|Product Name:||Advanced Spotlight|
|Published Artist(s):||Age of Armour|
- Required Products: None
The Advanced Spotlight is custom coded light, written specifically to render faster and give more control over your lighting. Have you ever had a scene which rendered quickly, until you added transmapped hair, and then processing slowed to a crawl? This spotlight allows different surfaces in the scene to use different shadow quality settings. Now you can set the hair to use fewer samples than other items in the scene or have the light simply ignore that surface completely.
The light has four falloff modes, an inner angle for adjustable 'hot spot' softness and it supports procedurally blurrable gobo textures (aka. gels, cookies, filters). The Advanced Spotlight also works as a point light.
Because of all the features and extended control options, the light does have a bit of a learning curve but, with use, I feel it will become your go-to light any time a spot or point light source is needed.
To learn about all the lights capabilities see the Detailed User Guide.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
- 1 Core 1)
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
- You can find new icons for loading this product in the following DAZ Studio Folders:
- “Light Presets:Age of Armour:Advanced Spotlight”
- You can find new icons for this product in the following DAZ Studio Categories:
- 2014-05-08 - Updated to allow use with shadow catchers and Shader Builder made surfaces.
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