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File List

Below is a list of files provided by the Parkside Point product.

DS

Parkside Point DS

  • Content :
    • /data/Jack Tomalin/PSPoint/PP_Base/pp_base_8695.dsf
    • /data/Jack Tomalin/PSPoint/PP_Base/UV Sets/Jack Tomalin/Base/default.dsf
    • /data/Jack Tomalin/PSPoint/PP_Lh_Flr_Cl/pp_lh_flr_cl_1568.dsf
    • /data/Jack Tomalin/PSPoint/PP_Lh_Flr_Cl/UV Sets/Jack Tomalin/Base/default.dsf
    • /data/Jack Tomalin/PSPoint/PP_Lhouse/pp_lhouse_23872.dsf
    • /data/Jack Tomalin/PSPoint/PP_Lhouse/UV Sets/Jack Tomalin/Base/default.dsf
    • /data/Jack Tomalin/PSPoint/PP_Lhside/pp_lhside_5668.dsf
    • /data/Jack Tomalin/PSPoint/PP_Lhside/UV Sets/Jack Tomalin/Base/default.dsf
    • /data/Jack Tomalin/PSPoint/PP_Light/pp_light_8667.dsf
    • /data/Jack Tomalin/PSPoint/PP_Light/UV Sets/Jack Tomalin/Base/default.dsf
    • /data/Jack Tomalin/PSPoint/PP_Win_Dr/pp_win_dr_13198.dsf
    • /data/Jack Tomalin/PSPoint/PP_Win_Dr/UV Sets/Jack Tomalin/Base/default.dsf
    • /Environments/Architecture/Park_Point/Scenes/!Pre_LH.duf
    • /Environments/Architecture/Park_Point/Scenes/!Pre_LH.png
    • /Environments/Architecture/Park_Point/Scenes/Materials/PP_Base.duf
    • /Environments/Architecture/Park_Point/Scenes/Materials/PP_Base.png
    • /Environments/Architecture/Park_Point/Scenes/Materials/PP_Lh_Flr_Cl.duf
    • /Environments/Architecture/Park_Point/Scenes/Materials/PP_Lh_Flr_Cl.png
    • /Environments/Architecture/Park_Point/Scenes/Materials/PP_Lhouse.duf
    • /Environments/Architecture/Park_Point/Scenes/Materials/PP_Lhouse.png
    • /Environments/Architecture/Park_Point/Scenes/Materials/PP_Lhside.duf
    • /Environments/Architecture/Park_Point/Scenes/Materials/PP_Lhside.png
    • /Environments/Architecture/Park_Point/Scenes/Materials/PP_Light.duf
    • /Environments/Architecture/Park_Point/Scenes/Materials/PP_Light.png
    • /Environments/Architecture/Park_Point/Scenes/Materials/PP_Win_Dr.duf
    • /Environments/Architecture/Park_Point/Scenes/Materials/PP_Win_Dr.png
    • /Environments/Architecture/Park_Point/Scenes/PP_Base.duf
    • /Environments/Architecture/Park_Point/Scenes/PP_Base.png
    • /Environments/Architecture/Park_Point/Scenes/PP_Lh_Flr_Cl.duf
    • /Environments/Architecture/Park_Point/Scenes/PP_Lh_Flr_Cl.png
    • /Environments/Architecture/Park_Point/Scenes/PP_Lhouse.duf
    • /Environments/Architecture/Park_Point/Scenes/PP_Lhouse.png
    • /Environments/Architecture/Park_Point/Scenes/PP_Lhside.duf
    • /Environments/Architecture/Park_Point/Scenes/PP_Lhside.png
    • /Environments/Architecture/Park_Point/Scenes/PP_Light.duf
    • /Environments/Architecture/Park_Point/Scenes/PP_Light.png
    • /Environments/Architecture/Park_Point/Scenes/PP_Win_Dr.duf
    • /Environments/Architecture/Park_Point/Scenes/PP_Win_Dr.png
    • /Runtime/Support/DAZ_3D_14209_Parkside_Point.dsa
    • /Runtime/Support/DAZ_3D_14209_Parkside_Point.dsx
    • /Runtime/Support/DAZ_3D_14209_Parkside_Point.png
    • /Runtime/Textures/Park_Point/base_1.jpg
    • /Runtime/Textures/Park_Point/base_1_B.jpg
    • /Runtime/Textures/Park_Point/base_2.jpg
    • /Runtime/Textures/Park_Point/base_2_B.jpg
    • /Runtime/Textures/Park_Point/base_rl.jpg
    • /Runtime/Textures/Park_Point/base_rl_B.jpg
    • /Runtime/Textures/Park_Point/lh_light_1.jpg
    • /Runtime/Textures/Park_Point/lh_light_1_B.jpg
    • /Runtime/Textures/Park_Point/lh_light_2.jpg
    • /Runtime/Textures/Park_Point/lh_light_2_B.jpg
    • /Runtime/Textures/Park_Point/lh_p_win.jpg
    • /Runtime/Textures/Park_Point/lh_p_win_B.jpg
    • /Runtime/Textures/Park_Point/lh_p_win_T.jpg
    • /Runtime/Textures/Park_Point/lh_roof.jpg
    • /Runtime/Textures/Park_Point/lh_roof_B.jpg
    • /Runtime/Textures/Park_Point/lh_sq_win.jpg
    • /Runtime/Textures/Park_Point/lh_sq_win_B.jpg
    • /Runtime/Textures/Park_Point/lh_sq_win_T.jpg
    • /Runtime/Textures/Park_Point/lh_up_floor.jpg
    • /Runtime/Textures/Park_Point/lh_up_floor_B.jpg
    • /Runtime/Textures/Park_Point/lh_up_in_fc.jpg
    • /Runtime/Textures/Park_Point/lh_up_in_fc_B.jpg
    • /Runtime/Textures/Park_Point/lh_up_wall.jpg
    • /Runtime/Textures/Park_Point/lh_up_wall_B.jpg
    • /Runtime/Textures/Park_Point/lh_up_wall_T.jpg
    • /Runtime/Textures/Park_Point/lh_wall_1.jpg
    • /Runtime/Textures/Park_Point/lh_wall_1_B.jpg
    • /Runtime/Textures/Park_Point/lh_wall_2.jpg
    • /Runtime/Textures/Park_Point/lh_wall_2_B.jpg
    • /Runtime/Textures/Park_Point/lhs_door.jpg
    • /Runtime/Textures/Park_Point/lhs_door_B.jpg
    • /Runtime/Textures/Park_Point/lhs_door_T.jpg
    • /Runtime/Textures/Park_Point/lhs_roof.jpg
    • /Runtime/Textures/Park_Point/lhs_roof_B.jpg
    • /Runtime/Textures/Park_Point/lhs_step.jpg
    • /Runtime/Textures/Park_Point/lhs_step_B.jpg
    • /Runtime/Textures/Park_Point/lhs_wall.jpg
    • /Runtime/Textures/Park_Point/lhs_wall_B.jpg

Legacy

Parkside Point Legacy

  • Content :
    • /data/3_0/pp_base_8695/base/pp_base_8695_base/geometry.dso
    • /data/3_0/pp_base_8695/base/pp_base_8695_base/geometry/maps/default.dsv
    • /data/3_0/pp_base_8695/base_rl/pp_base_8695_base_rl/geometry.dso
    • /data/3_0/pp_base_8695/base_rl/pp_base_8695_base_rl/geometry/maps/default.dsv
    • /data/3_0/pp_lh_flr_cl_1568/lh_fl_hatch/pp_lh_flr_cl_1568_lh_fl_hatch/geometry.dso
    • /data/3_0/pp_lh_flr_cl_1568/lh_fl_hatch/pp_lh_flr_cl_1568_lh_fl_hatch/geometry/maps/default.dsv
    • /data/3_0/pp_lh_flr_cl_1568/lhi_ceiling/pp_lh_flr_cl_1568_lhi_ceiling/geometry.dso
    • /data/3_0/pp_lh_flr_cl_1568/lhi_ceiling/pp_lh_flr_cl_1568_lhi_ceiling/geometry/maps/default.dsv
    • /data/3_0/pp_lh_flr_cl_1568/lhi_floor/pp_lh_flr_cl_1568_lhi_floor/geometry.dso
    • /data/3_0/pp_lh_flr_cl_1568/lhi_floor/pp_lh_flr_cl_1568_lhi_floor/geometry/maps/default.dsv
    • /data/3_0/pp_lhouse_23872/lh_balc/pp_lhouse_23872_lh_balc/geometry.dso
    • /data/3_0/pp_lhouse_23872/lh_balc/pp_lhouse_23872_lh_balc/geometry/maps/default.dsv
    • /data/3_0/pp_lhouse_23872/lh_bl_rail/pp_lhouse_23872_lh_bl_rail/geometry.dso
    • /data/3_0/pp_lhouse_23872/lh_bl_rail/pp_lhouse_23872_lh_bl_rail/geometry/maps/default.dsv
    • /data/3_0/pp_lhouse_23872/lh_ladder/pp_lhouse_23872_lh_ladder/geometry.dso
    • /data/3_0/pp_lhouse_23872/lh_ladder/pp_lhouse_23872_lh_ladder/geometry/maps/default.dsv
    • /data/3_0/pp_lhouse_23872/lh_roof/pp_lhouse_23872_lh_roof/geometry.dso
    • /data/3_0/pp_lhouse_23872/lh_roof/pp_lhouse_23872_lh_roof/geometry/maps/default.dsv
    • /data/3_0/pp_lhouse_23872/lh_up_wall/pp_lhouse_23872_lh_up_wall/geometry.dso
    • /data/3_0/pp_lhouse_23872/lh_up_wall/pp_lhouse_23872_lh_up_wall/geometry/maps/default.dsv
    • /data/3_0/pp_lhouse_23872/lh_wall/pp_lhouse_23872_lh_wall/geometry.dso
    • /data/3_0/pp_lhouse_23872/lh_wall/pp_lhouse_23872_lh_wall/geometry/maps/default.dsv
    • /data/3_0/pp_lhouse_23872/lh_wall_cap/pp_lhouse_23872_lh_wall_cap/geometry.dso
    • /data/3_0/pp_lhouse_23872/lh_wall_cap/pp_lhouse_23872_lh_wall_cap/geometry/maps/default.dsv
    • /data/3_0/pp_lhside_5668/lhs_wall/pp_lhside_5668_lhs_wall/geometry.dso
    • /data/3_0/pp_lhside_5668/lhs_wall/pp_lhside_5668_lhs_wall/geometry/maps/default.dsv
    • /data/3_0/pp_light_8667/lh_light/pp_light_8667_lh_light/geometry.dso
    • /data/3_0/pp_light_8667/lh_light/pp_light_8667_lh_light/geometry/maps/default.dsv
    • /data/3_0/pp_win_dr_13198/door/pp_win_dr_13198_door/geometry.dso
    • /data/3_0/pp_win_dr_13198/door/pp_win_dr_13198_door/geometry/maps/default.dsv
    • /data/3_0/pp_win_dr_13198/windows/pp_win_dr_13198_windows/geometry.dso
    • /data/3_0/pp_win_dr_13198/windows/pp_win_dr_13198_windows/geometry/maps/default.dsv
    • /Environments/Architecture/Park_Point/Scenes/!Pre_LH.daz
    • /Environments/Architecture/Park_Point/Scenes/!Pre_LH.png
    • /Environments/Architecture/Park_Point/Scenes/PP_Base.daz
    • /Environments/Architecture/Park_Point/Scenes/PP_Base.png
    • /Environments/Architecture/Park_Point/Scenes/PP_Lh_Flr_Cl.daz
    • /Environments/Architecture/Park_Point/Scenes/PP_Lh_Flr_Cl.png
    • /Environments/Architecture/Park_Point/Scenes/PP_Lhouse.daz
    • /Environments/Architecture/Park_Point/Scenes/PP_Lhouse.png
    • /Environments/Architecture/Park_Point/Scenes/PP_Lhside.daz
    • /Environments/Architecture/Park_Point/Scenes/PP_Lhside.png
    • /Environments/Architecture/Park_Point/Scenes/PP_Light.daz
    • /Environments/Architecture/Park_Point/Scenes/PP_Light.png
    • /Environments/Architecture/Park_Point/Scenes/PP_Win_Dr.daz
    • /Environments/Architecture/Park_Point/Scenes/PP_Win_Dr.png
    • /Runtime/Support/DAZ_3D_14209_Parkside_Point_Legacy.dsa
    • /Runtime/Support/DAZ_3D_14209_Parkside_Point_Legacy.dsx
    • /Runtime/Support/DAZ_3D_14209_Parkside_Point_Legacy.png
    • /Runtime/Textures/Park_Point/base_1.jpg
    • /Runtime/Textures/Park_Point/base_1_B.jpg
    • /Runtime/Textures/Park_Point/base_2.jpg
    • /Runtime/Textures/Park_Point/base_2_B.jpg
    • /Runtime/Textures/Park_Point/base_rl.jpg
    • /Runtime/Textures/Park_Point/base_rl_B.jpg
    • /Runtime/Textures/Park_Point/lh_light_1.jpg
    • /Runtime/Textures/Park_Point/lh_light_1_B.jpg
    • /Runtime/Textures/Park_Point/lh_light_2.jpg
    • /Runtime/Textures/Park_Point/lh_light_2_B.jpg
    • /Runtime/Textures/Park_Point/lh_p_win.jpg
    • /Runtime/Textures/Park_Point/lh_p_win_B.jpg
    • /Runtime/Textures/Park_Point/lh_p_win_T.jpg
    • /Runtime/Textures/Park_Point/lh_roof.jpg
    • /Runtime/Textures/Park_Point/lh_roof_B.jpg
    • /Runtime/Textures/Park_Point/lh_sq_win.jpg
    • /Runtime/Textures/Park_Point/lh_sq_win_B.jpg
    • /Runtime/Textures/Park_Point/lh_sq_win_T.jpg
    • /Runtime/Textures/Park_Point/lh_up_floor.jpg
    • /Runtime/Textures/Park_Point/lh_up_floor_B.jpg
    • /Runtime/Textures/Park_Point/lh_up_in_fc.jpg
    • /Runtime/Textures/Park_Point/lh_up_in_fc_B.jpg
    • /Runtime/Textures/Park_Point/lh_up_wall.jpg
    • /Runtime/Textures/Park_Point/lh_up_wall_B.jpg
    • /Runtime/Textures/Park_Point/lh_up_wall_T.jpg
    • /Runtime/Textures/Park_Point/lh_wall_1.jpg
    • /Runtime/Textures/Park_Point/lh_wall_1_B.jpg
    • /Runtime/Textures/Park_Point/lh_wall_2.jpg
    • /Runtime/Textures/Park_Point/lh_wall_2_B.jpg
    • /Runtime/Textures/Park_Point/lhs_door.jpg
    • /Runtime/Textures/Park_Point/lhs_door_B.jpg
    • /Runtime/Textures/Park_Point/lhs_door_T.jpg
    • /Runtime/Textures/Park_Point/lhs_roof.jpg
    • /Runtime/Textures/Park_Point/lhs_roof_B.jpg
    • /Runtime/Textures/Park_Point/lhs_step.jpg
    • /Runtime/Textures/Park_Point/lhs_step_B.jpg
    • /Runtime/Textures/Park_Point/lhs_wall.jpg
    • /Runtime/Textures/Park_Point/lhs_wall_B.jpg

Ps

Parkside Point Ps

  • Content :
    • /Runtime/Geometries/Park_Point/pp_base.obj
    • /Runtime/Geometries/Park_Point/pp_lh_flr_cl.obj
    • /Runtime/Geometries/Park_Point/pp_lhouse.obj
    • /Runtime/Geometries/Park_Point/pp_lhside.obj
    • /Runtime/Geometries/Park_Point/pp_light.obj
    • /Runtime/Geometries/Park_Point/pp_win_dr.obj
    • /Runtime/Libraries/Character/Park_Point/!Pre_LH.cr2
    • /Runtime/Libraries/Character/Park_Point/!Pre_LH.png
    • /Runtime/Libraries/Character/Park_Point/PP_Base.cr2
    • /Runtime/Libraries/Character/Park_Point/PP_Base.png
    • /Runtime/Libraries/Character/Park_Point/PP_Lh_Flr_Cl.cr2
    • /Runtime/Libraries/Character/Park_Point/PP_Lh_Flr_Cl.png
    • /Runtime/Libraries/Character/Park_Point/PP_Lhouse.cr2
    • /Runtime/Libraries/Character/Park_Point/PP_Lhouse.png
    • /Runtime/Libraries/Character/Park_Point/PP_Lhside.cr2
    • /Runtime/Libraries/Character/Park_Point/PP_Lhside.png
    • /Runtime/Libraries/Character/Park_Point/PP_Light.cr2
    • /Runtime/Libraries/Character/Park_Point/PP_Light.png
    • /Runtime/Libraries/Character/Park_Point/PP_Win_Dr.cr2
    • /Runtime/Libraries/Character/Park_Point/PP_Win_Dr.png
    • /Runtime/Libraries/Materials/Park_Point/PP_Base.mc6
    • /Runtime/Libraries/Materials/Park_Point/PP_Base.png
    • /Runtime/Libraries/Materials/Park_Point/PP_Lh_Flr_Cl.mc6
    • /Runtime/Libraries/Materials/Park_Point/PP_Lh_Flr_Cl.png
    • /Runtime/Libraries/Materials/Park_Point/PP_Lhouse.mc6
    • /Runtime/Libraries/Materials/Park_Point/PP_Lhouse.png
    • /Runtime/Libraries/Materials/Park_Point/PP_Lhside.mc6
    • /Runtime/Libraries/Materials/Park_Point/PP_Lhside.png
    • /Runtime/Libraries/Materials/Park_Point/PP_Light.mc6
    • /Runtime/Libraries/Materials/Park_Point/PP_Light.png
    • /Runtime/Libraries/Materials/Park_Point/PP_Win_Dr.mc6
    • /Runtime/Libraries/Materials/Park_Point/PP_Win_Dr.png
    • /Runtime/Libraries/Pose/Park_Point/PP_Base.png
    • /Runtime/Libraries/Pose/Park_Point/PP_Base.pz2
    • /Runtime/Libraries/Pose/Park_Point/PP_Lh_Flr_Cl.png
    • /Runtime/Libraries/Pose/Park_Point/PP_Lh_Flr_Cl.pz2
    • /Runtime/Libraries/Pose/Park_Point/PP_Lhouse.png
    • /Runtime/Libraries/Pose/Park_Point/PP_Lhouse.pz2
    • /Runtime/Libraries/Pose/Park_Point/PP_Lhside.png
    • /Runtime/Libraries/Pose/Park_Point/PP_Lhside.pz2
    • /Runtime/Libraries/Pose/Park_Point/PP_Light.png
    • /Runtime/Libraries/Pose/Park_Point/PP_Light.pz2
    • /Runtime/Libraries/Pose/Park_Point/PP_Win_Dr.png
    • /Runtime/Libraries/Pose/Park_Point/PP_Win_Dr.pz2
    • /Runtime/Textures/Park_Point/base_1.jpg
    • /Runtime/Textures/Park_Point/base_1_B.jpg
    • /Runtime/Textures/Park_Point/base_2.jpg
    • /Runtime/Textures/Park_Point/base_2_B.jpg
    • /Runtime/Textures/Park_Point/base_rl.jpg
    • /Runtime/Textures/Park_Point/base_rl_B.jpg
    • /Runtime/Textures/Park_Point/lh_light_1.jpg
    • /Runtime/Textures/Park_Point/lh_light_1_B.jpg
    • /Runtime/Textures/Park_Point/lh_light_2.jpg
    • /Runtime/Textures/Park_Point/lh_light_2_B.jpg
    • /Runtime/Textures/Park_Point/lh_p_win.jpg
    • /Runtime/Textures/Park_Point/lh_p_win_B.jpg
    • /Runtime/Textures/Park_Point/lh_p_win_T.jpg
    • /Runtime/Textures/Park_Point/lh_roof.jpg
    • /Runtime/Textures/Park_Point/lh_roof_B.jpg
    • /Runtime/Textures/Park_Point/lh_sq_win.jpg
    • /Runtime/Textures/Park_Point/lh_sq_win_B.jpg
    • /Runtime/Textures/Park_Point/lh_sq_win_T.jpg
    • /Runtime/Textures/Park_Point/lh_up_floor.jpg
    • /Runtime/Textures/Park_Point/lh_up_floor_B.jpg
    • /Runtime/Textures/Park_Point/lh_up_in_fc.jpg
    • /Runtime/Textures/Park_Point/lh_up_in_fc_B.jpg
    • /Runtime/Textures/Park_Point/lh_up_wall.jpg
    • /Runtime/Textures/Park_Point/lh_up_wall_B.jpg
    • /Runtime/Textures/Park_Point/lh_up_wall_T.jpg
    • /Runtime/Textures/Park_Point/lh_wall_1.jpg
    • /Runtime/Textures/Park_Point/lh_wall_1_B.jpg
    • /Runtime/Textures/Park_Point/lh_wall_2.jpg
    • /Runtime/Textures/Park_Point/lh_wall_2_B.jpg
    • /Runtime/Textures/Park_Point/lhs_door.jpg
    • /Runtime/Textures/Park_Point/lhs_door_B.jpg
    • /Runtime/Textures/Park_Point/lhs_door_T.jpg
    • /Runtime/Textures/Park_Point/lhs_roof.jpg
    • /Runtime/Textures/Park_Point/lhs_roof_B.jpg
    • /Runtime/Textures/Park_Point/lhs_step.jpg
    • /Runtime/Textures/Park_Point/lhs_step_B.jpg
    • /Runtime/Textures/Park_Point/lhs_wall.jpg
    • /Runtime/Textures/Park_Point/lhs_wall_B.jpg