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Below is a list of files provided by the Army for APC Skullforge product.

Core

Army for APC Skullforge

  • Content :
    • /Runtime/Support/DAZ_3D_80712_Army_for_APC_Skullforge.dsa
    • /Runtime/Support/DAZ_3D_80712_Army_for_APC_Skullforge.dsx
    • /Runtime/Support/DAZ_3D_80712_Army_for_APC_Skullforge.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1001_BaseColor.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1001_Height.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1001_Metallic.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1001_Normal.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1001_Roughness.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1002_BaseColor.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1002_Height.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1002_Metallic.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1002_Normal.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1002_Roughness.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1003_BaseColor.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1003_Height.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1003_Metallic.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1003_Normal.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1003_Roughness.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1011_BaseColor.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1011_Emissive.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1011_Height.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1011_Metallic.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1011_Normal.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1011_Roughness.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1012_BaseColor.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1012_Height.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1012_Metallic.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1012_Normal.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo_1012_Roughness.jpg
    • /Runtime/Textures/Sade/APCArmy/Camo__Roughness.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1001_BaseColor.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1001_Height.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1001_Metallic.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1001_Normal.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1001_Roughness.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1002_BaseColor.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1002_Height.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1002_Metallic.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1002_Normal.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1002_Roughness.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1003_BaseColor.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1003_Height.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1003_Metallic.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1003_Normal.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1003_Roughness.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1011_BaseColor.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1011_Emissive.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1011_Height.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1011_Metallic.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1011_Normal.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1011_Roughness.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1012_BaseColor.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1012_Height.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1012_Metallic.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1012_Normal.jpg
    • /Runtime/Textures/Sade/APCArmy/Olive_1012_Roughness.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1001_BaseColor.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1001_Height.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1001_Metallic.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1001_Normal.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1001_Roughness.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1002_BaseColor.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1002_Height.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1002_Metallic.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1002_Normal.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1002_Roughness.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1003_BaseColor.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1003_Height.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1003_Metallic.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1003_Normal.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1003_Roughness.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1011_BaseColor.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1011_Emissive.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1011_Height.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1011_Metallic.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1011_Normal.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1011_Roughness.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1012_BaseColor.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1012_Height.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1012_Metallic.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1012_Normal.jpg
    • /Runtime/Textures/Sade/APCArmy/Police_1012_Roughness.jpg
    • /Vehicles/Sade/APCSkullforge/Materials/Iray/APC Army/APC Camouflage.duf
    • /Vehicles/Sade/APCSkullforge/Materials/Iray/APC Army/APC Camouflage.png
    • /Vehicles/Sade/APCSkullforge/Materials/Iray/APC Army/APC Olivegreen.duf
    • /Vehicles/Sade/APCSkullforge/Materials/Iray/APC Army/APC Olivegreen.png
    • /Vehicles/Sade/APCSkullforge/Materials/Iray/APC Army/APC Police.duf
    • /Vehicles/Sade/APCSkullforge/Materials/Iray/APC Army/APC Police.png