Table of Contents
|Product Name:||DAZ Studio FIGHT SCENES : The Vital Creative Guide|
|Published Artist(s):||Digital Art Live, Griffin Avid|
At some point in character artwork you'll experiment with fight scenes, creating high energy artwork that can be effective in grabbing the attention of viewers. There's a deluge of DAZ Studio poses, props and scenes to set up a confrontation and a shedload of crucial decisions to design a compelling fight scene, so what's the best approach? If you're developing a visual story, you will want to design a confrontation to move the story forward and transform your characters. Drew Spence provides a new comprehensive tutorial guide , who has choreographed and rendered dozens of DAZ fight scenes for his published graphic comics. In the real world Drew is a martial arts trainer which provides additional insights into crafting an authentic conflict. Tuition running time : 2.5 hours of tuition across two high definition video recordings. Who is this course for? DAZ Studio artists Character artists Visual narrative creators Promo artists Artists wanting to gain expert insights on posing and virtual camera placement About the Presenter : Drew Spence Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino Grey, Dynamics Plus and Xodus Phoenix.
Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates - from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer's Edge magazine, a quarterly publication dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.
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