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Product Index
Product Name: | Toolbox Treasures : Super Scripts for DAZ Studio |
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Product ID: | 90255 |
Published Artist(s): | Digital Art Live, Code 66 |
Created By: | N/A |
Release Date: | 2023-05-23 |
There are a number of super smart scripts that Code 66 has written to make tedious tasks easier in DAZ Studio as well as enrich your existing (including legacy) content .
He has released a series of script volume “toolboxes” in the DAZ 3D store that include some of his most useful scripting gadgets to date.
In this tutorial he goes over eight case studies, where he spruces up legacy content, enhances that content with advanced materials and shows new powerful controls over that content across a range of scenes demonstrating how to use his scripts in combination.
This product includes a searchable version of the MP4 video files that includes optional subtitles. Tutorial Content
Central to Code66's presentation will be showing you the power of chaining together these tools , magnifying your control even further over the content in your DAZ Studio scenes. For example….
Legacy Set Converter and Advanced Material Converter is applied to older Stonemason sets. Prop Merger is combined with Dungeon Builder .
Tile Master - to create tileable textures on clothing or used in terrain scenes with ground textures GridSpawn and RandomRotate - quickly populate a repeating element in a scene but rotate these place the elements at different angles. Tags - hide and show items in a scene Using some tools for UltraScenery for ease of use and to reduce resources : eg. RoadMask and Decal Scattering You'll also see demonstrations of his Volume 3 tools: Decal scattering : for example creating a ecosystem of rain pools on a road or a set of foot prints. Pinning feet or hands of a character to aid with posing.
Case Studies used across the tutorials
Case Study #1
Convert Materials of Stonemason Modular Sci-Fi Kit 01
Create wall sections using Props Merger
Build a floor section
Build a wall section
Build a ceiling
Dungeon Builder
Dungeon Set Builder - build a demonstration set
Dungeon Builder make - a big open space room
Add Tags to walls and ceilings to demonstrate control over element visibility
Add Scifi barrel
Grid Spawn
Random Rotate
Add some crates with Stack Em Up
Case Study #2
Load UltraScenery scenery
Show materials and show the road mask
Use roadmask for UltraScatter Pro
Use Decals Distributor on terrain to distribute some ground decals
Case Study #3
Converter
Poser Props Dragon Ballista - props and figures
Advanced Material Converter
Dragon Ballista
Case Study #4
Start with a ground prop
Use MeshGrabber by ManFriday to add some height
Use GridSpawn to spawn it
Case Study #5
Legacy Set Converter (Stonemason Streets of NY)
Advanced Material Converter
Case Study #6
Genesis 9 Load - pose using Pin Master
Case Study #7
1. Bend Manager on a rope prop with long chain rigging.
Case Study #8
Line'em up
About the Presenter : Totte Alm (Code66)
Totte lives in Sweden and has been programming since the late 70s. He started to dabble in 3D back in the early 1990s with StrataVision 3D and later Bryce.
His interest for the world of DAZ Studio started around 2010, to create maps and handouts for the many table top role playing game adventures he was writing and playing.
Totte then started to create some 3D content for DAZ Studio in 2015 and then gradually moved over to create more and more script based products instead of pure 3D prop content.
His favourite tools for making 3D products and textures are Modo, UVLayout, the Substance suite and FilterForge.
Totte has been an independent IT consultant for over 20 years, and also have been using DAZ Studio renders in dialogs in many bespoke development projects for various clients to brighten up otherwise boring programs!
He spend a lot of time walking the dogs and tries to play role playing games as much as time provides.
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