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Dark Matter Shaders

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Product Name: Dark Matter Shaders
Product ID: 53039
Published Artist(s): Marshian
Created By: N/A
Release Date: 2018-05-29

Product Information

  • Required Products: None

Dark Matter, a mysterious substance with a strange energy coursing throughout the universe. Until recently, it was only detectable through its gravitational influences. Now you can apply these exotic materials to your characters and props! Need antimatter for your warp core? Want to create a ghost that sucks the light out of a room? How about a star-energy gate, another dimension? Try these shaders on skin, clothing, vehicles, and weapons…and expose the wonder of the cosmos.

The majority of the 47 shaders emit an anti-light, a darkness which obscures nearby surfaces. More effects emerge when surfaces are lit from behind. You have control over texture, going to extreme levels, by using displacement. Keep in mind this works best on high poly models or you can apply Sub-D. You also have control over emission intensity and refraction color, allowing for customization in various lighting situations and mood.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Dark Matter Shaders (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Shader Presets:Marshian:Dark Matter Shaders”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Shaders:Iray:Effect”

Additional Details

  • The shaders labeled 0 Em have emission setting set to default. These do not emit a “dark light”
  • The primary color emitted is controlled by the emission channel but the color projected is the compliment (or opposite on the color wheel) of what is chosen in the channel. For example green projects as red.
  • The secondary glow, on the opposite side of your figure or prop from main light source, is controlled by refraction.
  • The emission intensity scale channel controls the light/anti-light. Higher values produce normal light and negative values emit the darkness.
  • Some extreme displacement effects are possible and work best with high-poly models. Try applying Sub-D if your model is low-poly.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats