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Depth Shaders

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Product Name: Depth Shaders
Product ID: 62871
Published Artist(s): Marshian
Created By: N/A
Release Date: 2019-08-14

Product Information

  • Required Products: None

Depth shaders add atmospheric perspective and depth to your renders without additional render time. The 12 main adjustment shaders, which affect the topcoat and backscatter surface channels, will work great with HDRIs and lights. However, if you have an alien planet or a deep golden sunset scene you can use one of the color utilities to tint the shader.

Use the depth groups to organize your props by distance in relation to your camera. For larger scenes start with the lightest density (01) and work outward from your main camera. For smaller scenes just apply the 40 density preset to the background props. Use main adjustment shaders first, then utilities, if need be.

Simple instructions to help you get the full use of this product are included in the ReadMe.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Depth Shaders (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Shader Presets:Marshian:Depth Shaders”
    • “Shader Presets:Marshian:Depth Shaders:Render Setting”
    • “Shader Presets:Marshian:Depth Shaders:Shaders”
    • “Shader Presets:Marshian:Depth Shaders:Utilities”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Documents”
    • “Environments:Effects”
    • “Render-Settings:Iray”
    • “Shaders:Iray:Utilities:Depth Shaders:Color”
    • “Shaders:Iray:Utilities:Depth Shaders:Density”
    • “Shaders:Iray:Utilities:Depth Shaders:Gloss”
    • “Shaders:Iray:Utilities:Depth Shaders:Main”

Additional Details

  • Use the depth groups to organize your props by depth in relation to your camera. Larger scenes may use all 12, smaller scenes may only use two or three. Start with props or surfaces closest to the camera, put those props into the 01 depth group and so on. Keep track by turning the group off once you’ve put props into it. Leave a few objects in the foreground with no Depth Shaders applied. Once your props have been organized you can apply the shader that matches the depth group name.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats