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The Mercator

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Product Name: The Mercator
Product ID: 5110
Published Artist(s): Daz Originals
Created By: Mihnea, xenic101
Release Date: 2007-05-04

Product Information

  • Required Products: None

fantastic poseable VTOL (Virtual Take-Off and Landing). It's the Air Force's favorite for its shear maneuverability, speed, and firepower!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)
  • [1 BryceCF]

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

The Mercator (Core)

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “Mercator”
    • Pose: “Mercator”
  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Shader:Mercator”

Additional Details

  • After importing from DAZ|Studio, the Mercator group is made up of ten individual meshes, each using a different material.
  • Select the meshes “body_A”,“body_B” and “body_C”, then enter the material lab. Apply the “body_x” material from the texture library you installed it to. Now change the texture in slot A to the appropriate body texture (A, B, or C). You must now load the corresponding specular map into the second window. You have to manually load the specular map from :runtime:textures:mercator since DAZ|Studio does not export this information to Bryce. Accept the texture and return to the Material lab. In slot B apply the appropriate bump map, from the texture library it should be the white image after the corresponding texture (bump information is in the second slot so it appears blank from the library). exit the Material lab.
  • We gave all the 'body' meshes the same material at first because it saves time and bryce loading in multiple copies of the placeholder textures. Now select the “body_B” and “body_C” meshes and change the maps as appropriate. If you are using one of the 'new' materials without any wear, the specularity and bump height should have the dot moved to the numeric value column in the material lab.
  • Select the “canopy_A” mesh, enter the material lab, and apply the “canopy_A” material preset. Change the texture in slot A to the appropriate texture from the library and exit the material lab. Same thing for the “light” mesh using the 'C' map of the appropriate texture.
  • The “metal_2_A”, “metal_2_B” and “metal_2_C” meshes are adjusted the same way as the 'body' meshes. And the “tires” mesh should by now be obvious (use the 'C' map).
  • I promise it's easier to do than read and all the material and texture names were created to make it as self-explainatory as possible.
  • If you don't want to go thru all this, you're more than welcome to just render it straight out of DAZ|Studio.

Resolved Issues

  • None

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native and Poser Native formats