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Biscuits Noa Hair with dForce for Genesis 8 Female

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Product Name: Biscuits Noa Hair with dForce for Genesis 8 Female
Product ID: 70569
Published Artist(s): Biscuits
Created By: N/A
Release Date: 2020-06-19

Product Information

  • Required Products: None

Biscuits Noa Hair with dForce for Genesis 8 Female is a long & luxurious high ponytail hair with a braided band.

This hair has Flexible & Creative control with the many build in options, plus additional morphs to fine tune Adjustments, Move Morphs and Creative Styles, to make the hair longer, shorter, curly or straight and control the thickness.

For ease of use, you get 15 Starter Shapes Presets and a Zero Pose. To control the density, tips and roots of the hair there are 4 Transparency Preset as well, and 4 Simulation Presets quickly setup your simulation.

You also get 50 astounding Natural Colors - get Biscuits Noa Hair with dForce for your favorite Genesis 8 Female today!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Biscuits Noa Hair with dForce for Genesis 8 Female (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Female:Hair:Biscuits:dForce Biscuits Noa Hair”
    • “People:Genesis 8 Female:Hair:Biscuits:dForce Biscuits Noa Hair:Iray Materials:Extra”
    • “People:Genesis 8 Female:Hair:Biscuits:dForce Biscuits Noa Hair:Iray Materials:Natural”
    • “People:Genesis 8 Female:Hair:Biscuits:dForce Biscuits Noa Hair:Simulation Presets”
    • “People:Genesis 8 Female:Hair:Biscuits:dForce Biscuits Noa Hair:Starter Shapes Presets”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Documents”
    • “Hair:Long”
    • “Materials:Iray:Hair:Hair Colors”
    • “Materials:Iray:Hair:Layer Setup”
    • “Materials:Iray:Hair:Settings”
    • “Materials:Iray:Hair:Transparency”
    • “Shaping:Apply”
    • “Simulation-Settings”

Additional Details

  • Tips
    • Biscuits Noa Hair with dForce for Genesis 8 Female is conforming only in the default initial shape, this Hair is created to be simulated with the dForce Engine, to achieve a realistic flow and drape influenced by gravity.
    • Avoid Collisions, make sure the hair isn't intersecting any body-parts or clothing or any other object on your start frame.
    • There are several ways to fix intersections:
      • Use the Adjustment Morphs or the Moves to fix the intersection.
      • Twist, bend or side-side the head or neck slightly.
      • You can also hide body-parts in your scene tab, so they will not influence your simulation, for example fingers.
    • As a general rule all Morphs need to be dialed before the simulation.
    • To use a time line setup has several advantages.
    • You can pick any frame for your still render in the simulated range.
    • You can animate.
    • You have additional control over the hair when rotating the hip of the figure for example to use the gravity in your advantage to achieve custom shapes.
    • Stop the simulation at any time if you like the shape for your still render.
    • Note that not every chosen morph combination gives a good result.
    • Not all Style Morphs go well with dialed Moves Morphs, styles combined with Moves Morphs can give unexpected results.
    • You need to set the priority if the Style is more important or the Moves.
    • Note that Moves Shapes can be achieved with a timeline setup, for example, all hair UP, can be simulated when the hip is turned 180 degrees.
    • Style Morphs need to be dialed in the parameters.
  • LIBRARY
    • Starting with the library options, when you navigate to the folder where Noa Hair is located you see a wearable preset when applied to the figure, you can see in the scene pane it contains the actual Hair and also a Repel Figure.
    • This Repel has an invisible material but needs to be there during the simulation. Do not delete or Move the Repel, just let it live next to the hair.
    • There is a folder called Starter Shapes Presets, here you can find the morphs that move the hair in a certain direction. If you use these morphs dial them in *before* starting the simulation.
    • There is also a Zero Hair Preset, which sets all the morphs to zero.
    • Next up is the Simulation Presets.
      • You can choose to use a Current frame preset or multiple frames.
      • Keep in mind that if you pick the 60 or 90 frames preset, you need to manually add those frames to your timeline.
      • Note the first frame is zero, so for the 60 frames preset input 61 in the total box and for the 90 frames preset input 91 manually in your timeline.
      • There is also a RESET Simulate Material Preset, you only need to use this if you have edited the simulation dials in the surfaces pane and want to revert them.
  • On to the Iray Materials folder.
    • In here you see the Natural folder,
    • With 50 hair colors for you to choose from.
  • And in the Extra folder
    • You find a Layer Setup Material, which I personally use to better see morphs and the drape during the simulation.
    • There are also 4 Transparency Presets for more control of the density and tips of the hair.
    • And again there is also a RESET Simulate Material Preset, you only need to use this if you have edited the simulation dials in the surfaces pane and want to revert them.
  • PARAMETER
    • Moving on to the Parameter Options
    • Under Actor > Morphs you will find 3 folders:
      • In the Adjustments Folder, you find all the morphs for fine-tuning.
      • In the Moves Folder, you see the morphs where the starter Shapes Presets are made of. Here you can choose to dial a custom percentage instead of the full 100% of a preset.
  • The Styles folder contains Style morphs.
    • So if you like to make the hair longer, shorter, more curly, less curly or thicker you can.
    • All these morphs are required to be used before simulation.
    • My recommendation is to choose one single morph, either a Move morph (so a Starter shape) OR a style morph, because certain morph combinations can give unexpected results.
    • Experiment and when you see spikes show up, you can dial morph-values lower or use only either a Style morph or a Move morph.
    • You do not need the starter shapes always, as some of them are basically pre simulated drape morphs, which can always be accomplished with the timeline method.
  • BEGINNER Step by Step
    • - Current Frame This is the easiest and fastest method:
      • • Step 1. Load a G8F, add character morphs/shapes, add clothing and add a pose.
      • • Step 2. Select G8F and load the hair.
      • • Step 3. Select the hair and In the Starter Shape Presets pick one preset that is suitable for your pose.
      • • Step 4. In the Simulation Presets choose the Current Frame Preset.
      • • Step 5. Go to the Simulation Pane and Press Simulate.
      • During Simulation you can either wait till the simulation is done or you can cancel anytime when you think the drape is suitable for your render.
      • With the Current Frame method, you have one single frame as a result.
  • INTERMEDIATE Step by Step
    • - Timeline Play Range of 30 frames with one pose
      • • Step 1. Load G8F add a morph/shape and add clothing and apply a Pose.
      • • Step 2. Open Timeline Pane (Window > Panes > Timeline)
      • • Step 3. Select G8F and load the hair.
      • • Step 4. Make sure you are on the first frame in the timeline.
      • • Step 5. Select the hair and In the Starter Shape Presets pick one preset that is suitable for your pose.
      • • Step 6. In the Scene Pane Select all.
      • • Step 7. In the Timeline press the keyframe button (the key with the plus).
      • • Step 8. In the Timeline go to frame 30 and with everything selected in the scene pane set a keyframe again. You see black tiny tringle appear on the timeline.
      • • Step 9. Scroll back to the initial frame.
      • • Step 10. Go to the library and In the Simulation Presets choose the 30 frames Preset.
      • • Step 11. Save your scene and Go to the Simulation Pane and Press Simulate.
      • • Step 12. After the simulation is finished, Select the hair and in the Parameters (General > Simulation) you can Freeze the simulated hair.
  • I highly recommend freezing the simulation on each object that is successfully simulated, as it won't re-sim if you press simulate on accident.
  • The advantage of using a multiple frame setup is, when the simulation is finished you have all these frames to choose from for your final render result.
  • ADVANCED Step by Step
    • - Timeline Play Range of 60 frames with multiple poses
  • I show you the way how to use a style morph instead of a starter shape preset or move morph. Some of the Move morphs are pre-simulated morphs and point to a specific direction.
    • This way you don't need starter shape presets, but you can customize the direction of the drape.
      • • Step 1. Load G8F add a morph/shape and add clothing
      • • Step 2. Open Timeline Pane (Window > Panes > Timeline, set your total frames to 61 manually)
      • • Step 3. Select G8F and load and select the hair.
      • • Step 4. Make sure you are on the first frame in the timeline.
      • • Step 5. Go to the Parameters > Actor > Morphs > Styles > Dial Style long curl
      • • Step 6. Select G8F and apply a pose
      • • Step 7. Select the hip of G8F and dial Z Rotate to 90
      • • Step 8. In the Scene Pane Select all.
      • • Step 9. In the Timeline press the keyframe button (the key with the plus).
      • • Step 10. Scroll to frame 20 and select the hip and dial Y rotate to 45.
      • • Step 11. In the Scene Pane Select all.
      • • Step 12. On frame 20 In the Timeline press the keyframe button (the key with the plus).
      • • Step 13. Scroll to frame 40 and set the hip back to the initial state. original pose [Z Rotate 0 y rot 30.15
      • • Step 14. In the Scene Pane Select all.
      • • Step 15. In the Timeline on frame 40 press the keyframe button (the key with the plus).
      • • Step 16. Scroll to frame 60 and select all in the scene and set a keyframe at frame 60 as well
      • • Step 17. Scroll back to the initial frame.
      • • Step 18. In the Simulation Presets choose the 60 frames Preset.
      • • Step 19. Save your scene and Go to the Simulation Pane and Press Simulate.
      • • Step 20. Select the hair and in the Parameters (General > Simulation) you can Freeze the simulated hair.
    • When the simulation is finished you have frame 40 to 60 to choose from for your final render result.

Resolved Issues

  • None

Known Issues

  • None

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The contents of this package are in DAZ Studio Native formats