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Shiny SheetZ Michael 4

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Product Name: Shiny SheetZ Michael 4
Product ID: 19320
Published Artist(s): Jepe, V3Digitimes
Created By: N/A
Release Date: 2014-06-23

Product Information

“Shiny SheetZ” is a combination of 15 carefully handcrafted, manly artistic poses provided by Vashek Podvala and 15 very high-res morphing SheetZ props. Every pose has it's own designed Shiny SheetZ prop, they come in widely varying shapes like triangles, rectangles, scarfs, trails, circled, with holes and many more. They come with three to six different shape and drape morphs each per figure pose. SheetZ fit to Michael 4 and/or to Michael 4 Bodybuilder Morph, Morph++ Poses are provided via INJ/REM .PZ2 files. A specialty of the Shiny SheetZ is that they have a front and a backside that can be textured/shadered independently. Shiny SheetZ come with Poser6++ materials and a DAZ Studio Metallic Shader Preset especially created by V3Digitimes to combine mapped and raytraced reflection. That ensures that the SheetZ will look good under many different lighting conditions. 15 SheetZ Material Presets are provided as well as 12 different shader colors in MC6 and DUF format.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Shiny SheetZ Michael 4 (Core)

  • You can find new icons for loading this product in the following Poser Libraries:
    • Materials: “DAZ Michael 4:Clothing:Jepe:Shiny SheetZ Materials”
    • Pose: “DAZ Michael 4:Poses:Jepe:ShinySheetZ M4 Poses”
    • Props: “DAZ Michael 4:Clothing:Jepe:ShinySheetZ M4”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Props”
    • “Poses:By Function:Kneeling”
    • “Poses:By Function:Laying”
    • “Poses:By Function:Standing”
    • “Poses:By Region:Full Body”
    • “Poses:Other:Reset”
    • “Props:Other”
    • “Shaders:Fabric”
    • “Shaping:Apply”
    • “Shaping:Remove”

Additional Details

  • Using “Shiny SheetZ” is pretty easy, load your Michael 4 into your scene, leave it in the default position, otherwise the sheet won't fit. Load either “Body 00” or “Body BB” INJ pose and apply one of the 15(16) figure poses. Load the according sheet of that pose into your scene and parent it to Michael 4, if you like and if you want to scale or move M4 to another position in your scene. You will find 3 different drape morphs for M4 and for M4 BB in the morphs section of the sheet, choose the one you like and that fits to the bodytype you've chosen.
  • Options and restrictions: You can apply or use any head morphs of M4, but only the two provided body morphs will fit to the sheets. If you use additional body morphs you will maybe experience poke through. Due to the object architecture of the SheetZ it is not easy to get rid of it. One option is to use the bodybuilder morph for the sheet and reduce the bodybuilder morph on M4 to apply different body shapes, it also depends on which drape morph you use and how much body contact the sheet has.
  • Poser users can use the Morphing Tool for manipulation of the sheets to correct possible poke through, but only in SCREEN Mode, in surface Mode the front and backside of the SheetZ will collide and won't give good render results.
  • DAZ Studio users can use deformers on the sheet to correct poke through, the use of a Smoothing and Collision Modifyer is not recommended and will cause undesired results because of the front- and backside architecture of the SheetZ.
  • You can of course use a different shader or texture for the SheetZ than the default reflecting color the sheet loads with, be aware of that the SheetZ have a front- and backside which can be textured/shadered independently. This can give some interesting contrasts and effects, especially when used in combination with transparency.
  • The DAZ Studio shaders have been designed in order to provide optimum effects when rendering using many types of different lights. Yet, under certain lighting conditions, some color artifacts may appear on the Sheetz. This is linked to the fact that, with the lights used, there is too much reflection in the camera direction and on this particular place of the Sheetz. In this case, there is a solution. The solution consist in decreasing progressively and simultaneously the following dials : “Add Raytrace To Reflection” and/or “Set More Reflective”. This should solve the problem.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native and Poser Native formats