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|HD Face Staples and Stitches for Genesis 8 Females
HD Face Staples and Stitches for Genesis 8 Females is a collection of 38 HD Face Wounds in the process of healing created through the careful combination of HD morphs, medical attachments, and LIE material presets for flesh texturing and skin sowing. In addition, we have included 38 additional LIE textures to give the hurt flesh a more subtle look, rounding it up at 19 Staples HD Morphs, 19 Stitches HD Morphs, 19 Staples Attachments, 19 Stitches Attachments, and 76 Iray LIE Presets.
These wounds were sculpted taking our HD FACE WOUNDS for Genesis 8 Females pack as a reference to help tie both products in with your storytelling. Now, you will be able to show how your character treated the wound he received. Whether he did a quick fix via staples because the situation demanded it, or he managed to get someone to sew his skin up, it is up to you!
As some of the promos show, you can also play with the intensity of the morphs via the dials and use the Subtle LIE Iray Presets to turn the closed wounds into scars! Break the limits and dial them negatively for even greater variation!
Like with our other packs, these can be combined to help add valuable subtext to your images, allowing you to build characters marked by hardships and pain. They must wear the badges life has bestowed upon them, but whether they will wear them with pride, shame, or pain is up to you!
Get the HD Face Staples and Stitches for Genesis 8 Females!
Important Note: The staples may need manual tweaking for them to work on certain shapes, especially those with prominent chins, lips, cheekbones, and/or deep eye creases. In the Read Me section online, you have included three different ways to tweak the Staples Attachments, so they can work on your character. Stitches will work on Generation 8 all characters, as well as the LIE textures.
This is NOT a merchant resource. This product should be used in accordance to DAZ Studio’s EULA. This means, you cannot resell these textures or use them on a character you will give away for free or sell. The textures should not be used to create photoshop wound brushes either. The morphs cannot be baked into a character you will be selling or giving a way. — The following information details the folder structure for “HD FACE STAPLES AND STITCHES for Genesis 8 Female(s)” and should serve as an overview of the product:
“People/Genesis 8 Female/Shapes/FenixPhoenix/Face Staples and Stitches” • You can use the Shaping Presets to add the HD Wounds or you can dial them in. You will find the dials in the parameters or shaping tab under Actors > Head > Face > Staples and Stitches • You can also type “FSSF” in the search box within the parameter tab to easily access all the dials at once. • Several Shaping Preset to remove/zero only the morphs in this pack have been included for your convenience.
LIE MATERIAL PRESETS:
You will find four folders in your “Content Library” under the following paths: “People/Genesis 8 Female/Materials/FenixPhoenix/ Face Staples and Stitches” • 01 Set Quality | You will find three scripts for setting your figure’s Render SubDivision Level. With your character selected, click on any of them to determine the quality. The higher the SubD Level, the better the HD Morph will look at the expense of longer render times. • Important: The recommended Render SubDivision Level is 3-4; the recommended viewport SubDivision Level is 2-3. The script assumes the figure is loaded at viewport subdivision of 2, so manually check the figure’s resolution in the parameters tab before rendering. • 02 Add LIE Textures| LIE Iray Presets are included to add texture to the skin. They may take a while to apply depending on your specs. These will only work on Generation 8 characters that use Base UVs. These should also work on Generation 3 Characters so long as they use the Generation 3 Base UVs. A special folder called “Subtle” has been included which will apply a softer texture for a faded/scar type of look. You can stack presets (apply them twice) to add more intensity to the texture. • 03 Removers | Here you will find a handy script to remove all LIE layers from your characters. Just select your character, ensure no surface is selected, and apply. Keep in mind that the script will strip every LIE layer on your entire character. If you find you are getting neck seams, we also included a material preset to remove the maps from the “Glossy Layered Weight” channel. Some PAs do not include spec maps on their characters, so using this preset should remove the map made by LIE from there which should remove any seams.
“People/Genesis 8 Female/Props/FenixPhoenix/Face Staples and Stitches” • Remember to select your character before applying these attachments. • Additional Material Presets have been included in the form of Iray Shaders. Please ensure the surface of the props are selected before applying any of these, as they may not take effect otherwise. To open your surface panels, go to windows > Pane > Surfaces.
TIPS & TRICKS:
The staples attachments might end up digging into the skin of stylized characters, especially when it comes to chins and noses. A quick fix for those is to: 1. Select the staple attachment in your scene. 2. Open the tree and select the head or the Upper/Lower face rig bones (it depends on the staples) from your scene panel. Some staples (like S10 Temple can be tweaked from its hip bone). 3. Use the transform dials to nudge the staples out of the skin. Try to use the smallest increments possible. 4. In the Promo of Celani 8, for example, this is what was done to the staples that did not work out of the box:
• S05 Chin | Head Bone :: Bend: 1.50, • S07 Eye | Head Bone :: Bend 0.50, Left Cheek Upper :: Bone -1.50, • S08 Upper Lip | Right Lip Nasolabial Crease Bone :: x Translate 0.50 & Z translate 0.50, Right Lip Below Nose Bone :: x Rotate -13.
5. In Zelara with Xeloria’s skin Promo, the tweaks were as follows:
• S05 Chin | Head Bone :: Bend 0.50 • S10 Temple | Hip Bone :: Y Rotate -0.050
Another way to fix the staples (used on Celani 8) is to…: 1. Select the attachment that is causing the issue. 2. Go to Create > New Geometry Shell… 3. In the pop-out chose the option: “Parent to Selected Item”. Name the shell whatever you like, then click accept. 4. Now select your newly created shell which should be nested under your attachment. In the parameters tab (Window > Panes > Parameters) try giving the geoshell an “Offset Value” of somewhere between 0.020 to 0.070. The bigger the value, the more “bloated” the staples will look, so you want to try keeping it as low as possible. 5. You can also try to reduce the offset by adjusting the scale of the geoshell (X Scale 101% & Z Scale 100.2%, for example). You want to keep the values as low as possible, so the staples do not separate too much from the skin.
FOR LIE REMOVER: * Scripts included in this product include source or derivative code from one or more of the Scripting Samples provided here: * Material Properties
FOR CHANGING THE SUBD: * Scripts included in this product include source or derivative code from one or more of the Scripting Samples provided here: * Action Trigger * convert-to-subd-script Modification of the original Script Example / code snippet: - Idea by: algovincian @ 091817 - Modification by: jag11 @ 122717 - Modification by: Esid @ 020120 & 032420
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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