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Skin Workshop Tutorial

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Product Name: Skin Workshop Tutorial
Product ID: 81989
Published Artist(s): Digital Art Live
Created By: N/A
Release Date: 2021-06-17

Product Information

  • Required Products: None

Skin shaders can really enhance a character and provide a stunning look.

But what happens when you need to swap a skin texture to another character? What are the best resources for skin shaders? How can you adapt or edit a shader to fine-tune how your character looks?

In this community workshop, Skin Workshop Tutorial, we brought together the collective minds of Daz Studio artists to share valuable experiences on skin materials and shaders.

We looked at:

Placing different skins on other characters

Working with different skins on characters that have been morphed

Older and younger skin properties discussion

Darkening skin tones using post-work

LIE layers

Fantasy skins product (V3Digitimes): discussion and artwork

A look at Skin Manager (V3Digitimes)

The Doll character and the HD skin utilized on other characters

Close up renders of skin

Iray wet look for skin and the settings

Shader preset save options

This tutorial video product includes an MP4 video file to download. There's also a version of the video with an integrated search of the transcript and captions. Try out this sample video:

About Digital Art Live

We've been connecting, educating, and inspiring digital artists in our weekly live webinars since 2013. Look out for our live events at the Digital Art Live website and in our community forum.

Product cover artwork by Anestis Skitzis.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

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