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dForce Aryna Cloaks and Hoods for Genesis 9

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Product Name: dForce Aryna Cloaks and Hoods for Genesis 9
Product ID: 94081
Published Artist(s): Arki
Created By: N/A
Release Date: 2024-04-06

Product Information

Introducing the dForce Aryna Cloaks and Hoods for Genesis 9 - a highly versatile ensemble consisting of two different cloaks, two hoods, and a shoulder piece that seamlessly combines the hoods and cloaks into a harmonious unit.

With dForce, the cloaks and hoods can be simulated for a natural, free-flowing drape.

Immerse yourself in the world of fantastic elegance for your Genesis 9 characters with this versatile ensemble.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

dForce Aryna Cloaks and Hoods for Genesis 9 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 9:Clothing:Arki:Aryna”
    • “People:Genesis 9:Clothing:Arki:Aryna:Materials:Iray”
    • “People:Genesis 9:Clothing:Arki:Aryna:Materials:Iray:Borders”
    • “People:Genesis 9:Clothing:Arki:Aryna:Materials:Iray:Ombre Overlays”
    • “People:Genesis 9:Clothing:Arki:Aryna:Materials:Iray:Patterns”
    • “People:Genesis 9:Clothing:Arki:Aryna:Pieces”
    • “People:Genesis 9:Clothing:Arki:Aryna:Utilities”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Accessories:Neck”
    • “Documents”
    • “Materials:Iray:Accessories”
    • “Materials:Iray:Wardrobe”
    • “Shaping:Apply”
    • “Shaping:Remove”
    • “Wardrobe:Headwear”
    • “Wardrobe:Outerwear:Tops”
    • “Wardrobe:Outfits”

Additional Details

  • General Morph Types
  • The outfit parts of this product load with a selection of morphs and control dials designed to help you with fitting them. The morph categories are as follows:
    • Adjustments: Alter shape and fit of a piece.
    • Styles: Contains shaping morphs which are designed to allow you to use mulitple outfit pieces together.
    • Hide-Show: Hide specific parts of an outfit piece to achieve a new look.
    • Controls: Controls movement and size of separate parts.
  • Please note that several outfit parts load with some morphs or hide-show options already dialed in. This applies for the wearable presets which already have some style and fit morphs activated. You can dial these back to customize the outfit pieces or to assure a better fit to your figure/pose.
  • The Aryna Cloaks and Hoods and dForce
  • How to work with the Aryna Cloaks and Hoods and dForce
    • Load G9 into your scene; also load a plane primitive into your scene to act as a collision object for the floor
    • Apply your chosen outfit piece to G9; please note that the some of the longer pieces like the cloaks might interesect with the floor. To be sure they will not get stuck in the floor, you might want to lift the figure above floor level in frame 1 to avoid intersections!
    • Set up an animation with 51 frames (you can raise this value if you want the piece or pieces to settle and drape more fully)
    • In frame 1, set a keyframe (click on the little key icon with the plus symbol inside, to the far right end of the bottom icon bar) with Genesis in default pose and your freshly loaded simulation ready wearables preset
    • Go to frame 25, select a pose for Genesis, then add a new keyframe
    • Go to the Simulation tab inside DAZ Studio and change the following default settings: Start Bones from Memorized Pose - OFF, Frames To Simulate: Animated (Use Timeline Play Range), Collision Mesh Resolution: Base
    • Hit the “Simulate” Button!
  • For some scenes you can try to reduce the Air Resistance values in the simulation settings (Simulation Settings tab, Enironment Settings). This will help prevent ballooning of the simulated parts and will also help them to settle on the figure earlier.
  • If you are using the cloaks and hoods without their drape morphs, it is recommended to set the Intialization Time to a value between 0.5 and 1.
  • Managing dForce Details and some Tips
    • In some cases it might be necessary to adjust the position of the cloak and hoods so they are arranged properly over or behind some body or outfit parts. Be sure to check your final results after the simulation and make the appropriate adjustments. You can use the a range of provided morph and preset sliders dials (under Actor/Adjustment, Actor/Drape or Actor/Presets) for adjustments of the cloaks and hoods.
    • Since the cloaks and hoods are all independent pieces which can be simulated, it is best practice to first simulate one piece, then the next (should you use cloaks and hoods together in your scene), with all other items above it either deleted or hidden in the scene tab.
    • Then freeze the first simulated item after the simulation has run. To do so, navigate to the scene tab and select your draped garment. Then go to the Parameters tab and find the “Simulation” section under the General options. Switch die “Freeze Simulation” option to “ON”.
    • Now you can load or unhide the next piece. Run the simulation again and afterwards adjust for best fit. Also check your collision items (found in the General section of the Parameters tab of the item in question, in the Mesh Smoothing section. Here you can set the Collision Items to the desired one. Normally it will be Genesis 9, but if you find you have some intersections between the hoods and cloaks and underlying pieces, you can switch this to the cloak or hood figure via the pulldown menu.
    • To make sure you get the best results for the dForce simulations, best hide all geoshell addons (hood and cloak borders and patterns) present in the scene. You can unhide them again after the simulation has finished and you have made all desired adjustments to the garments.

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats