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GVP Chest Smoothing Morphs for Genesis 9

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Product Name: GVP Chest Smoothing Morphs for Genesis 9
Product ID: 89520
Published Artist(s): Silas3D
Created By: N/A
Release Date: 2023-03-26

Product Information

Fed up with the shrink-wrap effect of geoshell-based clothing?

In support of the previously-released Geoshell Visibility Presets for Genesis 9 product, GVP Chest Smoothing Morphs for Genesis 9 provides several morphs to combat this.

Please note these are not projection morphs, so they aren't suitable for semi-transparent clothing or where the lower chest is otherwise partially visible.

Many base, masculine, and feminine shapes from Starter Essentials are included, as well as specific figure morphs. See the full list below!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

GVP Chest Smoothing Morphs for Genesis 9 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 9:Shapes:Silas3D:GVP Chest Smoothing Morphs for Genesis 9:Base”
    • “People:Genesis 9:Shapes:Silas3D:GVP Chest Smoothing Morphs for Genesis 9:Feminine”
    • “People:Genesis 9:Shapes:Silas3D:GVP Chest Smoothing Morphs for Genesis 9:Masculine”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Shaping:Apply:Partial Body”
    • “Shaping:Remove:Partial Body”

Additional Details

* Usage Tips:

  • The smoothing morphs while designed for specific shapes may be used with other shapes, however complete compatibility is not guaranteed.
  • Primarily designed for use with geoshell-based clothing, they can be used with dForce and autofit with some manual tweaks, as set out below.
  • Results will vary based on how tight fitting/loose the clothing is and size of the chest. Morph values transferred to clothing may need tweaking and use of the smoothing modifier may be necessary.
  • You may find that enabling body HD morphs of certain figures will result in undesirable creasing around the chest which will transfer to clothing.
  • For geoshell clothing you will instead need to use the normal maps included with the figure. For 'actual' clothing you may need to disable the body HD morph transferred to clothing by enabling 'Show Hidden Properties'.

* dForce

  • For best results do a timeline simulation with default Genesis 9 at frame 0 and your desired figure morph with respective GVP morph applied at last frame.
  • The benefit of dForce is that after simulation you can disable the GVP morph on the figure, which is great for semi transparent clothing where more chest skin is visible and 'unibreast' isn't desirable.
  • After doing this, you must enable 'Show Hidden Properties' and re-enable the GVP morph on the clothing.

*Autofit

  • Fit your clothing using the most appropriate autofit template and then apply the relevant GVP morph to your figure. This will transfer the GVP morph to the clothing.
  • After doing this, you must enable 'Show Hidden Properties' so that the morph transferred to the clothing can be disabled. This is necessary because autofit cumulatively applies the figure and GVP morphs, causing a bulge in the chest.

* Merchant Resource

  • As mentioned in the product description, this is a merchant resource. You can dial the GVP morphs alongside their respective figure morph, export the combined morph and use this new morph as an avatar or morph target.
  • You can then sculpt and/or drape your clothing to the new shape, thus creating a new base shape for the clothing or a 'bridged' clothing morph.
  • You can't distribute the morphs as is, e.g. as part of an alternative chest smoothing product. Derivative works must be substantially different to be regarded as new work.
  • For example - you're creating an alien character with a 'unibreast'. You can include a GVP morph as a starting point, but the final body morph must be substantially different.

Thanks for your support!

Resolved Issues

  • None

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats