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Introduction to Decals

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Product Name: Introduction to Decals
Product ID: 81949
Published Artist(s): FlippedNormals
Created By: N/A
Release Date: 2021-06-16

Product Information

  • Required Products: None

Introduction to Decals

Decals are a powerful way of adding detailed textures to your game art with minimal impact on performance. This course will teach you everything you need to know about decals and will cover the complete development of 3 unique decals that can be used in a professional game environment.


One powerful advantage of decals is their ability to very easily break up repeating, tileable assets and materials. Many Environment Artists use modular assets and materials in their work to cut down on unique resources to save performance and space. Decals enable artists to give the illusion of uniqueness to their worlds while operating within a performance-and-time budget.


We will be using Substance Designer to create our decals, as the non-destructive workflow allows us to quickly develop decals and lay them out in an organized, easily accessible way. With a robust node-network, we’re able to quickly iterate and alter the decals to fit our needs better at any stage of the development cycle, allowing us to update each unique decal quickly and painlessly.


This is a complete introduction to decals, so no prior experience with the topic is required. You do however need a rudimentary understanding of UV mapping, as well as texture creation. You will also need to be familiar with working in Substance Designer and Unreal Engine. Check out our videos.


1- What Are Decals

2- Cracks Height

3- Cracks Outputs

4- Pothole Height

5- Pothole Outputs

6- Manhole Height

7- Manhole Outputs

8- Decal Sheet Layout

9- Projection Planar Decals

11- Improving Our Decals ? Bonus Chapter (scene files and assets from presentation scene not included)

12- Building A Scene Around Our Decals ? Bonus Chapter (scene files and assets from presentation scene not included)

This is a personal license as stated on the FlippedNormals licensing page.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 5 Core

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

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