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Res Mortifera

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Product Name: Res Mortifera
Product ID: 41323
Published Artist(s): midnight_stories, White Fang, mighty_mestophales
Created By: N/A
Release Date: 2017-04-19

Product Information

  • Required Products: None

“Res Mortifera” is a new standalone sci-fi creature for DAZ Studio.

This is an extremely highly detailed figure, with 8K maps for Color Normals Displacement and all supporting maps for Iray materials. It also has a subsurface scattering base to give you a super real look. Come with three material presets White Green and Purple, plus three eye material presets.

There are a host of different dial which can be accessed through the main character or via the hands feet head and Tail. Please note this is Iray only, and has been tested successfully in poser via the DSON export. This is a must have for all you creature and monster fans.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Res Mortifera (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Res Mortifera”
    • “People:Res Mortifera:Materials:Iray”
    • “People:Res Mortifera:Materials:Iray:Eyes”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Figures:Creatures:Land”
    • “Materials:Iray:Eyes:Eye Colors”
    • “Materials:Iray:Skin”

Additional Details

  • Pose dials can be found or the hands feet head and tail. These are short cuts to the pose controls tab. The tail joints transition dials cannot be accessed, but three pose controls dials can be used to bend the entire tail, this is due to the weight maps be setup to use with those dials and not individually.
  • It is advised you don’t apply any poses that are not for Res Mortifera, due to the bone structure being different from humanoid figures, plus genesis poses have a tendency to turn off the limits on the figure causing undesirable effects.

Resolved Issues

  • 2017-04-26 - Updated Scaling limits.

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats