Kaleidoscope is a collection of mirrored props, with a variety of sides and angles, that multiply scene objects to create beautiful patterns and expansive scenes. Go beyond the limits of real Kaleidoscopes by putting figures, objects and whole environments inside the prop!
Who can use it? These props feature surface materials that are only available in DAZ Studio.
Where can it be used? The props are pre-scaled. Any size scene from a single figure to a city and you could go even larger.
How can it be used? Render dazzling faceted images just as with a traditional Kaleidoscope and go further to create infinite drops, tunnels, streets, and hallways with depth! Even though your scene inside Kaleidoscope may be small, haze cameras (not included) continue to build up atmosphere as the reflections multiply. You can choose what reflects and what doesn’t, you can multiply a whole forest of trees and have only a single figure exploring it all. Choose the depth (amount) of reflection as you have the ability to create a small group of fighters up to a massive army, a small town up to a mega-city, a small grove up to an immense wilderness. And since these props are reflections and not actual geometry they will render faster than if you had loaded dozens of figures. Kaleidoscope also features the ability to turn three walled sets into full 360° environments and enlarge smaller rooms significantly.
Easily change the configuration of your favorite props and environments by bending reflections with all of the different Kaleidoscope angles.
Render seamless tiled maps with the 4-sided Kaleidoscope and create like a kid again with 3D magic at your fingertips!
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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