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Brimmed Hats for Beanie Hair for Genesis 8 and 8.1 Females

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Product Name: Brimmed Hats for Beanie Hair for Genesis 8 and 8.1 Females
Product ID: 87222
Published Artist(s): PhilW
Created By: N/A
Release Date: 2022-09-11

Product Information

Brimmed Hats for Beanie Hair adds a whole range of hat styles and uses the same integrated hair that comes with the Beanie Hair product.

There are 20 styles presets covering a huge range of hat types and you can also create your own styles with the included dials. There are separate sets of dials for the brim and the top of the hat, and an optional band or ribbon to add the extra touch of style. The hats can be tilted backward and forwards with a dial too, with the hair following along for maximum convenience.

There are a huge number of colors available in felt, leather and straw textures, with separate presets for the ribbon to mix and match to create your perfect combination.

While Brimmed Hats for Beanie Hair offers the convenience of integrated hair, there may be occasions when you want to use the hat styles with other dynamic hairs, and I have included morphs to effectively squish down any dynamic hair to use with it, please see the Read Me for details on how to set this up.

Get Brimmed Hats for Beanie Hair for the most convenient and stylish way to add hats and hair to your characters.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Brimmed Hats for Beanie Hair for Genesis 8 and 8.1 Females (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 8 Female:Hair:PhilW:Beanie Hair”
    • “People:Genesis 8 Female:Hair:PhilW:Beanie Hair:BHH9 Brimmed Hat Presets”
    • “People:Genesis 8 Female:Hair:PhilW:Beanie Hair:BHH9 Brimmed Hat Presets:BHH71 Hat Felt”
    • “People:Genesis 8 Female:Hair:PhilW:Beanie Hair:BHH9 Brimmed Hat Presets:BHH72 Hat Leather”
    • “People:Genesis 8 Female:Hair:PhilW:Beanie Hair:BHH9 Brimmed Hat Presets:BHH73 Hat Straw”
    • “People:Genesis 8 Female:Hair:PhilW:Beanie Hair:BHH9 Brimmed Hat Presets:BHH74 Ribbon Colors”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Materials:Iray:Wardrobe”
    • “Presets”
    • “Wardrobe:Headwear”
  • When loaded Beanie Hair is parented to the Beanie Hair Base which is parented to the figure and the Brimmed Hat is also parented to the figure. For most hair style presets you need to select the hair (and not the Base) and for Hat Styles and colors you need to select the Hat. Changing hair colors, you can have the figure, the Hair Base, the Hair or the Hat selected as they are done as Hierarchical Presets for your convenience.
  • You do not always need to drape the hair but usually draping will be required. Most morphs can be applied either before or after draping for different effects – feel free to experiment! You can adjust whether the hat is tipped forward or backward with the included dial.
  • Some combinations of hair morphs and head shapes may distort the undraped hair enough so that there is poke-through, which will affect the way that the hair drapes as the hair gets “stuck” to where the poke-through is happening. If this happens, I recommend that you set up a small animation as the safest way to drape the hair. I suggest setting 91 frames, set the pose and character that you want at 60 frames and have a default pose and the character’s head dialled to zero at frame zero. The frames after 60 are to allow the hair to settle but feel free to press Escape to stop the simulation if there is no further movement or if you like the way the hair is draping already. If the final head position is very different from the default pose, either extend the period for the transition or look at repositioning the figure initially so that the head stays in roughly the same global position. Of course dynamic effects can be achieved by having the head turn, bend or twist between the initial and final poses.
  • If you want to use the Hat without the integrated hair, load the Hat Only preset and the dynamic hair of your choice. Set up an animation as above and set the initial position and scale of the Hat using the Hat Raised and Hat Scale dials so that it clears the hair. You can then bring it down and to the correct scale by frame 60, thus squeezing the dynamic hair between the hat and the head of your character. It is possible you will be left with a small amount of poke-through, you can then adjust the Thicker Hat or the Hat Scale dials to remove this.
  • Presets are included to change the way that the hair previews. You can show just the hair guides, show the generated hairs without them showing in the Iray preview (this is the default), or show them in the Iray preview. This last option involves generating a very high number of polygons and so will slow the responsiveness of the interface and so is most useful to check how the colors will render or other post-drape options, but any changes to pose, camera position, etc are best done in the default mode.
  • There is a pause after you press render while all the hair geometry is loaded onto your graphics card. Once loaded the render times are reasonable for such a complex amount of geometry with millions of polygons.

Additional Details

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats