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Toon IBL - Cartoon Forest HDRI

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Product Name: Toon IBL - Cartoon Forest HDRI
Product ID: 61863
Published Artist(s): Denki Gaka
Created By: N/A
Release Date: 2019-06-28

Product Information

  • Required Products: None

Toon IBL is a series of High Dynamic Range environment sphere images created using specially crafted 3D cartoon scenes. Using Image Based Lighting (IBL) spheres in your Iray renders makes your models come alive as they are bathed in natural light and show awesome realistic reflections. Now with Toon IBL you can have all the advantages of Image Based Lighting in your cartoon style renders!

Toon IBL ? Cartoon Forest HDRI features twelve viewpoints and three camera heights for visual variety. Each view is rendered with the sun facing the most interesting part of the scene so you won’t ever have to deal with less than ideal lighting. Each High Dynamic Range Image (HDRI) in this product was rendered using a special process to capture the full 360o x 180o HDRI panorama with a resolution of 16384 x 8192 pixels with a 32-bit color depth. It took lots of work to create them, but I think you will agree that it is worth it. We also include medium resolution (4096 x 2048) versions for low-end machines or faster updates and low resolution (1024 x 512) versions for when all you need is the lighting. There are also 36 dome rotation presets for your convenience.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Toon IBL - Cartoon Forest HDRI 1 of 2 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Light Presets:Denki Gaka:Toon IBL - Forest”
    • “Light Presets:Denki Gaka:Toon IBL - Forest:Low Res (Lighting Only)”
    • “Light Presets:Denki Gaka:Toon IBL - Forest:Medium Res”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Cameras”
    • “Render-Settings”

Toon IBL - Cartoon Forest HDRI 1 of 2 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Light Presets:Denki Gaka:Toon IBL - Forest”
    • “Light Presets:Denki Gaka:Toon IBL - Forest:Low Res (Lighting Only)”
    • “Light Presets:Denki Gaka:Toon IBL - Forest:Medium Res”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Cameras”
    • “Render-Settings”

Additional Details

  • The main folder contains both render settings and a camera preset. The render settings presets will overwrite your Tone Mapping and Environment Settings for Iray, but will not affect any other render settings. The camera presets will replace your main camera with one located and locked to the proper height for your environments with matching names. If you want to add a camera without replacing the current camera, hold CTRL while you click the preset.
  • Since an IBL sphere essentially emanates from the camera position, moving the camera will not create accurate renderings. Instead of moving the camera, use the rotation settings to point it in the direction you desire and change the focal length of the lens to zoom in or out. Small focal lengths will give you a wide angle field of view (FOV) and larger numbers will zoom in to give you a narrower field of view.
  • One trick to make your framing easier is to place your objects where you want the in the field of view you have chosen in the camera settings and then parent them to your camera. This will allow you to rotate the camera to change the background that is in view and alter the lighting angles in relation to your models.
  • You should always set your ground to manual and place it at 0 meters on the Y-axis, unless you are trying to create a special effect.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats