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How to Master Material Zones: Tutorial Guide

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Product Name: How to Master Material Zones: Tutorial Guide
Product ID: 86455
Published Artist(s): Digital Art Live, Nelmi
Created By: N/A
Release Date: 2022-07-03

Product Information

  • Required Products: None

Understanding Material Zones provides a whole range of possibilities to customize your existing clothing content, and they are an essential tool for content creators. In this tutorial video set, Published Artist Nelmi will show you how to master Material Zones in Daz Studio AND the applications in her content creation stack: Marvelous Designer, ZBrush, and Substance Painter.

Nelieta (aka Nelmi) will show you this complete guide of how to create material zones so that you can:

1. Reuse older content (clothing and props) that can be used for dForce

2. Learn the process to aid you to in creating your own clothing/props

3. Apply multiple textures to 3D content

4. Understand a core and essential process for content creation in order to vend content successfully

This is for you if …

You are newcomer to content creation for Daz Studio

You’d like to utilize older 3D content in your library

You are familiar with the concept of material zones but have not explored all the options and potentials of these

This is for you if you want to accomplish …

Full control over your own material zones

Saving money by reusing older content

Using material zones in other 3D content modeling programs (eg MD/ZBrush)

Better understanding a key foundational principal of content creation

Tutorial Content

Total tutorial video running time: 2 hours 58 minutes

Introduction

About Nelieta’s content creation background and the tools

Marvelous Designer

Daz Studio

ZBrush

Substance Painter

Material Zones and Surfaces

What are Material Zones?

What are Surfaces?

The importance of Material Zones and Surfaces in 3D Content Creation

Material Zones in Marvelous Designer

How to set up Material Zones in Marvelous Designer

Working with the Property Editor in Marvelous Designer

Setting up more than one Material Zone

A quick look at the UV map

Exporting the obj to Daz or other modeling programs

Material Zones in Daz Studio

Importing the obj into Daz

More about the Tool Settings Pane in Daz

Working with the newly created Material Zones (from MD)

Renaming the Surfaces or combining surfaces

Assigning textures to the Material Zones in the Surfaces Panel

Assigning dForce settings to each material zone

Advanced options in Daz Studio

Obj with no material zones

Importance of a Clean Mesh with Quads

Working with the Geometry Tool in Daz

The Geometry Tool in Daz

Selecting Polygons to create material zones or surfaces.

Selection Modes in the Geometery Editor Tool.

Options in the Geometry Tool that Nelmi uses

Creating a Loop.

Material Zones in ZBrush

Importing the obj into ZBrush

Activating the Polyframe

Polygroups and Auto Groups with UV

Splitting into Subtools and Masking the new groups

Create new UV map

Export the new obj

Problems with material zones and GOZ

Working with Material Zones in Substance Painter

Importing the obj into Substance Painter

Applying textures to the surfaces

Importance of UV Map and Surface Setup before import

Conclusion

Material Zones create a lot of possibilities to assign new surfaces to old clothing

Important tool for content creators

Texture artists need more material zones

A worthwhile and relatively easy tool to learn

A word of caution about creating too many material zones

Tutorial Sample

About the Presenter: Nelieta Van Der Merwe (aka Nelmi)

Nelieta is a 3D content creator, born and bred in South Africa and currently based in Cordoba, Argentina. She has a formal education in Corporate Finance and worked as a Commercial Financial Director for a large steel company in a previous life. She is passionate about photography and started out in the 3D world by creating PBR textures from her own photos. That gradually progressed to Daz Iray Shaders and the creation of texture add-ons for 3D clothing and content. Learning how to make and rig 3D clothing was not an easy task, and each project is a learning curve. She likes to challenge herself and focuses on quality 3D content.

Nelieta uses Marvelous Designer, Daz Studio, ZBrush, Photoshop, Illustrator, and Substance Painter.

Nelieta is a firm believer of sharing one's knowledge, which is the road to empowerment. She loves traveling and exploring different cultures, watching crime movies on Netflix, and an early morning cup of coffee. She speaks three languages: Afrikaans, English, and Spanish.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 3 Core

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

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