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dForce Shoulder Length Hair for Genesis 9

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Product Name: dForce Shoulder Length Hair for Genesis 9
Product ID: 99555
Published Artist(s): PhilW
Created By: N/A
Release Date: 2024-06-05

Product Information

  • Required Products: None

dForce Shoulder Hair is a sleek and realistic medium length style for your on-trend modern characters. It is my first hair product to use Daz’s Omni Hair shaders to give a highly realistic, dynamic and drapable hair style, with every hair individually rendered giving amazing realism, while at the same time using less system resources.

dForce Shoulder Hair is ideal for your sassy and sexy characters. It comes with a range of 9 preset main styles including straight and wavy, different lengths and end cuts, all of which can be mixed and matched with 3 fringe styles. There are also different options for clumping so that the hair can be sleek, more natural or fluffier! Usability is enhanced by 4 presets for how stiffly or loosely it is draped and draping is a lot faster than using polygon-based hair. While mainly intended for female characters, as Genesis 9 is a unisex figure, it can be used on male characters too and looks just as great!

There are 42 realistic and 16 dyed hair colors and every color can have different gradient effects applied to multiply the number of different looks. I have also included 3 different shine presets so you can get the perfect look in different lighting conditions.

Equally suitable for contemporary, sci-fi and fantasy characters in any setting, dForce Shoulder Hair is the perfect way to add sleek glamour and realism to your characters.

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier, which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

dForce Shoulder Length Hair for Genesis 9 (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Genesis 9:Hair:PhilW:Shoulder Hair”
    • “People:Genesis 9:Hair:PhilW:Shoulder Hair:PWSH1 Natural Colors”
    • “People:Genesis 9:Hair:PhilW:Shoulder Hair:PWSH2 Dyed Colors”
    • “People:Genesis 9:Hair:PhilW:Shoulder Hair:PWSH3 Gradients”
    • “People:Genesis 9:Hair:PhilW:Shoulder Hair:PWSH4 Style Presets”
    • “People:Genesis 9:Hair:PhilW:Shoulder Hair:PWSH5 Hair Options”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Hair:Long”
    • “Hair:Short”
    • “Materials:Iray:Hair:Blending Tints”
    • “Materials:Iray:Hair:Hair Colors”
    • “Materials:Iray:Hair:Preset Styles”
    • “Shaping:Apply”
    • “Shaping:Remove”

Additional Details

  • When loaded the hair is parented to the Hair Cap which is parented to the figure. For most operations you need to select Shoulder Hair, although for changing hair colors, you can have the figure, the Hair Cap or the Hair itself selected as these use Hierarchical Materials.
  • This hair is intended to always be draped and when you drape the hair, there are 4 dynamic settings which progressively allow more movement, which means that they will get further from the original shape. Most morphs can be applied either before or after draping for different effects – feel free to experiment!
  • The hair adapts well to all the characters that I have tried without the need for special fits. If you encounter any fit or poke-through issues, I recommend that you set up a small animation as the safest way to drape the hair. I suggest setting 91 frames, set the pose and character that you want at 60 frames and have a default pose and the character’s head dialled to zero at frame zero.
  • The frames after 60 are to allow the hair to settle but feel free to press Escape to stop the simulation if there is no further movement or if you like the way the hair is draping already. If the final head position is very different from the default pose, either extend the period for the transition or look at repositioning the figure initially so that the head stays in roughly the same global position. Of course dynamic effects can be achieved by having the head move, turn, bend or twist between the initial and final poses!

Resolved Issues

  • None

Known Issues

  • None


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The contents of this package are in DAZ Studio Native formats