Product Index
Product Name: | Iray Nature Shaders - Bark |
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Product ID: | 80194 |
Published Artist(s): | Daz Originals |
Created By: | MartinJFrost |
Release Date: | 2021-02-10 |
Iray Nature Shaders - Bark is a great bundle of 20 bark shaders for Iray, all taken from photographs and furnished with normal, displacement and spectral mapping, which can be applied to any item you wish to cover in bark!
Some of these great shader pre-sets include layers of moss and lichen for even more detail! Designed to re texture older tree models in my own runtime, to match in with some of my trees and shrubs, the bundle comes with two sets of bark shaders, one plain and one with added moss layers in the texture pre-set (Along with scaling utilities for each of the two sets as they work slightly differently). Just select the object you wish to add the bark shader too, make sure the specific surface is selected and add the shader, then go to the scale utilities and pick one that works (many models have different UV mapping so there are different ratios to help with this. If there isnt the ratio you need you can always go to the shader tab and set the tiling to your liking there - some experimentation may be needed).
All of the shaders have high levels of displacement and are set to work with subdivision (you can convert your model to sub division inside studio if it is not already sub d). This adds to the realism of the shader and can breathe life in to an other wise flat surface.
All in all this is a great asset to have in your shader collection, adding realistic bark materials that match many of the trees and shrubs you will find in my Daz 3D store, thus enabling you to blend other items in to the scene you are creating seamlessly!
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
The bundle comes with two sets of bark shaders, one plain and one with added moss layers in the texture pre-set. ( Along with scaling utilities for each of the two sets as they work slightly differently). Just select the object you wish to add the bark shader too, make sure the specific surface is selected and add the shader, then go to the scale utilities and pick one that works ( many models have different UV mapping so there are different ratios to help with this. If there isnt the ratio you need you can always go to the shader tab and set the tiling to your liking there - some experimentation may be needed). Please be aware that shaders are reliant of food uv mapping in the model, sometimes this can cause shaders to stretch or warp if it is not even. Important Note; Please make sure that you use the tiling utility for mossy shaders with only the mossy shaders and plain shaders with only the plain shaders as if you use the plain tiling utility's on the mossy shaders or the mossy tiling utility on the plain shaders the results will not be as expected and you will need to reload the shader and start again! The mossy and plain shaders use different types of shader hierarchy and thus need their own specific utility's to go with them. When you apply the mossy bark shaders you will find that they do not appear as they will in your final render, nor will you see the changes made in scale with the mossy scale utilities, however they will be applied and can be seen in the iray View Port
These shaders have a base tiling value, it is recommended not to go below that value.
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