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dForce Duchess Hair for Genesis 8 Female

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Product Name: dForce Duchess Hair for Genesis 8 Female
Product ID: 66221
Published Artist(s): PhilW
Created By: N/A
Release Date: 2019-12-27

Product Information

  • Required Products: None

Duchess Hair is a classic and elegant style with the front pulled back into a tail and the back hanging free. It uses Daz’s dForce Hair to give a highly realistic and versatile drape-able hair style with every hair individually rendered giving unprecedented realism!

dForce Duchess Hair for Genesis 8 Female comes with a range of styling presets to drape the hair in front of, behind or around the shoulders and with a choice of lengths and curls. Once the hair has been simulated there are tons of options to explore, including 25 realistic hair colors, all of which feature a blend of tones to give a highly realistic result. All colors have the shine set appropriately, but there are 4 shine presets which you can use depending on your scene lighting and preference. There are various options for stray hairs and you can change the length and swing of the hair after draping for even more variety and control.

Perfectly suited to contemporary, historic, fantasy and science fiction scenes, Duchess Hair will bring an extra touch of elegance and realism to your renders.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

dForce Duchess Hair for Genesis 8 Female (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Female:Hair:PhilW:Duchess dForce Hair”
    • “People:Genesis 8 Female:Hair:PhilW:Duchess dForce Hair:DH1 Pre-Drape Shape Presets”
    • “People:Genesis 8 Female:Hair:PhilW:Duchess dForce Hair:DH1 Pre-Drape Shape Presets:Curls Options”
    • “People:Genesis 8 Female:Hair:PhilW:Duchess dForce Hair:DH2 Hair Adjustments”
    • “People:Genesis 8 Female:Hair:PhilW:Duchess dForce Hair:DH3 Iray Materials”
    • “People:Genesis 8 Female:Hair:PhilW:Duchess dForce Hair:DH3 Iray Materials:Hair Band Materials”
    • “People:Genesis 8 Female:Hair:PhilW:Duchess dForce Hair:DH3 Iray Materials:Shine Options”
    • “People:Genesis 8 Female:Hair:PhilW:Duchess dForce Hair:DH4 Utilities”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Hair:Long”
    • “Materials:Accessories”
    • “Materials:Iray:Hair:Hair Colors”
    • “Materials:Iray:Hair:Settings”
    • “Shaping:Apply”
    • “Shaping:Remove”
    • “Simulation-Settings”

Additional Details

  • When loaded the hair is parented to the HairCap which is parented to the figure. For most operations you need to select Duchess Hair, although for changing hair colors, you can have the figure, the HairCap or the Hair itself seelcted.
  • There are 3 preview presets each of which has a useful role:
  • - Guides only (only shows guide lines and not the actual hairs, fastest display)
  • - Hair Preview No Iray (shows an indication of individual hairs in normal preview but not in Iray render Preview. A useful middle setting)
  • - Hair Preview With Iray (full preview including Iray but slowest to respond when making changes)
  • You can use either the shape presets or the morph dials in the hair to set the shape before the simulation, which will determine how and where the hair drapes. Many of the morphs can also usefully be applied after the drape – I recommend doing this via the dials as applying some of the morphs too strongly after the drape can lead to poke-through as collisions are only detected during the draping process. Thanks to the speed of draping, it is easy to try out different settings to find the ideal look for your images. If you have the hair draped in front of the shoulders, you can use small values in the other morph dial to move the hair forward to resolve poke-through (ie. If you used Before Shoulder Left, you can use Before Shoulder Left Short to move the hair on that side forward, and vice versa).
  • There is a pause after you press render while all the hair geometry is loaded onto your graphics card. Actual render times can depend on the hair color – the lighter the color, the longer the render time (but the results are worth it!).
  • Current Frame simulation allows a very simple and easy to use way to simulate the hair (and also dForce clothing). In the main it works well but there will be times when you need the greater control which setting up a small animation gives. I recommend setting the animation length to 91. Setup your character, clothing and Duchess Hair at frame zero, then move to frame 45 to set the desired pose. The remainder of the time allows the hair to settle, feel free to press Escape if the simulation has reached a settled state or if you have the hair shape that you want. Having this animation allows you to select which frame is best for your render – often a middle frame will give a more dynamic result. You can of course set up more complex animations, either to achieve the dynamic look that you want for an individual render, or to render out an actual animation including the dynamic hair.
  • If you deviate from the default pose as the starting point, ensure that the hair is clear of body and clothes before simulating – the hair has a wide margin to accommodate most clothing items. If you temporarily turn off the visibility of items in your scene which will not interact with the hair, they will not be considered by the simulation and it will therefore be faster to complete.
  • Duchess Hair can be used together with dForce-enabled clothing. In general you will want the clothing simulation to happen first on each frame and the hair simulation after that. The safest way to do this is to freeze the simulation on the hair (setting in Parameters tab), run the simulation for the clothing, then freeze the clothing simulation, unfreeze the hair and run simulation again.

Resolved Issues

  • None

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats