpg
  • \Runtime\Textures\Disconsolation\dsc_trash_can.jpg
  • \Runtime\Textures\Disconsolation\dsc_walkway_1.jpg
  • \Runtime\Textures\Disconsolation\dsc_walkway_2.jpg
  • \Runtime\Textures\Disconsolation\dsc_wway_support.jpg

Legacy

Content Files: Common

  • \data\3_0\dsc_bench_3501\bench\dsc_bench_3501_bench\geometry\maps\default.dsv
  • \data\3_0\dsc_bench_3501\bench\dsc_bench_3501_bench\geometry.dso
  • \data\3_0\dsc_bench_3501\bench\dsc_bench_3501_bench\maps\uv.dsv
  • \data\3_0\dsc_bench_3501\bench\dsc_bench_3501_bench\uvs\default.dsv
  • \data\3_0\dsc_lifebuoy_2440\lifebuoy\dsc_lifebuoy_2440_lifebuoy\geometry\maps\default.dsv
  • \data\3_0\dsc_lifebuoy_2440\lifebuoy\dsc_lifebuoy_2440_lifebuoy\geometry.dso
  • \data\3_0\dsc_lifebuoy_2440\lifebuoy\dsc_lifebuoy_2440_lifebuoy\maps\uv.dsv
  • \data\3_0\dsc_lifebuoy_2440\lifebuoy\dsc_lifebuoy_2440_lifebuoy\uvs\default.dsv
  • \data\3_0\dsc_light_3289\light\dsc_light_3289_light\geometry\maps\default.dsv
  • \data\3_0\dsc_light_3289\light\dsc_light_3289_light\geometry.dso
  • \data\3_0\dsc_light_3289\light\dsc_light_3289_light\maps\uv.dsv
  • \data\3_0\dsc_light_3289\light\dsc_light_3289_light\uvs\default.dsv
  • \data\3_0\dsc_phone_1142\phone\dsc_phone_1142_phone\geometry\maps\default.dsv
  • \data\3_0\dsc_phone_1142\phone\dsc_phone_1142_phone\geometry.dso
  • \data\3_0\dsc_phone_1142\phone\dsc_phone_1142_phone\maps\uv.dsv
  • \data\3_0\dsc_phone_1142\phone\dsc_phone_1142_phone\uvs\default.dsv
  • \data\3_0\dsc_pier_end_548\pier_end\dsc_pier_end_548_pier_end\geometry\maps\default.dsv
  • \data\3_0\dsc_pier_end_548\pier_end\dsc_pier_end_548_pier_end\geometry.dso
  • \data\3_0\dsc_pier_end_548\pier_end\dsc_pier_end_548_pier_end\maps\uv.dsv
  • \data\3_0\dsc_pier_end_548\pier_end\dsc_pier_end_548_pier_end\uvs\default.dsv
  • \data\3_0\dsc_pier_sec_496\pier_sec\dsc_pier_sec_496_pier_sec\geometry\maps\default.dsv
  • \data\3_0\dsc_pier_sec_496\pier_sec\dsc_pier_sec_496_pier_sec\geometry.dso
  • \data\3_0\dsc_pier_sec_496\pier_sec\dsc_pier_sec_496_pier_sec\maps\uv.dsv
  • \data\3_0\dsc_pier_sec_496\pier_sec\dsc_pier_sec_496_pier_sec\uvs\default.dsv
  • \data\3_0\dsc_railings_end_8780\railings_end\dsc_railings_end_8780_railings_end\geometry\maps\default.dsv
  • \data\3_0\dsc_railings_end_8780\railings_end\dsc_railings_end_8780_railings_end\geometry.dso
  • \data\3_0\dsc_railings_end_8780\railings_end\dsc_railings_end_8780_railings_end\maps\uv.dsv
  • \data\3_0\dsc_railings_end_8780\railings_end\dsc_railings_end_8780_railings_end\uvs\default.dsv
  • \data\3_0\dsc_railings_sec_13614\railings_sec\dsc_railings_sec_13614_railings_sec\geometry\maps\default.dsv
  • \data\3_0\dsc_railings_sec_13614\railings_sec\dsc_railings_sec_13614_railings_sec\geometry.dso
  • \data\3_0\dsc_railings_sec_13614\railings_sec\dsc_railings_sec_13614_railings_sec\maps\uv.dsv
  • \data\3_0\dsc_railings_sec_13614\railings_sec\dsc_railings_sec_13614_railings_sec\uvs\default.dsv
  • \data\3_0\dsc_shelter_5312\shelter\dsc_shelter_5312_shelter\geometry\maps\default.dsv
  • \data\3_0\dsc_shelter_5312\shelter\dsc_shelter_5312_shelter\geometry.dso
  • \data\3_0\dsc_shelter_5312\shelter\dsc_shelter_5312_shelter\maps\uv.dsv
  • \data\3_0\dsc_shelter_5312\shelter\dsc_shelter_5312_shelter\uvs\default.dsv
  • \data\3_0\dsc_trash_can_352\trash_can\dsc_trash_can_352_trash_can\geometry\maps\default.dsv
  • \data\3_0\dsc_trash_can_352\trash_can\dsc_trash_can_352_trash_can\geometry.dso
  • \data\3_0\dsc_trash_can_352\trash_can\dsc_trash_can_352_trash_can\maps\uv.dsv
  • \data\3_0\dsc_trash_can_352\trash_can\dsc_trash_can_352_trash_can\uvs\default.dsv
  • \data\dsc_bench_3501\bench\dsc_bench_3501_bench\geometry\maps\default.dsv
  • \data\dsc_bench_3501\bench\dsc_bench_3501_bench\geometry.dso
  • \data\dsc_bench_3501\bench\dsc_bench_3501_bench\maps\uv.dsv
  • \data\dsc_bench_3501\bench\dsc_bench_3501_bench\uvs\default.dsv
  • \data\dsc_lifebuoy_2440\lifebuoy\dsc_lifebuoy_2440_lifebuoy\geometry\maps\default.dsv
  • \data\dsc_lifebuoy_2440\lifebuoy\dsc_lifebuoy_2440_lifebuoy\geometry.dso
  • \data\dsc_lifebuoy_2440\lifebuoy\dsc_lifebuoy_2440_lifebuoy\maps\uv.dsv
  • \data\dsc_lifebuoy_2440\lifebuoy\dsc_lifebuoy_2440_lifebuoy\uvs\default.dsv
  • \data\dsc_light_3289\light\dsc_light_3289_light\geometry\maps\default.dsv
  • \data\dsc_light_3289\light\dsc_light_3289_light\geometry.dso
  • \data\dsc_light_3289\light\dsc_light_3289_light\maps\uv.dsv
  • \data\dsc_light_3289\light\dsc_light_3289_light\uvs\default.dsv
  • \data\dsc_phone_1142\phone\dsc_phone_1142_phone\geometry\maps\default.dsv
  • \data\dsc_phone_1142\phone\dsc_phone_1142_phone\geometry.dso
  • \data\dsc_phone_1142\phone\dsc_phone_1142_phone\maps\uv.dsv
  • \data\dsc_phone_1142\phone\dsc_phone_1142_phone\uvs\default.dsv
  • \data\dsc_pier_end_548\pier_end\dsc_pier_end_548_pier_end\geometry\maps\default.dsv
  • \data\dsc_pier_end_548\pier_end\dsc_pier_end_548_pier_end\geometry.dso
  • \data\dsc_pier_end_548\pier_end\dsc_pier_end_548_pier_end\maps\uv.dsv
  • \data\dsc_pier_end_548\pier_end\dsc_pier_end_548_pier_end\uvs\default.dsv
  • \data\dsc_pier_sec_496\pier_sec\dsc_pier_sec_496_pier_sec\geometry\maps\default.dsv
  • \data\dsc_pier_sec_496\pier_sec\dsc_pier_sec_496_pier_sec\geometry.dso
  • \data\dsc_pier_sec_496\pier_sec\dsc_pier_sec_496_pier_sec\maps\uv.dsv
  • \data\dsc_pier_sec_496\pier_sec\dsc_pier_sec_496_pier_sec\uvs\default.dsv
  • \data\dsc_railings_end_8780\railings_end\dsc_railings_end_8780_railings_end\geometry\maps\default.dsv
  • \data\dsc_railings_end_8780\railings_end\dsc_railings_end_8780_railings_end\geometry.dso
  • \data\dsc_railings_end_8780\railings_end\dsc_railings_end_8780_railings_end\maps\uv.dsv
  • \data\dsc_railings_end_8780\railings_end\dsc_railings_end_8780_railings_end\uvs\default.dsv
  • \data\dsc_railings_sec_13614\railings_sec\dsc_railings_sec_13614_railings_sec\geometry\maps\default.dsv
  • \data\dsc_railings_sec_13614\railings_sec\dsc_railings_sec_13614_railings_sec\geometry.dso
  • \data\dsc_railings_sec_13614\railings_sec\dsc_railings_sec_13614_railings_sec\maps\uv.dsv
  • \data\dsc_railings_sec_13614\railings_sec\dsc_railings_sec_13614_railings_sec\uvs\default.dsv
  • \data\dsc_shelter_5312\shelter\dsc_shelter_5312_shelter\geometry\maps\default.dsv
  • \data\dsc_shelter_5312\shelter\dsc_shelter_5312_shelter\geometry.dso
  • \data\dsc_shelter_5312\shelter\dsc_shelter_5312_shelter\maps\uv.dsv
  • \data\dsc_shelter_5312\shelter\dsc_shelter_5312_shelter\uvs\default.dsv
  • \data\dsc_trash_can_352\trash_can\dsc_trash_can_352_trash_can\geometry\maps\default.dsv
  • \data\dsc_trash_can_352\trash_can\dsc_trash_can_352_trash_can\geometry.dso
  • \data\dsc_trash_can_352\trash_can\dsc_trash_can_352_trash_can\maps\uv.dsv
  • \data\dsc_trash_can_352\trash_can\dsc_trash_can_352_trash_can\uvs\default.dsv
  • \Environments\Architecture\Disconsolation\Materials\Bench.ds
  • \Environments\Architecture\Disconsolation\Materials\Bench.png
  • \Environments\Architecture\Disconsolation\Materials\Lifebuoy.ds
  • \Environments\Architecture\Disconsolation\Materials\Lifebuoy.png
  • \Environments\Architecture\Disconsolation\Materials\Light.ds
  • \Environments\Architecture\Disconsolation\Materials\Light.png
  • \Environments\Architecture\Disconsolation\Materials\Phone.ds
  • \Environments\Architecture\Disconsolation\Materials\Phone.png
  • \Environments\Architecture\Disconsolation\Materials\Pier_End.ds
  • \Environments\Architecture\Disconsolation\Materials\Pier_End.png
  • \Environments\Architecture\Disconsolation\Materials\Pier_Sec.ds
  • \Environments\Architecture\Disconsolation\Materials\Pier_Sec.png
  • \Environments\Architecture\Disconsolation\Materials\Railings_End.ds
  • \Environments\Architecture\Disconsolation\Materials\Railings_End.png
  • \Environments\Architecture\Disconsolation\Materials\Railings_Sec.ds
  • \Environments\Architecture\Disconsolation\Materials\Railings_Sec.png
  • \Environments\Architecture\Disconsolation\Materials\Shelter.ds
  • \Environments\Architecture\Disconsolation\Materials\Shelter.png
  • \Environments\Architecture\Disconsolation\Materials\Trash_Can.ds
  • \Environments\Architecture\Disconsolation\Materials\Trash_Can.png
  • \Environments\Architecture\Disconsolation\Scene\!Pre_All.daz
  • \Environments\Architecture\Disconsolation\Scene\!Pre_All.png
  • \Environments\Architecture\Disconsolation\Scene\!Pre_Pier.daz
  • \Environments\Architecture\Disconsolation\Scene\!Pre_Pier.png
  • \Environments\Architecture\Disconsolation\Scene\!Pre_Shelter.daz
  • \Environments\Architecture\Disconsolation\Scene\!Pre_Shelter.png
  • \Environments\Architecture\Disconsolation\Scene\Bench.daz
  • \Environments\Architecture\Disconsolation\Scene\Bench.png
  • \Environments\Architecture\Disconsolation\Scene\DS_Lights.daz
  • \Environments\Architecture\Disconsolation\Scene\DS_Lights.png
  • \Environments\Architecture\Disconsolation\Scene\Lifebuoy.daz
  • \Environments\Architecture\Disconsolation\Scene\Lifebuoy.png
  • \Environments\Architecture\Disconsolation\Scene\Light.daz
  • \Environments\Architecture\Disconsolation\Scene\Light.png
  • \Environments\Architecture\Disconsolation\Scene\Phone.daz
  • \Environments\Architecture\Disconsolation\Scene\Phone.png
  • \Environments\Architecture\Disconsolation\Scene\Pier_End.daz
  • \Environments\Architecture\Disconsolation\Scene\Pier_End.png
  • \Environments\Architecture\Disconsolation\Scene\Pier_Sec.daz
  • \Environments\Architecture\Disconsolation\Scene\Pier_Sec.png
  • \Environments\Architecture\Disconsolation\Scene\Railings_End.daz
  • \Environments\Architecture\Disconsolation\Scene\Railings_End.png
  • \Environments\Architecture\Disconsolation\Scene\Railings_Sec.daz
  • \Environments\Architecture\Disconsolation\Scene\Railings_Sec.png
  • \Environments\Architecture\Disconsolation\Scene\Shelter.daz
  • \Environments\Architecture\Disconsolation\Scene\Shelter.png
  • \Environments\Architecture\Disconsolation\Scene\Trash_Can.daz
  • \Environments\Architecture\Disconsolation\Scene\Trash_Can.png
  • \Runtime\Support\DAZ_3D_10820_Disconsolation_Legacy.dsa
  • \Runtime\Support\DAZ_3D_10820_Disconsolation_Legacy.dsx
  • \Runtime\Support\DAZ_3D_10820_Disconsolation_Legacy.png
  • \Runtime\Textures\Disconsolation\dsc_bench.jpg
  • \Runtime\Textures\Disconsolation\dsc_lifebuoy.jpg
  • \Runtime\Textures\Disconsolation\dsc_light.jpg
  • \Runtime\Textures\Disconsolation\dsc_phone.jpg
  • \Runtime\Textures\Disconsolation\dsc_railings.jpg
  • \Runtime\Textures\Disconsolation\dsc_shelter.jpg
  • \Runtime\Textures\Disconsolation\dsc_shelter_gl.jpg
  • \Runtime\Textures\Disconsolation\dsc_shelter_roof.jpg
  • \Runtime\Textures\Disconsolation\dsc_trash_can.jpg
  • \Runtime\Textures\Disconsolation\dsc_walkway_1.jpg
  • \Runtime\Textures\Disconsolation\dsc_walkway_2.jpg
  • \Runtime\Textures\Disconsolation\dsc_wway_support.jpg

Ps

Content Files: Common

  • \Runtime\Geometries\Disconsolation\dsc_bench.obj
  • \Runtime\Geometries\Disconsolation\dsc_lifebuoy.obj
  • \Runtime\Geometries\Disconsolation\dsc_light.obj
  • \Runtime\Geometries\Disconsolation\dsc_phone.obj
  • \Runtime\Geometries\Disconsolation\dsc_pier_end.obj
  • \Runtime\Geometries\Disconsolation\dsc_pier_sec.obj
  • \Runtime\Geometries\Disconsolation\dsc_railings_end.obj
  • \Runtime\Geometries\Disconsolation\dsc_railings_sec.obj
  • \Runtime\Geometries\Disconsolation\dsc_shelter.obj
  • \Runtime\Geometries\Disconsolation\dsc_trash_can.obj
  • \Runtime\Libraries\Character\Disconsolation\!Pre_All.cr2
  • \Runtime\Libraries\Character\Disconsolation\!Pre_All.png
  • \Runtime\Libraries\Character\Disconsolation\!Pre_Pier.cr2
  • \Runtime\Libraries\Character\Disconsolation\!Pre_Pier.png
  • \Runtime\Libraries\Character\Disconsolation\!Pre_Shelter.cr2
  • \Runtime\Libraries\Character\Disconsolation\!Pre_Shelter.png
  • \Runtime\Libraries\Character\Disconsolation\Bench.cr2
  • \Runtime\Libraries\Character\Disconsolation\Bench.png
  • \Runtime\Libraries\Character\Disconsolation\Lifebuoy.cr2
  • \Runtime\Libraries\Character\Disconsolation\Lifebuoy.png
  • \Runtime\Libraries\Character\Disconsolation\Light.cr2
  • \Runtime\Libraries\Character\Disconsolation\Light.png
  • \Runtime\Libraries\Character\Disconsolation\Phone.cr2
  • \Runtime\Libraries\Character\Disconsolation\Phone.png
  • \Runtime\Libraries\Character\Disconsolation\Pier_End.cr2
  • \Runtime\Libraries\Character\Disconsolation\Pier_End.png
  • \Runtime\Libraries\Character\Disconsolation\Pier_Sec.cr2
  • \Runtime\Libraries\Character\Disconsolation\Pier_Sec.png
  • \Runtime\Libraries\Character\Disconsolation\Railings_End.cr2
  • \Runtime\Libraries\Character\Disconsolation\Railings_End.png
  • \Runtime\Libraries\Character\Disconsolation\Railings_Sec.cr2
  • \Runtime\Libraries\Character\Disconsolation\Railings_Sec.png
  • \Runtime\Libraries\Character\Disconsolation\Shelter.cr2
  • \Runtime\Libraries\Character\Disconsolation\Shelter.png
  • \Runtime\Libraries\Character\Disconsolation\Trash_Can.cr2
  • \Runtime\Libraries\Character\Disconsolation\Trash_Can.png
  • \Runtime\Libraries\Materials\Disconsolation\Bench.mc6
  • \Runtime\Libraries\Materials\Disconsolation\Bench.png
  • \Runtime\Libraries\Materials\Disconsolation\Lifebuoy.mc6
  • \Runtime\Libraries\Materials\Disconsolation\Lifebuoy.png
  • \Runtime\Libraries\Materials\Disconsolation\Light.mc6
  • \Runtime\Libraries\Materials\Disconsolation\Light.png
  • \Runtime\Libraries\Materials\Disconsolation\Phone.mc6
  • \Runtime\Libraries\Materials\Disconsolation\Phone.png
  • \Runtime\Libraries\Materials\Disconsolation\Pier_End.mc6
  • \Runtime\Libraries\Materials\Disconsolation\Pier_End.png
  • \Runtime\Libraries\Materials\Disconsolation\Pier_Sec.mc6
  • \Runtime\Libraries\Materials\Disconsolation\Pier_Sec.png
  • \Runtime\Libraries\Materials\Disconsolation\Railings_End.mc6
  • \Runtime\Libraries\Materials\Disconsolation\Railings_End.png
  • \Runtime\Libraries\Materials\Disconsolation\Railings_Sec.mc6
  • \Runtime\Libraries\Materials\Disconsolation\Railings_Sec.png
  • \Runtime\Libraries\Materials\Disconsolation\Shelter.mc6
  • \Runtime\Libraries\Materials\Disconsolation\Shelter.png
  • \Runtime\Libraries\Materials\Disconsolation\Trash_Can.mc6
  • \Runtime\Libraries\Materials\Disconsolation\Trash_Can.png
  • \Runtime\Libraries\Pose\Disconsolation\Bench.png
  • \Runtime\Libraries\Pose\Disconsolation\Bench.pz2
  • \Runtime\Libraries\Pose\Disconsolation\Lifebuoy.png
  • \Runtime\Libraries\Pose\Disconsolation\Lifebuoy.pz2
  • \Runtime\Libraries\Pose\Disconsolation\Light.png
  • \Runtime\Libraries\Pose\Disconsolation\Light.pz2
  • \Runtime\Libraries\Pose\Disconsolation\Phone.png
  • \Runtime\Libraries\Pose\Disconsolation\Phone.pz2
  • \Runtime\Libraries\Pose\Disconsolation\Pier_End.png
  • \Runtime\Libraries\Pose\Disconsolation\Pier_End.pz2
  • \Runtime\Libraries\Pose\Disconsolation\Pier_Sec.png
  • \Runtime\Libraries\Pose\Disconsolation\Pier_Sec.pz2
  • \Runtime\Libraries\Pose\Disconsolation\Railings_End.png
  • \Runtime\Libraries\Pose\Disconsolation\Railings_End.pz2
  • \Runtime\Libraries\Pose\Disconsolation\Railings_Sec.png
  • \Runtime\Libraries\Pose\Disconsolation\Railings_Sec.pz2
  • \Runtime\Libraries\Pose\Disconsolation\Shelter.png
  • \Runtime\Libraries\Pose\Disconsolation\Shelter.pz2
  • \Runtime\Libraries\Pose\Disconsolation\Trash_Can.png
  • \Runtime\Libraries\Pose\Disconsolation\Trash_Can.pz2
  • \Runtime\Textures\Disconsolation\dsc_bench.jpg
  • \Runtime\Textures\Disconsolation\dsc_lifebuoy.jpg
  • \Runtime\Textures\Disconsolation\dsc_light.jpg
  • \Runtime\Textures\Disconsolation\dsc_phone.jpg
  • \Runtime\Textures\Disconsolation\dsc_railings.jpg
  • \Runtime\Textures\Disconsolation\dsc_shelter.jpg
  • \Runtime\Textures\Disconsolation\dsc_shelter_gl.jpg
  • \Runtime\Textures\Disconsolation\dsc_shelter_roof.jpg
  • \Runtime\Textures\Disconsolation\dsc_trash_can.jpg
  • \Runtime\Textures\Disconsolation\dsc_walkway_1.jpg
  • \Runtime\Textures\Disconsolation\dsc_walkway_2.jpg
  • \Runtime\Textures\Disconsolation\dsc_wway_support.jpg