|Product Name:||Look At My Hair|
|Published Artist(s):||Alessandro_AM, Kendall Sears|
Look at my Hair is a revolutionary plugin designed for DAZ Studio 4.5 that allows to apply fur and hair on virtually any object and model.
The workflow is easy and straightforward: thanks to the user-friendly interface, once you have loaded a model you can define follicle areas, grow the hair and style them as a real barber would do by combing, cutting and even scaling the hair. Combined with styling, there is also a wide range of deformers available that allow to shape the hairs and quickly define a basic model that you can further refine applying frizz effects, random roots and lengths, and so much more. The possibilities are endless and limited only by your creativity and phantasy. Another feature included in Look at my Hair that you'll find very useful are the density maps, that allow to paint directly on the model in 3D and define the hair density for each surface. Another section, the material setup window, is used to apply one of the available human hair color presets, specify your own colors, or apply model texture maps that will be used to gather hair color from. Once you are satisfied with the result of your creation, the plugin allows you to export the hair as RenderMan curves, a collection of .obj files or even use instancing and replace hair with any object of your choice.
Don't forget to bookmark and visit the Look at my Hair blog at www.furrythings.com regularly: more new presets will be added to the already existing library, providing you with an excellent base to start from that will kick start your furry creations collection.
More detailed information is available in the manual available below, and you can always ask me directly for hints and help: I'll be glad to give the best support I can.
Visit our site for technical support questions or concerns.