User Tools

Site Tools


Storyworlds

Click for original

Product Name: Storyworlds
Product ID: 65261
Published Artist(s): Digital Art Live, Jericho Hill Publishing
Created By: N/A
Release Date: 2019-11-26

Product Information

  • Required Products: None

Creating effective visual narratives requires taking a step back and having a proper bird’s eye view of the universe that your stories will exist in.

The process of “World Building” as a container for your stories is the smart approach for gaining continuity and generating intrigue. It’s letting the reader know that your stories are held within a planned, comprehensive and compelling world to explore…….they simply won’t be able to wait for your next chapter!

In this set of tutorials, Peter von Stackelberg, a professional futurist, illustrator and writer teaches a must-have framework for world building.

Peter uses DAZ Studio to illustrate his own stories and helps artists work towards creating visual narratives in this tutorial set with planning their storyworlds.

Tutorial 1

Duration : 1 hour 36 minutes

How to plan storyworlds

? The Tagline

? Controlling Idea (Theme)

? Storyworld Genre

? Spectrum of Storyworlds (Primary vs. Secondary)

? Fiction, Non-Fiction, and Hybrid Storyworlds

? Storyworld Synopsis

? Design Aesthetic & Style Guides

? Using Storyworlds Across Multiple Media

? Storyworld Expandability

? Storyworlds Franchises

Storyworld Elements

? Space-Time

? Characters

? Significant Objects

? Settings/Locations

? Events

? System States

Natural Elements of Storyworlds

? Physical & Biological Laws

? Cosmology

? Multiverse/Universe

? Galaxy

? Star System

? Planets, Moons & More

? Cycles in Storytelling

? Role of Cycles in Storytelling

? Environmental Cycles

? Physiological Cycles

? Institutional Cycles

Spaces in Storyworlds

? Boundaries & Borders

? Portals & Passages

? Public, Private & Personal Spaces

? Embodied Spaces

? Forbidden Spaces

? Sacred Spaces

? Unknown & Unexplored Spaces

? Metaphysical Spaces

? Creating & Using World Maps

Tutorial 2

Duration : 1 hour 41 minutes

Life forms in Storyworlds

? Humans & Other Sentient Beings

? Animals (Fauna) ? Non-Sentient

? Plants (Flora)

? Gods

? Monsters

? Ecosystems

Universal Resources in Storyworlds

? Air

? Water

? Nutrients

? Energy

? Materials

? Nutrients

Socioeconomic Resources

? Labor

? Population

? Information

? Capital

? Technology

Cultural Resources

? Beliefs & Values

? Myths

? Art, Literature & Music

Social Structures

? Social Institutions

? Social Order

? Social Norms

? Social Hierachies

? Flows Within Social Structures

About Peter von Stackelberg

Peter von Stackelberg is a writer, story architect and worldbuilder, university lecturer, and futurist. He has more than four decades of experience as a writer and award-winning journalist and almost 30 years of experience as a consultant and professional futurist.

For the past eight years, Peter has focused on emerging media technologies and is an expert on transmedia storytelling and constructing storyworlds. He has also worked on technology, innovation, and strategic foresight projects for companies like Honda R&D North America, General Motors, Shell Oil Company, Lockheed Martin, Texaco, Hasbro, and many others.

His book Technology & the Future: Managing Change and Innovation in the 21st Century was a best seller in its category for five weeks when released on Amazon in 2014.

Peter has taught a wide range of university and college courses in English, communications and business, including Digital Storytelling; Technology, Innovation, and the Future; Systems Thinking; Strategic Management; and Business Communications. He has a B.A. in Journalism from Ryerson University, a M.S. in Studies of the Future from University of Houston-Clear Lake, and a M.S. in Information Design & Technology from SUNY Polytechnic University.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 2 Core

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Additional Details

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.