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Graphic Novel Shaders and Lights

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Product Name: Graphic Novel Shaders and Lights
Product ID: 54067
Published Artist(s): Daz Originals
Created By: Marshian
Release Date: 2018-07-05

Product Information

  • Required Products: None

This light rig and shader set allows you to quickly convert whole scenes to render in a graphic novel style with sharp dramatic shadows and highlights. Go for Default colors, color override, or black and white. The shaders allow you to customize how the sharp/soft and bright/dark surfaces render. The light rig and color presets allow you to quickly change all lights in the scene. You can adjust lights further by the use of utilities that change brightness or hide parts of the rig. The GNS prop is rigged so that you can bend the panels out or in, twist to hide panels from the camera or scale them to change the amount of area hit by the light.

15 HDRIs are also included to assist with dramatic background lighting. There are two bloom settings included, which look fantastic in darker scenes.

This light rig is easily scaled to fit your scene and has panels that can be rotated to customize light and shade. Additionally, you can hide the panels from camera view.

Light Rig moves with the camera for continual, easy lighting.

This set renders quickly allowing you to easily create a whole story.

Check out the forum commercial thread for product discussions.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Graphic Novel Shaders and Lights (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Shader Presets:Marshian:Graphic Novel Shaders”
    • “Shader Presets:Marshian:Graphic Novel Shaders:Render Settings”
    • “Shader Presets:Marshian:Graphic Novel Shaders:Rig Materials”
    • “Shader Presets:Marshian:Graphic Novel Shaders:Rig Utilities”
    • “Shader Presets:Marshian:Graphic Novel Shaders:Shader Presets”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Iray:Props”
    • “Props:Effects”
    • “Render-Settings:Iray”
    • “Shaders:Iray:Effect”
    • “Shaders:Iray:Emissives”
    • “Shaders:Iray:Utilities”

Additional Details

  • Graphic Novel Shaders and Lights. ReadMe.
    • 1. Load or build your scene as usual.
    • 2. Load the GNS Rig, the light prop is parented to the GNS camera. It is a default camera, nothing special about it.
    • 3. If your scene already has a camera, you can copy it and paste the GNS camera to it.
    • 4. Look through the GNS camera, select the GNS rig in the scene tab, and raise the Z scale (depth) until the back of the prop encompasses your scene. Then adjust the X Scale (width) and Y scale until the sides and top are just out of camera view.
    • 5. From here, if your scene already has a floor, you can hide the floor of the GNS prop by unchecking its bone in the scene tab.
    • 6. Now it’s time convert surfaces that the light prop/rig will react to. Select all surfaces except for lashes, eye moisture, cornea, etc. (any clear surface related to the eyes). For example you could select the Skin-Lips-Nails group in surfaces tab. Apply the default shader (GNS Default Medium). For sharper shadows and color shapes, apply the GNS Utility Sharpen preset. This will remove any bump and normal maps, it should mostly be used on any figures, clothing, hair, and props that are the focus of your scene.
    • 7. You could wait to convert any floors to a GNS Surface until you see how the rest of the scene renders, you may prefer a matte or solid black surface.
    • 8. Use the AuxViewport tab to do a test render.
    • 9. From here you can apply color presets to the GNS Rig.
  • For a black and white scene:
  • Convert surfaces to GNS VeryLight preset and use preset labeled BnW on the rig.
  • For a color override scene (all surfaces render in the same colors used on the GNS rig):
    • Use instructions for Black and White scene with the exception of applying one of the color presets to the rig.
  • Customizing and fine-tuning:
    • Manual adjustments to the panels of GNS rig can be performed through the emission channel (color and intensity).
    • You can keep/use any HDRI but lights without geometry (point, distant, and spotlights) should be deleted (or hidden just in case you want them later )as they will not work well on any surfaces converted to a GNS preset.
    • Hide panels through utility surface presets or through hiding bones in scene tab (this works best because main rig material presets will undo opacity settings).
    • The GNS MedLight and GNS Light presets work best on surfaces when topcoat images are removed.
    • Most presets work best with maps in the metallicity channel removed and you may want to remove any maps in the opacity channel for hair and hair-like props (thin-blade grass for example).
    • Add a little depth by adjusting the cutout opacity of the background panel. This works well if there is an HDRI or props outside the rig.
    • You may want to use the (GNS matte surface adjust) on faces or floor if artifacts appear.
    • You may want to convert the sclera and teeth to a white emissive surface using the preset: GNS Panel to White Emissive.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats