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Dotify

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Product Name: Dotify
Product ID: 79879
Published Artist(s): Silas3D, RiverSoft Art
Created By: N/A
Release Date: 2020-12-20

Product Information

  • Required Products: None

Want to create stylized, toonish, pop, ore non-photorealistic (NPR) art but still use Iray for rendering?

Dotify can help you achieve this, with an easy-to-use script and Iray decal technology with a variety of pattern choices. Other awesome features include:

Expand your texturing options for any 3D item - can easily scale and rotate patterns without changing image tiling Not limited to UV mapping of 3D item

Selective control - choose which surfaces to dotify and which to exclude

It's the perfect companion to Dotify for Genesis 8 Female- now clothing and hair can now be easily dotified!

Get Dotify for Clothing and Hair and Dotify your renders today!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Dotify (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Presets:Materials:Dotify”
    • “Presets:Wearables:Dotify”
    • “Scripts:RiverSoft Art:Dotify”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Accessories:Other”
    • “Documents”
    • “Materials:Iray”

Additional Details


How does it work?


  • Dotify uses Iray decal technology to project patterns onto items in your scene.
  • A powerful, easy-to-use script applies a wearable preset that includes the decal node (Dotify - Decal) and geometry shell (Dotify - Decal Blocker).
  • The script allows surfaces to be excluded from the decal projection. The surface geometry has to be hidden, as setting Cutout Opacity to 0 doesn’t work.
  • This is done through the Geometry Editor, but then the surfaces hidden need to be replaced. This is where the geometry shell comes in.
  • The script takes care of all this automatically - any surfaces that are unchecked in the dialog will be switched off in the geometry editor and switched on in the parented geometry shell.
  • The script also applies the Iray Uber shader to the item and copies surfaces from it to the geometry shell automatically, meaning this can be used on non-Iray items without prior conversion.
  • FAQs
  • How do I use Dotify?
  • It’s really simple! Just follow these steps:
1.	Select the item you would like to Dotify
2.	Launch the Dotify script
3.	Use the dialog to change various pattern and surface settings
4.	Press Accept
5.	Render away!
  • I’ve applied Dotify to an item but I can't see the pattern.
  • You will only see the pattern when Iray Preview is enabled or you're rendering the final image.
  • I’ve applied Dotify to a hair item but I can’t see the pattern.
  • Dotify is compatible with the vast majority of hairs, which are transmapped.
  • These hairs have ribbons of mesh, to which opacity maps are applied to simulate hair strands. This mesh is required for an Iray decal pattern to be visible.
  • Strand-based hair, which includes fibermesh and native DAZ Studio strand-based hair, will not work with Dotify because the individual strands do not provide enough surface area for a projected decal pattern to be visible.
  • Please note: Not all dForce hair is strand-based - some are transmapped and can therefore be used with Dotify.
  • I’ve applied Dotify, but the pattern looks broken as it’s all stretched and warped.
  • Dotify uses Iray decal projection technology and looks best when the projection is in sync with the active camera.
  • When you first apply Dotify, the projected pattern may look bad because the default decal rotation settings may differ too greatly from your active camera rotation settings.
  • We’ve include a handy Sync button at the bottom of the script dialog that you can use each time you change the camera position to ensure the projection looks at its best.
  • Please note: Depending on the camera position and curvature of surfaces being projected at, there will always be some minor stretching - much like if you were to stand in front of an image being projected on a wall.
  • Can I use my own patterns?
  • Absolutely! Whilst this isn’t formally supported by the product, you can manually change the image used in the Cutout Opacity channel for the relevant Dotify - Decal node in your scene, after Dotify is applied.
  • Please note: If you run the script again after changing the opacity map, it will be replaced with the default pattern that is set by the script, so best to only change this prior to render. Alternatively, you can experiment with the decal settings manually rather than use the script a subsequent time.
  • I’ve applied Dotify to an item and its base textures are being removed.
  • When running the script, there is an Options tab down the left-hand side of the dialog.
  • In this section you will find a checkbox labelled Remove Base Color Textures, which will remove images from the Base Color channel of all surfaces that Dotify is applied to.
  • You can change this option repeatedly for each item you apply Dotify to.
  • I’ve re-opened a Dotify scene but the surfaces I unchecked now have Dotify applied.
  • This is most likely to occur with hair models, where the scalp/cap surface was hidden.
  • Unfortunately DAZ Studio doesn’t currently save geometry visibility settings, so you will need to run the script again when opening existing scene.

Resolved Issues

  • None

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats