User Tools

Site Tools


Sidebar


Product Index


Not So Ancient Stones - Rough Concrete Shaders for Iray

Click for original

Product Name: Not So Ancient Stones - Rough Concrete Shaders for Iray
Product ID: 82587
Published Artist(s): Daz Originals
Created By: MartinJFrost
Release Date: 2021-10-23

Product Information

  • Required Products: None

(Not So) Ancient Stones - Rough Concrete Shaders is a powerful way to transform walls, pavements, and any structure by adding a rough concrete - worn, stained and gritty with the option of added layers of moss and lichen all in one shader! Using the 4-layer Uber PBR mdl shader that ships with Daz Studio, layers of moss and lichen are added on top of the base Concrete ,Tarmac and Grit shader presents in this bundle.

The shaders come with pre-loaded levels of moss and lichen layers, which can then be adjusted either by opening up the shader panel and editing there should you like too. Designed with the other Ancient Stones Bundles in mind, this stand-alone bundle will blend perfectly with the original ancient stones shaders or can be used on their own

Whether used as a standalone set of shaders or in combination with the original ancient stones bundles, the powerful (not so) Ancient Stones- Rough concrete shader set allows you to add much more realism to your renders with minimum fuss.

-

Additional advice:

As always with shader application you must remember to select the surface you wish to use the shader on in the shader tab. Then apply the shader and render in Iray preview (the shaders will only show you what they look like in an Iray preview or final render - the viewport look of the layered UBER PBR shader does not reflect the texture tiling for the shader). Once loaded and previewed you can adjust the scale of the shader on the object depending on how the objects UV maps are aligned and stretched, to this end I have included a whole bunch of ratio-based shader tiling pre-sets which can be applied immediately or you can make your own adjustments to the X and Y tiling values in the shader tab. Also included is an UBER High Displacement setting which also makes the Subdivision value extremely high, this can be very handy when using an object that does not have a high poly count or much surface detail of its own. Also included are low medium and high displacement options as well as different subdivision levels which of course can be turned off if your object is in the far distance to save on resources. All in all these options make these shaders extremely powerful (and these utility options should also work on the mossy bricks and mossy rock bundles too!). You will also find an extra moss layer you can add to all of the textures and the ability to remove moss layers too.

Product Notes

* To add a shader to a surface, make sure that the object and corresponding surface are selected.

  • Because this is a layered shader, its appearance in any viewport but Iray will not be the same as when rendered.
  • When making any adjustments to the shader either via the surfaces tab or using the presents contained in the bundle you will need to use the Iray viewport to do so, as the changes will not show up in any other viewport.
  • Only the premade pre-sets included in this bundle or with the Ancient stones - Mossy Walls and Ancient Stones - Rock'n'Roll and Moss Shaders will work with this shader set ( as this bundle has been created using the same base Layered shader Preset), any other ready-made adjustment presets will remove all of the layers from the shader. Alterations made within the surfaces tab will not affect this.
  • Subdivision is turned on in the shader presets included. The shader will always work better on an object that is set to a subdivision. The lower the mesh quality ( number of polygons) in any given mesh, the higher the subdivision value will need to be for any of the displacement to show. The Uber Displacement and subdivision setting should be used with care as it can seriously slow down a render time. However you can use the other subdivision settings and displacement pre-sets to alter this.

*If you are using the shaders on objects in the far distance you may want to use the zero and off settings for subdivision and displacement to save on resources. Experiment, you can always turn them back on!

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Not So Ancient Stones - Rough Concrete Shaders for Iray (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Shaders:Rough Concrete Shaders Iray”
    • “Shaders:Rough Concrete Shaders Iray:Utilities:Displacement and Sub D”
    • “Shaders:Rough Concrete Shaders Iray:Utilities:Scaling”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Shaders:Iray:Concrete”
    • “Shaders:Iray:Utilities:Displacement”
    • “Shaders:Iray:Utilities:Tiling”
    • “Shaders:Iray:Utilities:Visibility”

Additional Details

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for technical support questions or concerns.

1)
The contents of this package are in DAZ Studio Native formats