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4K Fabric Shader Presets 2 for Iray

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Product Name: 4K Fabric Shader Presets 2 for Iray
Product ID: 81025
Published Artist(s): Handspan Studios
Created By: N/A
Release Date: 2021-04-11

Product Information

  • Required Products: None

Introducing 4K Fabric Shader Presets 2 for Iray from Handspan Studios. It has 4k photorealistic fabric shader presets with optional pattern design overlays in a fresh fashion color palette. This collection has a number of basic weaves and types of fabric, and by adjusting the material settings, you can get a lot of other fabric looks from these same base textures. All color is added through the color channels, so you can adapt the textures to any color scheme you like. The 29 color chips included represent a recent fashion color forecast. You can use plain fabrics as a base for the overlay patterns. The diffuse overlays come in metallic foils, iridescent, multi-color, and one sample of the regular color, each of which can be added on top of these or any other smooth fabric. You can use pattern overlays to decorate other types of materials or objects as well. This collection contains 372 Shader Presets and the tiling texture maps they are based on.

Shaders are great for expanding and updating clothing models to render in Iray and for a starting point when making UV map textures. Each pattern comes with a number of coordinating color presets that are easy to use, scalable, and fun to customize with pattern overlays. By adjusting the diffuse overlay weight, color, and metallic flakes parameters, you can achieve unique looks. The details like weave and threads are clear on the texture, bump, and normal maps, meaning that the fabric will react to your scene's lighting, drapes, and folds more like it should. The overlays contain only the patterns and take their surface texture from the base fabric below. They look best on smoother surfaces like dark silk. I have made a folder of smooth, plain-colored fabrics for ease of use with the patterns. There are lots of bright, lush colors as well that look great on their own. The shader presets consist of 56 unique, seamless tiling textures and patterns, plus the shader preset variations that are based on them. They make use of 178 included high-resolution texture, bump, roughness, normal, overlay, and specular maps and the various material settings customized for Daz Studio Iray. This set contains silks, satin, metallic, and many various base cloth textures and overlay patterns in foils and plain colors. There are a dozen quick presets to set the u and v tiling rate to 1x, 2x, 3x 5x, 10x, etc. to 50x. They will work on any tiling shader without changing any other settings. There are many more that could be shown in the renders. There are hundreds of tactile textures that you will find useful in all kinds of renders.

The material settings and tiling textures may be used as a merchant resource in creating UV map textures for sale. See the notes for the details. More Iray Shader Presets to Come!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 3 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

4K Fabric Shader Presets 2 for Iray (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Shader Presets:HS 4k Fabric Shaders 2”
    • “Shader Presets:HS 4k Fabric Shaders 2:Base Cloth”
    • “Shader Presets:HS 4k Fabric Shaders 2:Cotton”
    • “Shader Presets:HS 4k Fabric Shaders 2:Metallic”
    • “Shader Presets:HS 4k Fabric Shaders 2:Overlay Patterns”
    • “Shader Presets:HS 4k Fabric Shaders 2:Satin”
    • “Shader Presets:HS 4k Fabric Shaders 2:Silk”
    • “Shader Presets:HS 4k Fabric Shaders 2:Smooth Pattern Base”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Shaders:Iray:Fabric”
    • “Shaders:Iray:Utilities”
    • “Shaders:Iray:Utilities:Metallic Coat”
    • “Shaders:Iray:Utilities:Tiling”
    • “Shaders:Iray:Utilities:Visibility”

Additional Details

  • Shaders are very lighting-dependent. If a shader comes up too shiny or dull you can adjust it through the glossiness or the top coat parameter, a darker color or lower value will be less shiny, higher roughness will look more matte. The lighting used to create the promo images was Dimension Theory's Iradiance Studio Lights and expansion brightness presets F-H and Iradiance Light Probes.
  • When using the pattern overlays, apply a base fabric first. Foil or Metallic looking ones will look best on a dark or black background, the colors too will look stronger in most cases against black. In some cases I made the diffuse overlay color dark charcoal grey and added the color to the metallic flakes channel, this allows you to get the colored foil look to show up on a lighter background color. The presets called “birch” are an off white to use against darks and the “coal” presets will show up against light or medium colors. All light colors are much stronger in the diffuse overlay channel than darks so it's difficult to get dark colors to come out really strong.
  • All overlay patterns use only Metallic flakes and Diffuse Overlay channels to get their effect. To get a color to look like normal dye dial down the metallic flakes (or use the preset to remove them). Metallic flakes can look anything from a printed transfer look to a glittery foil. You can use metallic flakes without it looking shiny by turning the roughness up, the higher it goes the more of an overall color effect you'll get, lower roughness will look more like glitter or foil. You can use the pattern overlays on any fabric (or other item) you have as long as they are not already using the diffuse overlay channel for something else.
  • The number of pattern repeats is set by the base fabric repeats, set the number higher for a smaller looking pattern or weave.
  • Each preset will reset the tiling to the original number so you will want to adjust the size last, after all the others. This is done in the “horizontal tiles” and “vertical tiles” parameters or you can use the quick settings in the main folder to change them with one click to x1, 2x, 3x, up to 50x. The x and y numbers should match unless you want to create a stretched look or sometimes objects like spheres look stretched and you can adjust one parameter to compensate. You can use the offset numbers to make the pattern repeat in a slightly different place on the x or y axis, useful for lining up a pattern with your item. If the pattern looks fuzzy or blocky make those parameters a higher number (more repeats of the texture, every model is different some need more or less.) if you get a digital noise look then the pattern is too small and reduce the number of repeats until it looks right. You can also reduce the texture size itself to save on resources, they still look great at 2048.
  • If nothing happens at all, make sure you have your model selected from the Parameters tab Drop Down list* and also your material in the Surfaces tab before applying the shader. Overlay patterns and top coat effects will not show (in preview mode) until fully rendered.
  • The textures can also be used in any paint program with a texture fill function or a texture brush to paint UV map textures, they are a merchant resource, please do not redistribute or resell in their original tiling form or as a texture resource. Thank you for your support.

Resolved Issues

  • None

Known Issues

  • None


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The contents of these packages are in DAZ Studio Native formats