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Carrara 8.5 Pro

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Product Name: Carrara 8.5 Pro
Product ID: 16777
Published Artist(s): Daz Originals
Created By: N/A
Release Date: 2013-08-26

Product Information

  • Required Products: None

Carrara 8.5 offers the latest in DAZ technology. Our software engineers have worked meticulously to ensure that the new features in Carrara 8.5 exceed the standard you've come to expect for Carrara. Carrara 8.5 provides seamless support for the Genesis and Genesis 2 figures you know and love. The new parameters tab grants intuitive access to morphs for your figures and allows you to filter by region, body part, and even keyword. Carrara 8.5 ships with AutoFit, and Morph Projection which allows you enormous versatility in clothing.

New and improved animation and keyframing tools including Key Frame Filters and a Graph Editor put the power in your hands. These new tools, as well as new intuitive keyboard shortcuts, connect the serious animator to the model in a symbiotic relationship. Smoothing, refining and perfecting animation sequences has never been easier.

New SubDivision and Smoothing tools allow the user to control render level and model level smoothing from within the assembly room. This cuts time out of your flow and saves you from needlessly switching between the modeling and assembly rooms just to update smoothing options.

Improvements to the viewport avatars for Lights and Cameras provide a new, aesthetically pleasing look to the interface. The Sunlight, Moonlight, Shape Light and Tube Lights have all received a make-over. This provides a greater visual reference as to how light will emanate from a source and react in the scene.

You can do it all with Carrara 8.5 Pro. Model, UV-map, paint, pose, animate, generate terrains, skies, or waters, use rigid or soft-body dynamics, import or export, and render. Do it all with 64-bit, multi-core, multi-threaded, MAC or WIN OS - all within a single application at an affordable price. Do it faster, better, and at less expense than anyone else.

Note: QuickTime does not currently support 64-bit, however we are actively working on a “work-around” for this situation. For a list of Carrara Tech Specs and System Requirements, click here

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 6 Core

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Additional Details

Resolved Issues

  • None

Known Issues

  • Shader Presets - These are arranged by index (in a particular order) instead of by material zone name. For example: a Shader Preset saved for V4, when loaded directly, will not work on a V4 figure which was loaded from a DAZ Studio saved scene. It would however work correctly on a V4 figure that was loaded directly inside Carrara.
  • AutoFit -
    • AutoFit of legacy 1) content onto Genesis 2 Female only partially works at this time. (i.e. Victoria 4, Michael 4, Victoria 3…)
    • AutoFit from Genesis to Genesis2 does not work at this time.
  • AutoFit Shoes - AutoFit of shoes from Victoria 4 to Genesis 2 Female (using the “Victoria 4 for Genesis 2 Female” clone) are not giving desired results in Carrara.
  • Loading Multiple Legacy 2) Figures - Loading a DUF scene with more than one of the same Legacy figures causes a crash or lockup.
  • Smart Content - This takes longer to load in Carrara than in DAZ Studio, especially with larger libraries.
  • Dynamic Hair - The typical ways that Dynamic Hair can be used in Carrara is to either use a skull cap, or to apply the hair directly to a figure, which uses the UV Map of the figure. With Genesis and Genesis 2, the second method is impractical as UV sets can be swapped, sometimes without the Customer realizing it is happening. Dynamic hair should be applied to a skullcap which is included with the Genesis content.
  • Geografting - Geografting a mesh to an existing figure uses the UV set of the figure to which the graft is being applied. However the graft may not necessarily show up on the same place of the UV map as the replaced geometry.

Support

Visit our site for technical support questions or concerns.

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Generation 3, Generation 4 characters