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Below is a list of files provided by the Ten Rooms Three Halls - Ubiquitous Interior product.

DS

Ten Rooms Three Halls - Ubiquitous Interior DS

  • Content :
    • /data/3_0/fb_TRH_Admin_Stairwell_842/fb_TRH_Admin_Stairwell_842/fb_TRH_Admin_Stairwell.dso
    • /data/3_0/fb_TRH_Admin_Stairwell_842/fb_TRH_Admin_Stairwell_842/fb_TRH_Admin_Stairwell/maps/default.dsv
    • /data/3_0/fb_TRH_Button_Pad_216/fb_TRH_Button_Pad_216/fb_TRH_Button_Pad.dso
    • /data/3_0/fb_TRH_Button_Pad_216/fb_TRH_Button_Pad_216/fb_TRH_Button_Pad/maps/default.dsv
    • /data/3_0/fb_TRH_CautionPad_18/fb_TRH_CautionPad_18/fb_TRH_CautionPad.dso
    • /data/3_0/fb_TRH_CautionPad_18/fb_TRH_CautionPad_18/fb_TRH_CautionPad/maps/default.dsv
    • /data/3_0/fb_TRH_Details_9740/fb_TRH_Details_9740/fb_TRH_Details.dso
    • /data/3_0/fb_TRH_Details_9740/fb_TRH_Details_9740/fb_TRH_Details/maps/default.dsv
    • /data/3_0/fb_TRH_door_mat_20/fb_TRH_door_mat_20/fb_TRH_door_mat.dso
    • /data/3_0/fb_TRH_door_mat_20/fb_TRH_door_mat_20/fb_TRH_door_mat/maps/default.dsv
    • /data/3_0/fb_TRH_DoorFrame_560/fb_TRH_DoorFrame_560/fb_TRH_DoorFrame.dso
    • /data/3_0/fb_TRH_DoorFrame_560/fb_TRH_DoorFrame_560/fb_TRH_DoorFrame/maps/default.dsv
    • /data/3_0/fb_TRH_Doorhandles_824/fb_TRH_Doorhandles_824/fb_TRH_Doorhandles.dso
    • /data/3_0/fb_TRH_Doorhandles_824/fb_TRH_Doorhandles_824/fb_TRH_Doorhandles/maps/default.dsv
    • /data/3_0/fb_TRH_elevatorCar_1318/fb_TRH_elevatorCar_1318/fb_TRH_elevatorCar.dso
    • /data/3_0/fb_TRH_elevatorCar_1318/fb_TRH_elevatorCar_1318/fb_TRH_elevatorCar/maps/default.dsv
    • /data/3_0/fb_TRH_ElevatorDoors_216/fb_TRH_ElevatorDoors_216/fb_TRH_ElevatorDoors.dso
    • /data/3_0/fb_TRH_ElevatorDoors_216/fb_TRH_ElevatorDoors_216/fb_TRH_ElevatorDoors/maps/default.dsv
    • /data/3_0/fb_TRH_ElevatorDoors_216/modifiers/morphs/LeftOpen_132.dsd
    • /data/3_0/fb_TRH_ElevatorDoors_216/modifiers/morphs/RightOpen_132.dsd
    • /data/3_0/fb_TRH_exitsign_292/fb_TRH_exitsign_292/fb_TRH_exitsign.dso
    • /data/3_0/fb_TRH_exitsign_292/fb_TRH_exitsign_292/fb_TRH_exitsign/maps/default.dsv
    • /data/3_0/fb_TRH_filecabinet_214/fb_TRH_filecabinet_214/fb_TRH_filecabinet.dso
    • /data/3_0/fb_TRH_filecabinet_214/fb_TRH_filecabinet_214/fb_TRH_filecabinet/maps/default.dsv
    • /data/3_0/fb_TRH_fixturelens_4/fb_TRH_fixturelens_4/fb_TRH_fixturelens.dso
    • /data/3_0/fb_TRH_fixturelens_4/fb_TRH_fixturelens_4/fb_TRH_fixturelens/maps/default.dsv
    • /data/3_0/fb_TRH_flourescentfixture_340/fb_TRH_flourescentfixture_340/fb_TRH_flourescentfixture.dso
    • /data/3_0/fb_TRH_flourescentfixture_340/fb_TRH_flourescentfixture_340/fb_TRH_flourescentfixture/maps/default.dsv
    • /data/3_0/fb_TRH_lab_unit_48/fb_TRH_lab_unit_48/fb_TRH_lab_unit.dso
    • /data/3_0/fb_TRH_lab_unit_48/fb_TRH_lab_unit_48/fb_TRH_lab_unit/maps/default.dsv
    • /data/3_0/fb_TRH_LabDoor_1937/fb_TRH_LabDoor_1937/fb_TRH_LabDoor.dso
    • /data/3_0/fb_TRH_LabDoor_1937/fb_TRH_LabDoor_1937/fb_TRH_LabDoor/maps/default.dsv
    • /data/3_0/fb_TRH_labwindows_36/fb_TRH_labwindows_36/fb_TRH_labwindows.dso
    • /data/3_0/fb_TRH_labwindows_36/fb_TRH_labwindows_36/fb_TRH_labwindows/maps/default.dsv
    • /data/3_0/fb_TRH_office_sign_84/fb_TRH_office_sign_84/fb_TRH_office_sign.dso
    • /data/3_0/fb_TRH_office_sign_84/fb_TRH_office_sign_84/fb_TRH_office_sign/maps/default.dsv
    • /data/3_0/fb_TRH_officechair_2617/fb_TRH_officechair_2617/fb_TRH_officechair.dso
    • /data/3_0/fb_TRH_officechair_2617/fb_TRH_officechair_2617/fb_TRH_officechair/maps/default.dsv
    • /data/3_0/fb_TRH_officedesk_256/fb_TRH_officedesk_256/fb_TRH_officedesk.dso
    • /data/3_0/fb_TRH_officedesk_256/fb_TRH_officedesk_256/fb_TRH_officedesk/maps/default.dsv
    • /data/3_0/fb_TRH_receptaclebin_88/fb_TRH_receptaclebin_88/fb_TRH_receptaclebin.dso
    • /data/3_0/fb_TRH_receptaclebin_88/fb_TRH_receptaclebin_88/fb_TRH_receptaclebin/maps/default.dsv
    • /data/3_0/fb_TRH_ResearchHalls_2400/fb_TRH_ResearchHalls_2400/fb_TRH_ResearchHalls.dso
    • /data/3_0/fb_TRH_ResearchHalls_2400/fb_TRH_ResearchHalls_2400/fb_TRH_ResearchHalls/maps/default.dsv
    • /data/3_0/fb_TRH_securitycheck_344/fb_TRH_securitycheck_344/fb_TRH_securitycheck.dso
    • /data/3_0/fb_TRH_securitycheck_344/fb_TRH_securitycheck_344/fb_TRH_securitycheck/maps/default.dsv
    • /data/3_0/fb_TRH_SwitchPlate_113/fb_TRH_SwitchPlate_113/fb_TRH_SwitchPlate.dso
    • /data/3_0/fb_TRH_SwitchPlate_113/fb_TRH_SwitchPlate_113/fb_TRH_SwitchPlate/maps/default.dsv
    • /data/3_0/fb_TRH_SwitchPlate_113/modifiers/morphs/fb_Switch-off_33.dsd
    • /data/3_0/fb_TRH_TenRooms_1090/fb_TRH_TenRooms_1090/fb_TRH_TenRooms.dso
    • /data/3_0/fb_TRH_TenRooms_1090/fb_TRH_TenRooms_1090/fb_TRH_TenRooms/maps/default.dsv
    • /data/3_0/fb_TRH_wall_square_96/fb_TRH_wall_square_96/fb_TRH_wall_square.dso
    • /data/3_0/fb_TRH_wall_square_96/fb_TRH_wall_square_96/fb_TRH_wall_square/maps/default.dsv
    • /data/3_0/fb_TRH_wire_box_60/fb_TRH_wire_box_60/fb_TRH_wire_box.dso
    • /data/3_0/fb_TRH_wire_box_60/fb_TRH_wire_box_60/fb_TRH_wire_box/maps/default.dsv
    • /Environments/First_Bastion/TenRooms/Cameras/AllCameras.dsa
    • /Environments/First_Bastion/TenRooms/Cameras/AllCameras.dsa.png
    • /Environments/First_Bastion/TenRooms/Furniture/Button_Pad.daz
    • /Environments/First_Bastion/TenRooms/Furniture/Button_Pad.daz.png
    • /Environments/First_Bastion/TenRooms/Furniture/CeilingFlourescent.daz
    • /Environments/First_Bastion/TenRooms/Furniture/CeilingFlourescent.daz.png
    • /Environments/First_Bastion/TenRooms/Furniture/ExitSign.daz
    • /Environments/First_Bastion/TenRooms/Furniture/ExitSign.daz.png
    • /Environments/First_Bastion/TenRooms/Furniture/FileCabinet.daz
    • /Environments/First_Bastion/TenRooms/Furniture/FileCabinet.daz.png
    • /Environments/First_Bastion/TenRooms/Furniture/GarbageReceptacle.daz
    • /Environments/First_Bastion/TenRooms/Furniture/GarbageReceptacle.daz.png
    • /Environments/First_Bastion/TenRooms/Furniture/Labunit.daz
    • /Environments/First_Bastion/TenRooms/Furniture/Labunit.daz.png
    • /Environments/First_Bastion/TenRooms/Furniture/LightSwitch.daz
    • /Environments/First_Bastion/TenRooms/Furniture/LightSwitch.daz.png
    • /Environments/First_Bastion/TenRooms/Furniture/OfficeChair.daz
    • /Environments/First_Bastion/TenRooms/Furniture/OfficeChair.daz.png
    • /Environments/First_Bastion/TenRooms/Furniture/OfficeDesk.daz
    • /Environments/First_Bastion/TenRooms/Furniture/OfficeDesk.daz.png
    • /Environments/First_Bastion/TenRooms/Furniture/Officesign.daz
    • /Environments/First_Bastion/TenRooms/Furniture/Officesign.daz.png
    • /Environments/First_Bastion/TenRooms/Furniture/WallBox-Fan.daz
    • /Environments/First_Bastion/TenRooms/Furniture/WallBox-Fan.daz.png
    • /Environments/First_Bastion/TenRooms/Lights/AllLights.dsa
    • /Environments/First_Bastion/TenRooms/Lights/AllLights.dsa.png
    • /Environments/First_Bastion/TenRooms/Lights/BasicDSLights.dsa
    • /Environments/First_Bastion/TenRooms/Lights/BasicDSLights.dsa.png
    • /Environments/First_Bastion/TenRooms/MATS/ResearchHall-ceilings-hide.dsa
    • /Environments/First_Bastion/TenRooms/MATS/ResearchHall-ceilings-hide.dsa.png
    • /Environments/First_Bastion/TenRooms/MATS/ResearchHall-ceilings-show.dsa
    • /Environments/First_Bastion/TenRooms/MATS/ResearchHall-ceilings-show.dsa.png
    • /Environments/First_Bastion/TenRooms/MATS/TenRooms-ceiling-hide.dsa
    • /Environments/First_Bastion/TenRooms/MATS/TenRooms-ceiling-hide.dsa.png
    • /Environments/First_Bastion/TenRooms/MATS/TenRooms-ceiling-Show.dsa
    • /Environments/First_Bastion/TenRooms/MATS/TenRooms-ceiling-Show.dsa.png
    • /Environments/First_Bastion/TenRooms/TenRooms_NOLIGHTS.daz
    • /Environments/First_Bastion/TenRooms/TenRooms_NOLIGHTS.daz.png
    • /Environments/First_Bastion/TenRooms/TenRoomsUbiquitous.daz
    • /Environments/First_Bastion/TenRooms/TenRoomsUbiquitous.daz.png
    • /Runtime/Support/DAZ_3D_20392_Ten_Rooms_Three_Halls_-_Ubiquitous_Interior.dsa
    • /Runtime/Support/DAZ_3D_20392_Ten_Rooms_Three_Halls_-_Ubiquitous_Interior.dsx
    • /Runtime/Support/DAZ_3D_20392_Ten_Rooms_Three_Halls_-_Ubiquitous_Interior.jpg
    • /Runtime/textures/FirstBastion/Common-fb/colorreflect-fb.jpg
    • /Runtime/textures/FirstBastion/Common-fb/fb_10per-gray1x1.jpg
    • /Runtime/textures/FirstBastion/Common-fb/fb_1_400BLACK.jpg
    • /Runtime/textures/FirstBastion/Common-fb/fb_1_400WHITE.jpg
    • /Runtime/textures/FirstBastion/Common-fb/fb_400Darkgrey.jpg
    • /Runtime/textures/FirstBastion/Common-fb/fb_blue.jpg
    • /Runtime/textures/FirstBastion/Common-fb/fb_gloosybase.jpg
    • /Runtime/textures/FirstBastion/Common-fb/fb_gloosybase1.jpg
    • /Runtime/textures/FirstBastion/Common-fb/fb_green.jpg
    • /Runtime/textures/FirstBastion/Common-fb/fb_metal.jpg
    • /Runtime/textures/FirstBastion/Common-fb/fb_red.jpg
    • /Runtime/textures/FirstBastion/Common-fb/fb_yellow.jpg
    • /Runtime/textures/FirstBastion/Common-fb/reflect-bastion.png
    • /Runtime/textures/FirstBastion/TenRooms/fb-custodial.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb-investigations.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_10per-gray1x1.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_Administration.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_appliedsciences.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_button_down.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_button_up.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_biegecarpet.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_Blocks-b.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_Blocks.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_BlocksOLD.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_cautionaryPAD-exit-bump.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_cautionaryPAD-exit.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_cautionaryPAD-exitOLD.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_cautionaryPAD.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_cautionaryPADOLD.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_cautionPAD-enter-bump.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_door_blue.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_door_Bump.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_doorrubber.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_Electricshock.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_elevatorceiling.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_elevatormetal.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_firedoor-blue.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_firedoor-green.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_firedoor-red.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_firedoor-yellow.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_greytile.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_InstituationalWall-B.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_InstituationalWall-biege.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_InstituationalWall-blue.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_InstituationalWall-green.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_InstituationalWall-red.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_InstituationalWall.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_Lens-specu.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_lenspattern.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_lockplate-bump.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_lockplate-spec.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_lockplates-.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_metalceiling.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_metarecepticle.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_plasterwalls.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_redLeather.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_redmetalprimer.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_rubber_floor.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_rubberfloor-b.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_safetyglass.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_safetyglass_alphas-OLD.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_safetyglass_alphas.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_terrazzo.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_thresholdmetal.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_vents.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_cgt_yellow.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_coordinator.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_exitsign.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_firedoor-white.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_grayswitch.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_grayswitchscrews.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_hingeplate-d-ps.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_hingeplate-d.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_hingeplate.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_hingeplate2-d-ps.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_hingeplate2-d.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_hingeplate2.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_Lab1.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_Lab2q6y.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_locklatchplate.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_metal.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_metalhinge.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_receptacle-shine.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_redhose.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_securityOffice.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_switchplate.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_TenRooms_texturesreadme.txt
    • /Runtime/textures/FirstBastion/TenRooms/fb_TRH_bunchofwires-2048.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_TRH_concrete.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_TRH_doublefan.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_TRH_doublegreydoors.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_TRH_greyfan.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_TRH_latchplate.jpg
    • /Runtime/textures/FirstBastion/TenRooms/fb_TRH_redhose.jpg

Ps

Ten Rooms Three Halls - Ubiquitous Interior Ps

  • Content :
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_Admin_Stairwell.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_Button_Pad.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_ButtonPad.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_CautionPad.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_Details.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_door_mat.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_DoorFrame.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_Doorhandles.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_doormat.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_elevatorCar.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_ElevatorDoors.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_exitsign.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_filecabinet.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_fixturelens.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_flourescentfixture.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_lab_unit.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_LabDoor.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_labwindows.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_office_sign.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_officechair.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_officedesk.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_receptaclebin.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_ResearchHalls.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_securitycheck.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_SwitchPlate.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_TenRooms.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_wall_square.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_wallsquare.obj
    • /Runtime/Geometries/FirstBastion/TenRooms/fb_TRH_wire_box.obj
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/AdministrationDoors.cm2
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/AdministrationDoors.png
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/AdministratorHall.cm2
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/AdministratorHall.png
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/AppliedSciences.cm2
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/AppliedSciences.png
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/BackDoors.cm2
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/BackDoors.png
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/BackRooms.cm2
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/BackRooms.png
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/CoordinatorsOffice.cm2
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/CoordinatorsOffice.png
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/Elevators.cm2
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/Elevators.png
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/FreightElevator.cm2
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/FreightElevator.png
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/FromDownStairs.cm2
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/FromDownStairs.png
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/FromFreightView.cm2
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/FromFreightView.png
    • /Runtime/Libraries/Camera/FirstBastion/TenRooms/FromUpStairs.cm2
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