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Look At Me II Pose Control

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Product Name: Look At Me II Pose Control
Product ID: 62757
Published Artist(s): RiverSoft Art
Created By: N/A
Release Date: 2019-08-10

Product Information

  • Required Products: None

Look At Me II Pose Control is a upgrade to the popular Look At Me Pose Control, providing a set of scripts for controlling your characters' head and eye movements, enhanced now also with chest and abdomen, for precise and natural posing! Easily pose your figures to look at the camera, to look into other character's eyes, or to look at an item in your scene! Look At Me II Pose Control has been designed to work with almost any character or figure… from Victoria 4 to Genesis 8, from Horse 2 to Dragon 3, male or female. Anything with a head and eyes!

Separately control how much characters' abdomen, chest, head/neck and eyes move to look at your target, whether it's to look into the camera, at an item, or at each other!

Compatible with Assembly Line Pose Automation Kit by RiverSoft Art.

No poses are included with the package.

Updated to work with Daz Studio 6 and Daz Studio 4.24
Changed slot-signal connection: Use of Function::connect() can lead to object lifetime issues. Use the Global::connect() function (recommended)
Added Tooltip for the icon
Modified for change in parameters for CreateSliders function
Included RS2025HelperFunctions to use better GenesisGeneration function
Modified group boxes to show figure labels in Look at Each Other script
Modified for change in parameters for CreateSliders function
Refactored to use Daz Studio 6-compatible common functions located in data/RiverSoft Art/2025Common folder
Created Module Exports statement

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Look At Me II Pose Control (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Scripts:RiverSoft Art:Look at Me II”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Utilities:Scripts”

Additional Details

  • Since this product uses encrypted scripts, it cannot be used in versions of Daz Studio below 4.9.3.166.

Resolved Issues

  • 2026-07-16 Updated:
  • RSBuildPanels
    • Created Module Exports statement
    • Added return values to BuildXXX functions to get around scoping rules in DS2025
    • Fixed bug in BuildBodyPartsCheckBoxGroup function where Parts DzGridLayout was being added to the dialog.addWidget instead of dialog.addLayout (Problem surfaced with DS2025)
    • Fixed bug in BuildBodyPartsTorsoCheckBoxGroup function where Parts DzGridLayout was being added to the dialog.addWidget instead of dialog.addLayout (Problem surfaced with DS2025)
    • Fixed bug in BuildFacePartsCheckBoxGroup function where Parts DzGridLayout was being added to the dialog.addWidget instead of dialog.addLayout (Problem surfaced with DS2025)
  • RSHelperFunctions
    • Fixed inadvertent declarations of global variables for iHead, etc
    • Fixed findBoneInArray function to work in DS2025 as Array.find no longer works (throws type error)
    • Fixed findBoneInArrayLowerCase function to work in DS2025 as Array.find no longer works (throws type error)
    • Created Module Exports statement
    • RS2019LookFunctions
  • Changed slot-signal connection: Use of Function::connect() can lead to object lifetime issues. Use the Global::connect() function (recommended)
  • Fixed CreateSliders function to accept lookAtContext parameter as global variables are no longer seen in included files
  • Provide workaround for bug in camera.cursorToScene in DS2025
  • RS2020HelperFunctions
    • Added support for Genesis 9 to CreateIncludeFilename function
    • Changed slot-signal connection: Use of Function::connect() can lead to object lifetime issues. Use the Global::connect() function (recommended)
    • Removed useless “Variable X is used before its declaration” warnings in SearchAndReplaceDialog (variables were used in signals)
    • Removed useless “Variable X is used before its declaration” warnings in DoListDialog function (variables were used in signals)
    • Fixed CreateImageButton function setting toggleButton property directly; in DS2025, this is now a read-only property (off by default)
    • Created Module Exports statement
  • RS2021HelperFunctionsConstants
    • Created Module Exports statement
    • Fixed inadvertent declarations of global variables for iHead, etc
  • RS2021HelperFunctions
    • Created Module Exports statement
    • Removed useless “Variable lr is used before its declaration” warnings in AdjustRotations function
    • RS2022HelperFunctions
  • Created Module Exports statement
    • Removed useless “Variable wList is used before its declaration” warnings in AdjustRotations function
    • RS2023HelperFunctions
  • Created Module Exports statement
  • Removed useless “Variable papa is used before its declaration” warnings in papa function
  • Removed useless “Variable wList is used before its declaration” warnings in DoSelectChoices function
  • RS2025HelperFunctions
    • Fixed CreateImageButton function setting toggleButton property directly; in DS2025, this is now a read-only property (off by default)
    • Fixed CreateColorButton function setting toggleButton property directly; in DS2025, this is now a read-only property (off by default)
    • Fixed variable declaration in the CreatePreviewMaterials function caused by a missing semi-colon
    • Added CreateListLayout2025 function
    • Created Module Exports statement
  • RSAdvHelperFunctions
  • Created Module Exports statement
  • 2019-08-26 Added Support for Baby Barry, and Fixed error when setting Adjust Eyelids and Adjust Eyes Independently.
  • 2019-09-06 Added Support for Mister Mushroom.
  • 2021-02-02 Updated:
    • Updated to support Genesis 8.1 Females and Males
    • Adjust Eyelids option is ignored with Genesis 8.1
  • 2022-10-31 Updated:
    • Added support for Genesis 9
      • Added Install Custom Look Actions script to install Look at me into the Favorites menu
      • Updated IncludeFile function to hopefully work better with Daz Connect installs
      • Fixed RollEyes for G9 characters
      • Added GetLeftEyeNames function
      • Added GetRightEyeNames function
      • Added improved GenesisGeneration function that identifies G9 (and theoretical later generations)
      • Fixed AdjustEyelids to handle the left eye or right eye not being found
  • 2023-01-03 Updated:
    • Optimized IncludeFile function to look locally before trying any other searches
    • Fixed bug for Genesis 9 where the neck would not move when the head moved

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats