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The Knight Errant for Michael 3

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Product Name: The Knight Errant for Michael 3.0
Product ID: 4265
Published Artist(s): Daz Originals
Created By: Valandar, outoftouch
Release Date: 2006-09-05

Product Information

  • Required Products: None

Out of the mist, a lone figure stalks forward, undaunted by the obstacles in his path. He is the Knight Errant—a bold, noble and gallant hero with but one goal.<br /> Embellish your runtime with this dashing suit of armor for Michael, and whether he is slaying dragons, or defending the castle, your renders will be set.

Product Notes

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “KnightRealms”
    • Pose: “MAT KnightsRealm P56”,“MAT KnightsRealm PP”
    • Props: “KnightRealms”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Wardrobe”
    • “Poses:By Function:Action”
    • “Wardrobe:Armor:Arms”
    • “Wardrobe:Armor:Footwear”
    • “Wardrobe:Armor:Full Body”
    • “Wardrobe:Armor:Head”
    • “Wardrobe:Armor:Legs”
    • “Wardrobe:Armor:Torso”
  • The chainskirt is intended for under the hip armor, and the hip armor is intended for use with the breastplate.
  • Helm02 and Helm03 are fixed armor, the head isn't supposed to turn in these helmets.
  • If pokethrough is evident in the knees pieces, please rotate them slightly (bend)
  • Since the gauntlets mostly hide the fingers any way, the poses are set up for non-gauntleted hands. The poses may cause slight pokethru when the gauntlets are used. The easiest way to fix this is to adjust the left Mid 1 or right Mid 1 fingers. This will adjust how tightly the gauntlets curl around the fingers.
  • DAZ Studio users: depending on how you have your preferences set up, you may see an “out of limits” error upon loading some items but this will not affect the product's functionality.
  • The textures in this pack are compatible with the Knight Errant for David set.
  • DAZ Studio users: please use the PP version of the MAT files.
  • Some poses require that limits be turned off in order to work properly.
  • Helm 01 - the open morph is not meant to be used beyond it's limits. The guard moves upward not downward.

Resolved Issues

  • 2006-09-13 - Helm 01 Guard has been adjusted for the movement morph and ValSilver texture call no longer points to geometries folder.
  • 2012-08-21 - Elbows map was fixed to no longer call the knees map. Metadata Added, and RSR's changed to PNG's
  • 2012-09-09 - Fixed pathing error on elbows.

Known Issues

  • None

Support

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