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Product Name: Shattered
Product ID: 17898
Published Artist(s): Dogz
Created By: N/A
Release Date: 2013-12-27

Product Information

  • Required Products: None

Ever wanted to launch a character or object though a window or mirror in DAZ Studio without the need for post work? Well now you can.

Shattered is an extensive Prop set of DAZ Studio focused on broken glass. There is no opacity or displacement map trickery here, instead -every crack, hole and fragment is presented in actual 3d Geometry.

The set consists of 9 Panes of glass, with different dimensions and shatter break up effects based on different glass types, to compliment these there is also 5 'flying' glass debris collections and 5 'ground' glass debris collections (Making 19 Props in total).

Each prop contains many morphs, the panes each have 2-3 basic shatter morphs and 20-30 Morphs to create an assortment of 'holes' some of these combinations are already set up as shaping presets. The debris collection props can be used for more customized shatter effects, they also have several morphs each to r-arrange the formation of the glass fragments.

There are 6 Glass materials including tinted glass and mirror glass.

Finally there is small selection of 'dummy glass' props, these are simple box panes that use the same material zones and shattered glass, they can be used to create any undamaged windows with matching materials.

Have a smashing time!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Shattered (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Props:Shattered”
    • “Props:Shattered:Debris”
    • “Props:Shattered:Dummy Glass”
    • “Props:Shattered:Materials”
    • “Props:Shattered:Presets:PG Long Irregular”
    • “Props:Shattered:Presets:PG Rectangle Irregular”
    • “Props:Shattered:Presets:PG Rectangle Radial”
    • “Props:Shattered:Presets:PG Square Irregular”
    • “Props:Shattered:Presets:PG Square Radial”
    • “Props:Shattered:Presets:TG Long”
    • “Props:Shattered:Presets:TG Rectangle”
    • “Props:Shattered:Presets:TG Small”
    • “Props:Shattered:Presets:TG Square”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Props”
    • “Props:Architecture”
    • “Shaping:Apply”

Additional Details

  • Adding a shattered prop to an environment
    • The shattered panes can be used with any other scene or environmental prop sets that features windows. Once loaded, you must used the Translate scale and rotate tools/Parameters to manually fit and position your shattered pane and /or debris to the desired location.
  • Hiding existing glass windows
    • You will likely need to hide an existing glass pane in your scene - as the prop or environment will not be purpose built for any kind of demolition and will have its own glass panes and materials in place.
    • This can be done one for two ways, In 'Node selection mode' or in the scene hierarchy, examine your prop to see if the glass you wish to hide has been rigged a separate body part or selection group, if so, you can simply hide it by toggling its view/hide button (eye icon) in the scene Hierarchy.
    • If however the glass does not have a separate group or bone from its surroundings (e.g window frame & wall etc) Then you can hide it by Material.

Ensure the prop is selected in the scene, then open the Surfaces (colour) Tab and located the glass material from the left hand materials list, once located Set the materials 'Opacity strength' to 0% to make it invisible.

  • You can now choose and appropriate shattered pane, position and fit it to the window frame, using the translate rotate and Scale tools.
  • Dummy Glass
    • In some cases, you may find you have hidden more glass than you would like, especially if you have hidden it by its material/opacity strength. You can use the dummy glass props provided in 'shattered' to rebuild any glass needed for un-damaged windows. You likely will not need a dummy for each hidden pane or individual window, you can use one dummy and scale it to cover an entire row of windows - if they are all in alignment with each other.
    • You can apply the same Glass material to the dummies as you applied to your shattered props to keep things looking consistent. Remember that you only need to rebuild the areas that will be visible in your final render.
  • Toughened glass
    • Toughened glass (commonly used on Vehicles and in commercial buildings) is broken up into many more fine fragment than plate glass when shattered, the same is true of the props in Shattered. For this reason the large amount of geometry can take quite some time to render - especially if you have many lights in your scene

To speed up the process, you can apply the partial material 'No reflections on cracks' this will remove ray traced reflections from the cracks and speed up the render time significantly without losing too much of the glass effect.

  • Mirrors
    • When using the mirror material there are a couple of things to be aware of, The glass props have two sides with different material zones for each, for this reason there are two mirror materials provided that alter which side the mirror is facing, (depending on weather you want the mirror shattering inwards or outwards.)

More importantly, as the reflective mirror material is opaque, it makes the cracks in the glass pane far less visible at render time.

  • To increase crack visibility please use the 'Widen Cracks; Morph which is available for all the Plate Glass Panes in this set. (Actor/ Misc/ Widen Cracks) A setting of about 50% should be sufficient to make the cracks in the mirror appear stronger.
  • (toughened glass is rarely used for mirrors in the real world, for this reason the cracks widen morph is not included for them)

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats