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Time-Honoured Entrance

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Product Name: Time-Honoured Entrance
Product ID: 50493
Published Artist(s): Andrey Pestryakov
Created By: N/A
Release Date: 2018-02-20

Product Information

  • Required Products: None

Two trails along the edge of the rocks are connected by a bridge that leads directly to the entrance to the inside of the cave.

The ancient architectural design of the arch and bridge testifies to the importance of this path for the disappeared civilization.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Time-Honoured Entrance (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Environments:Andrey Pestryakov:Time-Honoured Entrance”
    • “Environments:Andrey Pestryakov:Time-Honoured Entrance:Cameras”
    • “Environments:Andrey Pestryakov:Time-Honoured Entrance:Iray Light”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Cameras”
    • “Environments:Landscape”
    • “Render-Settings”

Additional Details

  • In the preloader visibility of the group “Plants Middle and Small” is disabled by default.
    • Turn it on before final render, after you set up the camera and the light.
  • This set contains a daylight preset for Iray. This is a good helper, use it.
  • This set uses 4 shader materials:
    • matRocksAndGround1
    • matRocksAndGround2
    • matGround
    • matStones
  • Select the mesh near the camera turned out and in the necessary material increase the tile parametres, for example, in twice.
  • This set is divided into separate meshes, so you can turn off part of the rocks, bridge and plants.
  • If you select a camera (from those that are included in this set) and you have bad the review, then it is necessary to disable the large meshes in front of the camera.
  • Also you can use the Geometry Editor Tool to hide some of the smaller meshes that interfere. Turn on the Geometry Editor Tool and select the polygon area to Lasso mode (using RBM), and then hide them (RBM → Gepometry Visibility → Hide Selected Polygons).
  • The difference between the Low version of Hires:
    • Removed some plants and reduced the displacement parameter in matTrunk of Coconut Palms.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats