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Below is a list of files provided by the Loft 4 Lease (Poser) product.

Ps

Loft 4 Lease Ps

  • Content :
    • /Runtime/Geometries/P3DA/Environment/P3DA_Skydome.obj
    • /Runtime/Geometries/P3DA/LoftSpace/P3DA_Loft.obj
    • /Runtime/Geometries/P3DA/LoftSpace/Props/P3DA_Base_Blinds.obj
    • /Runtime/Geometries/P3DA/LoftSpace/Props/P3DA_Base_Chair01.obj
    • /Runtime/Geometries/P3DA/LoftSpace/Props/P3DA_Base_Clock.obj
    • /Runtime/Geometries/P3DA/LoftSpace/Props/P3DA_Base_FalseCeiling.obj
    • /Runtime/Geometries/P3DA/LoftSpace/Props/P3DA_Base_WallSconce.obj
    • /Runtime/Geometries/P3DA/Null/P3DA_NullProp.obj
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_01.cm2
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_01.png
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_02.cm2
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_02.png
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_03.cm2
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_03.png
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_04.cm2
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_04.png
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_05.cm2
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_05.png
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_06.cm2
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_06.png
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_07.cm2
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_07.png
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_08.cm2
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_08.png
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_09.cm2
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_09.png
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_10.cm2
    • /Runtime/Libraries/Camera/P3DA_Loft/Camera_10.png
    • /Runtime/Libraries/Character/P3DA_LoftStudio/Blinds.cr2
    • /Runtime/Libraries/Character/P3DA_LoftStudio/Blinds.png
    • /Runtime/Libraries/Character/P3DA_LoftStudio/Blinds_Set.cr2
    • /Runtime/Libraries/Character/P3DA_LoftStudio/Blinds_Set.png
    • /Runtime/Libraries/Character/P3DA_LoftStudio/Clock.cr2
    • /Runtime/Libraries/Character/P3DA_LoftStudio/Clock.png
    • /Runtime/Libraries/Character/P3DA_LoftStudio/Lights_Corridor.cr2
    • /Runtime/Libraries/Character/P3DA_LoftStudio/Lights_Corridor.png
    • /Runtime/Libraries/Character/P3DA_LoftStudio/Lights_Room.cr2
    • /Runtime/Libraries/Character/P3DA_LoftStudio/Lights_Room.png
    • /Runtime/Libraries/Character/P3DA_LoftStudio/Loft.cr2
    • /Runtime/Libraries/Character/P3DA_LoftStudio/Loft.png
    • /Runtime/Libraries/Light/P3DA_Loft/Loft_IBL.lt2
    • /Runtime/Libraries/Light/P3DA_Loft/Loft_IBL.png
    • /Runtime/Libraries/Light/P3DA_Loft/Loft_Sun.lt2
    • /Runtime/Libraries/Light/P3DA_Loft/Loft_Sun.png
    • /Runtime/Libraries/Light/P3DA_Loft/Loft_SunCorridor.lt2
    • /Runtime/Libraries/Light/P3DA_Loft/Loft_SunCorridor.png
    • /Runtime/Libraries/Materials/P3DA_Loft/LightTube_Off.mt5
    • /Runtime/Libraries/Materials/P3DA_Loft/LightTube_Off.png
    • /Runtime/Libraries/Materials/P3DA_Loft/LightTube_On.mt5
    • /Runtime/Libraries/Materials/P3DA_Loft/LightTube_On.png
    • /Runtime/Libraries/Materials/P3DA_Loft/LightTubes_Off.mc6
    • /Runtime/Libraries/Materials/P3DA_Loft/LightTubes_Off.png
    • /Runtime/Libraries/Materials/P3DA_Loft/LightTubes_On.mc6
    • /Runtime/Libraries/Materials/P3DA_Loft/LightTubes_On.png
    • /Runtime/Libraries/Materials/P3DA_Loft/Sconce_Off.mc6
    • /Runtime/Libraries/Materials/P3DA_Loft/Sconce_Off.png
    • /Runtime/Libraries/Materials/P3DA_Loft/Sconce_On.mc6
    • /Runtime/Libraries/Materials/P3DA_Loft/Sconce_On.png
    • /Runtime/Libraries/Props/P3DA_LoftProps/Chair00.png
    • /Runtime/Libraries/Props/P3DA_LoftProps/Chair00.pp2
    • /Runtime/Libraries/Props/P3DA_LoftProps/WallSconces.png
    • /Runtime/Libraries/Props/P3DA_LoftProps/WallSconces.pp2
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_Blinds1.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_Blinds2.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_BlindsCord.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_Chair01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_Chair01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_ChippedPaint256.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_ChippedPaint256_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_Clock.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_DirtyMetal02.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Base_DirtyMetal02_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Floorboards2.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Floorboards2_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_IBL_Loft01_probe.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_AirDuct_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_AirDuct_Clean.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_AirDuct_Rusty.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_AirDuct_S.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Arch.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Arch_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Beams_Rusty.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Beams_Rusty_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Brick01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Brick01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_CeilingDirty.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_CeilingDirty_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Concrete01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Concrete01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Conduit01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Conduit01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_CorridorFloor2_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_CorridorFloor4.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Door01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Door01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_DW_Glass.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_DW_Glass2.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_DW_Glass_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_DW_Glass_T2.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_DWD_Door01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_DWD_Door01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_FalseCeiling.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_FalseCeiling_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_FalseCeiling_S.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Glass.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Glass_S.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Glass_T.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_LightsOld.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_LightsOld_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Radiator1_Rusty.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Radiator1_Rusty_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Radiator2_Rusty.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Radiator2_Rusty_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Skirting01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Skirting01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Sockets01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Sockets01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_UpperWalls1_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_UpperWallsDirty1.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_UpperWallsDirty2.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WallPaper001A_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WallPaper001B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WallPaper1.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_Wallpaper1_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WallPaper5.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WallPaper5_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WallPaper6.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WallPaper6_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WindowFrame01.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Loft_WindowFrame01_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Sky360_03.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Threshold.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_Threshold_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_WallSconce1.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_WallSconce1_B.jpg
    • /Runtime/Textures/P3DA/Loft/P3DA_WallSconce_A.jpg