User Tools

Site Tools


File List

Below is a list of files provided by the Loft 4 Lease (DAZ Studio) product.

Core

Loft 4 Lease

  • Content :
    • /Architecture/Predatron/Loft4Lease/Blinds.duf
    • /Architecture/Predatron/Loft4Lease/Blinds.png
    • /Architecture/Predatron/Loft4Lease/Blinds_Set.duf
    • /Architecture/Predatron/Loft4Lease/Blinds_Set.png
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_01.duf
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_01.png
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_02.duf
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_02.png
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_03.duf
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_03.png
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_04.duf
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_04.png
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_05.duf
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_05.png
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_06.duf
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_06.png
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_07.duf
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_07.png
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_08.duf
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_08.png
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_09.duf
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_09.png
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_10.duf
    • /Architecture/Predatron/Loft4Lease/Cameras/Camera_10.png
    • /Architecture/Predatron/Loft4Lease/Chair00.duf
    • /Architecture/Predatron/Loft4Lease/Chair00.png
    • /Architecture/Predatron/Loft4Lease/Clock.duf
    • /Architecture/Predatron/Loft4Lease/Clock.png
    • /Architecture/Predatron/Loft4Lease/Lights/Lights_Corridor.duf
    • /Architecture/Predatron/Loft4Lease/Lights/Lights_Corridor.png
    • /Architecture/Predatron/Loft4Lease/Lights/Loft_IBL.duf
    • /Architecture/Predatron/Loft4Lease/Lights/Loft_IBL.png
    • /Architecture/Predatron/Loft4Lease/Lights/Loft_Sun.duf
    • /Architecture/Predatron/Loft4Lease/Lights/Loft_Sun.png
    • /Architecture/Predatron/Loft4Lease/Lights/Loft_SunCorridor.duf
    • /Architecture/Predatron/Loft4Lease/Lights/Loft_SunCorridor.png
    • /Architecture/Predatron/Loft4Lease/Loft.duf
    • /Architecture/Predatron/Loft4Lease/Loft.png
    • /Architecture/Predatron/Loft4Lease/Materials/LightTubes_Off.duf
    • /Architecture/Predatron/Loft4Lease/Materials/LightTubes_Off.png
    • /Architecture/Predatron/Loft4Lease/Materials/LightTubes_On.duf
    • /Architecture/Predatron/Loft4Lease/Materials/LightTubes_On.png
    • /Architecture/Predatron/Loft4Lease/Materials/Sconce_Off.duf
    • /Architecture/Predatron/Loft4Lease/Materials/Sconce_Off.png
    • /Architecture/Predatron/Loft4Lease/Materials/Sconce_On.duf
    • /Architecture/Predatron/Loft4Lease/Materials/Sconce_On.png
    • /Architecture/Predatron/Loft4Lease/WallSconces.duf
    • /Architecture/Predatron/Loft4Lease/WallSconces.png
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/alias_Blinds_Blinds_Bent1.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/alias_Blinds_Blinds_Bent2.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/alias_Blinds_Blinds_Closed.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/alias_Blinds_Blinds_Open.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/alias_Blinds_Blinds_Raise.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/alias_Cords_Cord_BendFwd.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/alias_Cords_Cord_BendLeft.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/alias_Cords_Cord_BendRight.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/Blinds_Bent1_Blinds.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/Blinds_Bent2_Blinds.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/Blinds_Closed.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/Blinds_Closed_Blinds.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/Blinds_Open.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/Blinds_Open_Blinds.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/Blinds_Raise.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/Blinds_Raise_Blinds.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/Cord_BendFwd.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/Cord_BendFwd_Cords.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/Cord_BendLeft.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/Cord_BendLeft_Cords.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/Cord_BendRight.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/Cord_BendRight_Cords.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/Master 1.dsf
    • /data/Predatron/Loft4Lease/Blinds/Morphs/Predatron/Base/Master 2.dsf
    • /data/Predatron/Loft4Lease/Blinds/P3DA_Base_Blinds_2915.dsf
    • /data/Predatron/Loft4Lease/Blinds/UV Sets/Predatron/Base/default.dsf
    • /data/Predatron/Loft4Lease/Chair00/P3DA_Base_Chair01_1765.dsf
    • /data/Predatron/Loft4Lease/Chair00/UV Sets/Predatron/Base/default.dsf
    • /data/Predatron/Loft4Lease/Clock/P3DA_Base_Clock_685.dsf
    • /data/Predatron/Loft4Lease/Clock/UV Sets/Predatron/Base/default.dsf
    • /data/Predatron/Loft4Lease/FalseCeiling/P3DA_Base_FalseCeiling_9.dsf
    • /data/Predatron/Loft4Lease/FalseCeiling/UV Sets/Predatron/Base/default.dsf
    • /data/Predatron/Loft4Lease/Loft/Morphs/Predatron/Base/alias_LightsCenter_Light1_Broken.dsf
    • /data/Predatron/Loft4Lease/Loft/Morphs/Predatron/Base/alias_LightsCenter_Light2_Broken.dsf
    • /data/Predatron/Loft4Lease/Loft/Morphs/Predatron/Base/Light1_Broken.dsf
    • /data/Predatron/Loft4Lease/Loft/Morphs/Predatron/Base/Light1_Broken_LightsCenter.dsf
    • /data/Predatron/Loft4Lease/Loft/Morphs/Predatron/Base/Light2_Broken.dsf
    • /data/Predatron/Loft4Lease/Loft/Morphs/Predatron/Base/Light2_Broken_LightsCenter.dsf
    • /data/Predatron/Loft4Lease/Loft/Morphs/Predatron/Base/Master 1.dsf
    • /data/Predatron/Loft4Lease/Loft/Morphs/Predatron/Base/Master 2.dsf
    • /data/Predatron/Loft4Lease/Loft/Morphs/Predatron/Base/Master 3.dsf
    • /data/Predatron/Loft4Lease/Loft/Morphs/Predatron/Base/Master 4.dsf
    • /data/Predatron/Loft4Lease/Loft/P3DA_Loft_172771.dsf
    • /data/Predatron/Loft4Lease/Loft/UV Sets/Predatron/Base/default.dsf
    • /data/Predatron/Loft4Lease/SkyDome/P3DA_Skydome_1921.dsf
    • /data/Predatron/Loft4Lease/SkyDome/UV Sets/Predatron/Base/default.dsf
    • /data/Predatron/Loft4Lease/WallSconce/P3DA_Base_WallSconce_3903.dsf
    • /data/Predatron/Loft4Lease/WallSconce/UV Sets/Predatron/Base/default.dsf
    • /Runtime/Support/DAZ_3D_18523_Loft_4_Lease.dsa
    • /Runtime/Support/DAZ_3D_18523_Loft_4_Lease.dsx
    • /Runtime/Support/DAZ_3D_18523_Loft_4_Lease.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_Blinds1.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_Blinds2.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_BlindsCord.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_Chair01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_Chair01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_ChippedPaint256.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_ChippedPaint256_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_Clock.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_DirtyMetal02.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_DirtyMetal02_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Floorboards2.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Floorboards2_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_IBL_Loft01_probe.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_AirDuct_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_AirDuct_Clean.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_AirDuct_Rusty.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_AirDuct_S.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Arch.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Arch_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Beams_Rusty.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Beams_Rusty_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Brick01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Brick01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_CeilingDirty.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_CeilingDirty_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Concrete01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Concrete01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Conduit01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Conduit01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_CorridorFloor2_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_CorridorFloor4.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Door01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Door01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_DW_Glass.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_DW_Glass2.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_DW_Glass_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_DW_Glass_T2.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_DWD_Door01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_DWD_Door01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_FalseCeiling.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_FalseCeiling_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_FalseCeiling_S.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Glass.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Glass_S.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Glass_T.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_LightsOld.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_LightsOld_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Radiator1_Rusty.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Radiator1_Rusty_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Radiator2_Rusty.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Radiator2_Rusty_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Skirting01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Skirting01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Sockets01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Sockets01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_UpperWalls1_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_UpperWallsDirty1.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_UpperWallsDirty2.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WallPaper001A_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WallPaper001B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WallPaper1.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Wallpaper1_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WallPaper5.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WallPaper5_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WallPaper6.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WallPaper6_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WindowFrame01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WindowFrame01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Sky360_03.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Threshold.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Threshold_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_WallSconce1.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_WallSconce1_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_WallSconce_A.jpg