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Product Name: Taivaallinen
Product ID: 90136
Published Artist(s): Daz Originals
Created By: FWDesign
Release Date: 2023-09-19

Product Information

  • Required Products: None

Taivaallinen, a Finnish translation of 'Celestial' This building is home to a monument, a shrine to lost souls.

Set amongst 223 lights, all controlled with an IES profile that replicate a starfield effect within the vast halls of the building. There are 4 light groups, each controlled with a master light and instances, change the master and the all the linked lights will change with it. There are decorative block windows surrounding the building, which allow natural light to flood into the rooms, creating a wonderful light effect.

There are 3 large rooms which can be used which ever way you wish, perhaps use them as chapels bathed in light through the decorative block windows?

This is a very large scale model, which in real terms stands 70m long x 45m wide x 11m high. It's a vast emptiness, perfect for hiding amongst the shadows or playing with the light.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Taivaallinen (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Environments:Daz Originals:Taivaallinen”
    • “Environments:Daz Originals:Taivaallinen:Scene Files”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Cameras”
    • “Environments:Architecture:Interior”
    • “Lights:Iray:Interior”
    • “Props:Landscape:Water”

Additional Details

  • All the render cameras have exposure values written within them. Should you wish to use an of the cameras, you can change the exposure value to the corresponding value within the camera setting on the tone mapper exposure settings panel.
  • All lights are controlled via IES profiles. Each group of lights has a master light. If you wish to change any of the values, use the master lights and the all the instances within that group will change also. For example - use High Bay Light Bulb, to change all the lights within the High Bay Light Group.
  • Basic render settings have been included. Please feel free to experiment with your own.

Happy rendering

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats