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Arki's Wings

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Product Name: Arki's Wings
Product ID: 63897
Published Artist(s): Arki
Created By: N/A
Release Date: 2019-09-30

Product Information

  • Required Products: None

Finally three of our most popular wings are back - ready for use in Daz Studio! All three of these wings have not only been converted, but given an entire overhaul. One of the many improvements are custom built Iray materials with additional textures. The Orchid wings and the Strigoia wings also received brand new accessories to complete their unique look. Each of these wing sets can be used on any figure imaginable. Left and right wings can be moved separately from each other, scaled down and the full wingsets can be parented to different figures or objects. To get you started, all three sets with all of their accessories have been saved as wearable presets, parented to Genesis 8 Female's and Genesis 8 Male's chest area.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Arki's Wings (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Props:Arki:Wings”
    • “Props:Arki:Wings:Materials:Iray:Dragon Wings”
    • “Props:Arki:Wings:Materials:Iray:Orchid Wings”
    • “Props:Arki:Wings:Materials:Iray:Strigoia Wings”
    • “Props:Arki:Wings:Poses:G8F”
    • “Props:Arki:Wings:Poses:G8M”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Anatomy:External”
    • “Materials:Iray:Anatomy”
    • “Poses:By Function:Falling”
    • “Poses:By Function:Flying”
    • “Poses:By Region:Full Body”
    • “Poses:Other:Reset”

Additional Details

  • General Morph Types
  • The wings of this product load with a selection of morphs and control dials designed to help you with fitting and posing it. The morph categories are as follows:
    • • Styles: contains shaping morphs
    • • Controls: controls movement of several wing parts. You will also find the basic pose presets under this category.
  • How to work with the wings
  • If you want to set up a dForce simulation, please take the following steps:
  • 1. Load G8F or G8M into your scene (or any other figure or object you want to use the wings with. In this example we will use G8F/G8M as a reference).
  • 2. With G8F/G8M selected, apply your chosen wearable preset to G8F/G8M.
  • 3. Make sure the selected wing sets are parented to the upper chest part of your humanoid base figure.
  • 4. Apply one of the poses for G8F/G8M (found in the “Poses” folder of this product.
  • 5. Use one of the pose preset dials of the wings or start posing the wings by yourself.
  • 6. Add Clothing, hair, environments, etc.
  • 7. Render!
  • The dForce dragon wing membranes
  • Along with the standard weight mapped wing membranes you will also find dForce compliant wing membranes for the dragon wings.
  • If you want to set up a dForce simulation for these membranes, please take the following steps:
  • 1. Load G8F or G8M into your scene (or any other figure or object you want to use the wings with. In this example we will use G8F/G8M as a reference).
  • 2. With G8F/G8M selected, load the matching dFcorce dragon wings preset.
  • 3. Set up an animation with 11 frames (you can raise this value if you want the dForce compliant parts to settle and drape fully).
  • 4. In frame 1, set a keyframe (click on the little key icon with the plus symbol inside, to the far right end of the bottom icon bar) with G8F/G8M and wings in default pose.
  • 5. Go to frame 5, select a pose for G8F/G8M and the wins, then add a new keyframe in pose 5.
  • 6. Go to the Simulation tab inside DAZ Studio and change the following default settings: Start Bones from Memorized Pose - OFF, Frames To Simulate: Animated (Use Timeline Play Range), Collision Mesh Resolution: Viewport
    • 7. Hit the “Simulate” Button!

Resolved Issues

  • None

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats