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Wireframe and Hologram Shaders

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Product Name: Wireframe and Hologram Shaders
Product ID: 21556
Published Artist(s): Marshian
Created By: N/A
Release Date: 2015-04-12

Product Information

It’s time to prepare your deep space characters for a holographic adventure. With this set, 19 shader presets and 12 light presets (six DS default/six AOA) simulate glowing wire-frame mesh and holographic projections. A wide spectrum of color, light, and pattern. Utilize these shaders for a broad range of themes including: military, architecture, astronomy, anatomy, mechanical see-through, transmissions from the mother-ship, requests for help from the space princess, and diabolical commands from the dark side.

The lights are not necessary for the shaders to work, but they add an extra level realism by casting a glow onto surrounding objects. The wire-frame shaders do not show the actual mesh, they apply image maps which allow tiling to be adjusted. To speed up render time and enhance the glow, occlusion is turned off. If your prop or figure is intended to be a holographic projection, and therefore not casting shadows, you can also go to parameters/display/shadows/off for even faster renders.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Wireframe and Hologram Shaders (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Shader Presets:Marshian:WireFrame Holo Shaders:Alien Hologram”
    • “Shader Presets:Marshian:WireFrame Holo Shaders:Hologram”
    • “Shader Presets:Marshian:WireFrame Holo Shaders:Light Presets”
    • “Shader Presets:Marshian:WireFrame Holo Shaders:Light Presets:AoA Presets”
    • “Shader Presets:Marshian:WireFrame Holo Shaders:WireFrame”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Lights:Other”
    • “Shaders:Other”

Additional Details

  • General:
    • The lights are not necessary for the shaders to work, but they add an extra level realism by casting a glow onto surrounding objects. The wireframe shaders do not show the actual mesh, they apply image maps which allow tiling to be adjusted. To speed up render time and enhance the glow, occlusion is turned off. If your prop or figure is intended to be a holographic projection, and therefore not casting shadows, you can also go to parameters/display/shadows/off for even faster renders.Since these shaders use UberSurface the tiling will not be evident in work mode but will show when rendered.
  • Applying the shaders to Genesis:
    • Since these textures are seamless they are not made specifically for figures, the seams for different body parts (UVs) will not quite match up. The following ideas are just tips to get it close. These settings were used in the promo illustrations.
  • The face will need 1/4 the tiling of the rest of the body/skin. For example if the body is tiled 2×2 the face will need to be .50x.50. For the eyes- apply the shader to the cornea and irises only. Along with making sure that refraction is off for all eye surfaces you may also want to hide:
    • Eyelashes
    • Eye Reflection
    • Gums
    • InnerMouth
    • Lacrimals
    • Pupils
    • Sclera
    • Tear
    • Teeth
    • Tongue
  • Lights:
    • The lights work best when positioned around the outside edge of a prop or figure as rim lighting. If using a few different color shaders in one scene using the spectrum light preset is a great shortcut that loads three lights at once.

Resolved Issues

  • None

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats