User Tools

Site Tools

Dynamic Loincloths, Togas and Skirts for Genesis and Genesis 2 Male(s)

Click for original

Product Name: Dynamic Loincloths, Togas and Skirts for Genesis and Genesis 2 Male(s)
Product ID: 18691
Published Artist(s): OptiTex, SimonWM
Created By: N/A
Release Date: 2014-04-17

Product Information

  • Required Products: None

Dynamic Loincloths, Togas and Skirts for Genesis and Genesis 2 Male(s) is a collection of previous dynamic clothes for Michael 4, a premiere 3D model, now rigged for Genesis and Genesis 2 Male(s), which makes them compatible with Michael 5, Michael 6, Teen Jayden 6, Gianni 6 and the SWOLE Freak 5 and Michael 6 morph line from SimonWM!

Rigged for Genesis and Genesis 2 Male(s), this means your clothes conform to the figure so you have an option between static and animated drapes. Additional rigging of cloth items and garment poses have been created exclusively for this product to scale and fit the clothes better to the new Genesis shapes to make static drapes with dynamic clothes that conform to your character as easy as possible.

Dynamic Clothes flow with your character's shape in a more natural way. With conforming clothes, no matter what method you use, the more different from the base mesh your character is the more unnatural the clothes will fit. Particularly difficult fits are extreme shapes, where animated draping is recommended. Nothing fits more natural than dynamic clothes since these clothes don't fight geometry but flow with it creating exciting visual details with wrinkles and folds that dynamically change depending on your pose - enhancing realism in your renders.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Dynamic Loincloths, Togas and Skirts (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 2 Male:Dynamic Clothes:Greek Toga”
    • “People:Genesis 2 Male:Dynamic Clothes:Greek Toga:Materials:Toga Large”
    • “People:Genesis 2 Male:Dynamic Clothes:Greek Toga:Materials:Toga Small”
    • “People:Genesis 2 Male:Dynamic Clothes:Hercules”
    • “People:Genesis 2 Male:Dynamic Clothes:Hercules:Materials”
    • “People:Genesis 2 Male:Dynamic Clothes:Slave Loincloth”
    • “People:Genesis 2 Male:Dynamic Clothes:Slave Loincloth:Materials”
    • “People:Genesis:Dynamic Clothes:Greek Toga”
    • “People:Genesis:Dynamic Clothes:Greek Toga:Materials:Toga Large”
    • “People:Genesis:Dynamic Clothes:Greek Toga:Materials:Toga Small”
    • “People:Genesis:Dynamic Clothes:Hercules”
    • “People:Genesis:Dynamic Clothes:Hercules:Materials”
    • “People:Genesis:Dynamic Clothes:Slave Loincloth”
    • “People:Genesis:Dynamic Clothes:Slave Loincloth:Materials”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Wardrobe”
    • “Utilities:Fabric Settings”
    • “Wardrobe:Dresses”
    • “Wardrobe:Full-Body”
    • “Wardrobe:Outerwear:Tops”
    • “Wardrobe:Skirts”

Additional Details

  • DAZ Studio has problems specially with items with more than one style (geometry switching). The best way to avoid unexpected results when re-opening a saved scene is to freeze the simulation before saving and closing the scene.
  • When dealing with extra large morphs like Freak 5 SWOLE Fibo it is a good practice to scale a bit skirts and pants before starting a simulation , once you run the cloth simulation, it will take care to fit the pant or skirt correctly. If its not scaled up at the beginning it makes it more difficult for the simulation to push the geometry out. It easier for it to shrink the item a bit that to go outwards too much trying to find the edges of the mesh and it avoids belts from squashing too much like with the Hercules skirt.
  • The Hercules Cape is not a rigged item. It needs to be positioned manually over the shoulders of your character and run a dynamic simulation so it will settle over the figure.
  • Extra Hercules ArmLegBands are supplied rigged to M6Swole default scale and rigged to a 108% scale which makes M6Swole equal to Gianni scale so he looks better next to Gianni. You have to scale M6Swole to 108% in order to use these.

Resolved Issues

  • None

Known Issues

  • None


Visit our site for technical support questions or concerns.

The contents of this package are in DAZ Studio Native formats