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GP Zombie Dog for DAZ Dog 8

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Product Name: GP Zombie Dog for DAZ Dog 8
Product ID: 62409
Published Artist(s): Groovy Patrol
Created By: N/A
Release Date: 2019-07-23

Product Information

Whether wandering the moors or exploring the ruins of a long-forgotten keep this creepy canine is ready to give you a fright you'll never forget.

He comes complete with an HD morph, iris control morph, handcrafted materials, dForce powered fur, and 6 dynamic pose presets. Materials include 6 eye presets, 2 fur color presets, and 3 fur style presets.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

GP Zombie Dog for DAZ Dog 8 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Animals:Daz Dog 8:Breeds”
    • “Animals:Daz Dog 8:Breeds:GP Zombie Dog HD”
    • “Animals:Daz Dog 8:Breeds:GP Zombie Dog HD:Materials”
    • “Animals:Daz Dog 8:Breeds:GP Zombie Dog HD:Poses”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Figures:Creatures:Land”
    • “Hair:Body”
    • “Materials:Iray:Eyes:Eye Colors”
    • “Materials:Iray:Hair:Hair Colors”
    • “Materials:Iray:Skin”
    • “Poses:By Function:Combat”
    • “Poses:By Function:Crouching”
    • “Poses:By Function:Laying”
    • “Poses:By Function:Sitting”
    • “Poses:By Region:Full Body”
    • “Shaping:Apply:Complete”
    • “Shaping:Remove:Complete”

Additional Details

  • 'Please note the preview fur you see in the viewport can differ from the final render depending on your display settings. By default, only pre-sim hairs are shown in the viewport. Dforce hairs are generated on the vertices of the model. Hair distribution is greatly affected by the model resolution. When simulating this model, the preview can display unexpected behavior. Since the simulation runs at the base level of the model, the number of guides needed to style and distribute the hairs are reduced and can result in display errors that do not show in the final render at the model's full resolution. '

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats