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Ultimate Pose Master

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Product Name: Ultimate Pose Master
Product ID: 62917
Published Artist(s): V3Digitimes
Created By: N/A
Release Date: 2019-09-06

Product Information

  • Required Products: None

With Ultimate Pose Master you will be able to create poses or modify existing ones very easily and efficiently. Ultimate Pose Master is a powerful and flexible tool that can be used in different ways. It provides an optimized interface and unique tools dedicated to optimizing your pose creation workflow, for Genesis 3, 8, and 8.1 figures.

You can choose to use it “only” as a synthetic and global interface gathering and giving you the control on all the rotations of all the bones, as well as the translations of the hip and the figure, in an organized way, with one Tab for each body area. The tabs are by default organized this way: Arms (includes Hands), Legs/Hip (includes Pelvis, Feet and Toes), Trunk/Figure, Head/Eyes (includes Neck), Fingers, General Options and Center of Mass.

But you can also choose to unleash Pose Master power, and to use Pose Master automatic control mechanisms too. In this mode, you can for instance connect the hands (the one(s) you want) and the feet (the one(s) you want) to scene objects called helpers. Using Pose Master interface, you can “dial” the position of the helpers along the vertical and horizontal directions, and the helpers will move the hands and the feet exactly where you want. During this process, only the arms and/or the legs will automatically be posed, the rest of your figure will not be affected.

You can disconnect any helper from its hand or foot at any time, deciding this way that the corresponding arm or leg will be posed “the classical way”, meaning that the corresponding part of the interface can now be used as a “simple” global control interface, as if there was no helper for this hand or foot. And inversely you can reconnect any helper whenever you want.

In this “connected” - advanced - mode of use, for a given hand and foot location, you can adjust the arm or leg bones, modifying this way the pose of the arm or the leg allowing you to place the hand or the foot on its corresponding helper. For any hand or foot connected to its helper, when you pose the pelvis, the hip, the trunk or the full figure, it is also possible to make the choice to keep this hand and/or foot in place on its helper or to let it move as if it was not connected. Furthermore, tools are also provided to remember the absolute orientations of the hands and the feet, and to restore these preferred orientations whenever you want to.

The automatic controls can also give you the possibility to stretch the arms or legs in the direction of its corresponding helper, to place the helpers in the scene before you launch the interface, in order to move hands and feet to their helpers or inversely later on in the interface. The possibilities are endless.

You can very easily swap from one mode of use to another, in a single click, which will alternatively “Disconnect All Helpers” and “Reconnect All Helpers”, swapping this way from the “Smart Interface” to the “Standard Interface”.

The trunk rotations and the neck and head rotations are both provided with two ways to be posed. You can control the Bend, Twist, and Side-Side rotations bone by bone, but you can also process all the trunk bones together, or all the head and neck bones together. In the Tab dedicated to head and neck, you also have the possibility to rotate the eyes so that they look in the direction of a node of your choice. At any time, you can see in the preview mode the direction of the eyes, represented by a blue axis.

Nine fingers presets can be loaded directly from the interface, but you will enjoy the “Fingers” tab, with a unique and incredible organization of the controls of the fingers allowing you an optimized experience when posing fingers.

Finally, you will be able to create, preview, and update the center of mass of the figure, which can help you to analyze its balance.

Many additional tools and options are also included (symmetry, drop to floor, bake to transforms, convergence, visibility, preview modes, perspective view tools, etc, etc…)

Even if the whole interface and all the tools have been designed in order to be simple and very intuitive to use, Pose Master comes with a strong paper and video documentation detailing how to use it and all the additional options and features included.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Ultimate Pose Master (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Scripts:Ultimate Pose Master”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Utilities:Scripts”

Additional Details

  • A few bones which are not essential when you create a pose are not included in Ultimate Pose Master: the face bones, the ears, the metatarsals, and the pectorals.
  • It may happen occasionally that the hand and the feet “suddenly” moves away from its helper while you dial the helper location or while you adjust the surrounding arm or leg bones. This is very easy and very fast to solve, and you have all the elements for that:
  • Two buttons “Legs Solutions” and “Arms Solutions” in the “General Options” Tab of the interface.

The same principles are also explained and illustrated in the pdf documentation.

  • Update To Pose Master 1.1:
  • Update to version 1.1 include answers to features requests and additional tools to manage the responsiveness of the dials in connected (advanced) mode. If you suffer from lags in advanced mode, please simplify your scene using the provided tools (“Laggy?” menu at the bottom of the interface) and then, if necessary, use the “Medium” or the “Fast (But Less Precise)” buttons included in the Arms/Conv. Tab of the interface (in the bottom part of this Tab).

Additional tools have also been included to simplify your scene if necessary.

  • Please see pdf documentation to find all the details in the update note included to this documentation.
  • Finally you can watch those two videos which will help you to understand why it happens, and how to solve it.


  • Scripts included in this product include source or derivative code from one or more of the Scripting Samples provided here:
  • Update to version 1.3 :
    • includes compatibility with Genesis 8.1.
    • The other modifications made are all explained in the documentation, update section.

Resolved Issues

  • 2021-04-22 Update to version 1.3 : includes compatibility with Genesis 8.1. The other modifications made are all explained in the documentation, update section.

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats