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Singing Animations for Genesis 8.1 Female and Kiko 8.1

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Product Name: Singing Animations for Genesis 8.1 Female and Kiko 8.1
Product ID: 81870
Published Artist(s): Daz Originals
Created By: ThreeDigital
Release Date: 2021-06-02

Product Information

  • Required Products: None

Have Kiko ready to dance and sing with Singing Animations for Genesis 8.1 Female and Kiko 8.1.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Singing Animations for Genesis 8.1 Female and Kiko 8.1 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8.1 Female:Animations:Genesis 8.1 Singing Animations:Genesis 8.1 Female”
    • “People:Genesis 8.1 Female:Animations:Genesis 8.1 Singing Animations:Kiko 8.1”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Animations:By Function:Dancing”
    • “Animations:By Function:Gestures”
    • “Animations:By Function:Standing”
    • “Animations:By Region:Full Body”
    • “Animations:By Region:Partial Body:Tail”
    • “Animations:Expressions”
    • “Utilities:Scripts”

Additional Details

  • Scripts included in this product include source or derivative code from the Scripting Samples provided here:
  • 1. Prepare Animation Script
    • Prepare Animation script must be run on the figure before applying any animations or the animations will not appear as intended. To apply the script, with the figure selected, double click the icon in the animation folder labeled “Run First”. After this script is run, the figure will be ready for animations to be applied.
  • 2. Accommodating Outfits with Poses
    • Before any animation is applied, load the outfit on the unposed figure. If loading the outfit applied a pose to any part of the figure (such as the hands or feet to accommodate props or shoes), create a Pose Control for that pose. This will allow the pose to work with the animation as it is now additive.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats