Table of Contents
|Product Name:||ZBrush Masterclass : How to Sculpt an Armoured Helmet Tutorial|
|Published Artist(s):||Digital Art Live, magbhitu|
Sculpting Futuristic Battle Helmets
It's inspiring that armour designed during the middle ages was a major influence for the costume design for some of the Imperial characters as shown in some well know sci-fi movies. In this tutorial, we give a detailed sculpting session to create some exclusively designed helmets, some of which may not look out of place on an Imperial soldier!
Making real world armour includes a surprising mix of skills. The armourer is a combination of artist, scientist, toolmaker, metallurgist, chemist, and engineer. A good armourer will have an understanding of mathematics, geometry, metallurgy, woodworking, and leather-working thrown in as well.
Fortunately when sculpting virtual armour with ZBrush, you don't need all of the above skills, but there is still a fair amount to consider when thinking about the design!
John Haverkamp presents the sculpting process for some exclusive designs of armoured helmets. Once finished with some texturing done with Substance Painter, the helmets look spectacular!
1) ZBrush Helmet Tutorial Length : 1 hour and 40 minutes.
2) Introduction to Substance Painter and workflow with ZBrush : 45 minutes
3) Includes bonus tutorial on ZBrush 4R7 features: 1 hour and 37 minutes
Basic to Intermediate knowledge of ZBrush
ZBrush versions 4R6, 4R7 or 4R8 can be used to follow along to these tutorials.
About John Haverkamp
John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. There he spent a semi-isolated childhood re-enacting the Lord of the Rings and being corrupted by Dungeons and Dragons. Always with the fondness for the fantastical and medieval, Art school drove him deeper into Luddite territory by granting him the skills of a traditional metal-smith. This meant post-college jobs making copper fountains, welding and steel fabricating, casting and finishing bronze sculptures, and working for an architectural blacksmith throughout his twenties.
Digitally, John got sucked into cyberspace and the arcane mysteries of 3D studio max. The perfect software match for John was Zbrush discovered six years ago. Now he teaches digital arts part time, and constantly endeavors to improve his craft as a digital-sculptor and visualizer through personal work, illustration and indie game projects.
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